# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-132 0 78 -121 -57 88 ZombieHut.tml
-105 0 -69 -94 -58 -60 randomruinsmall1.tml
-56 0 49 -49 -54 55 tikihead2.tml
-29 0 -152 -20 -54 -141 randomoreveinsmall.tml
11 0 199 26 -49 215 smallspiderhouse.tml
14 0 -68 19 -57 -59 mininghut.tml
21 0 56 30 -54 65 fountain.tml
60 0 -177 67 -51 -172 tikihead3.tml
94 0 -49 99 -33 -44 balloontest.tml
95 0 122 101 -58 131 randomruins2.tml
134 0 -227 143 -58 -221 randomruins2.tml
141 0 27 148 -58 34 randomenchantmenthut.tml
176 0 -89 205 -45 -60 largemodern.tml
184 0 117 194 -57 128 ZombieHut.tml
210 0 -225 217 -54 -219 tikihead2.tml
219 0 36 226 -53 42 tikihead1.tml
272 0 -59 281 -54 -48 randomoreveinsmall.tml
277 0 -131 283 -58 -125 randomplants.tml
322 0 24 331 -54 33 fountain.tml
348 0 -92 355 -51 -87 tikihead3.tml
