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EnabledWorlds
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List of all the worlds which MobManager is active in
MobManager will not have any effect on worlds not listed here

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DisableWarnings
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If true some un-important warnings are disabled
  to prevent console from being filled
  
NOTE: Warnings which are removed 'should' not
  happen at all. They also should not prevent
  MobManger from functioning properly

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SpawnChunkSearchDistance
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The distance (in chunks) to scan for
  nearby players when a mob spawns

Used as a default for worlds which have
  invalid values set for the same setting

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FlyingMobAditionalLayerDepth
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How many extra layers below normal will be checked
  for players when a flying mob attempts to spawn

This allows a higher chance for flying mobs to spawn

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TicksPerRecount
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How often (In ticks, 20 ticks = 1 second) the mobs
   in a world is allowed to be recounted

MobManager can only keep track of mob deaths, not mob despawns
The lower this number the less often monsters will go above the
  current maximum mob values
NOTE - Mobs can be spawned over their limits by other plugins, 
       spawn eggs as they are not prevented
       (Perhaps an option to do so in a later version of MobManager?)

NOTE - MobManager also can't count mobs which are removed
       by other plugins (Depending on how its done)
       So decreasing this count will also decrease the time it
       takes for mobs to respawn

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TicksPerDespawnScan
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How often in ticks the mob despawn scan is run.

The mob despawn scan checks all the mobs currently
   currently alive in each world to check if
   players are nearby, if they are not they are despawned
   
NOTE - Animals are only despawned if there are enough animals
       inside of the one chunk. This number can be controlled
       via your world config files

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Layers
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Layers to use
Each layer stores the players within them
Layers at the same heights are checked around mob spawns
The mob spawn is only allowed if one of the layers
  checked contains a player

Layers should overlap to give an even distribution of mobs
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