
//Set icon item
setIcon(<minecraft:iron_axe>)

//Set title String
setTitle("Playing among us in Minecraft")

//Set description String
setDescription("You are the imposter")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:example/root")

//Set the position
setPos(-81,48)

//Hide the connection lines, so I can have a pretty shape
hideLines()

//Adds criteria named "killed_villager" with the trigger type "minecraft:player_killed_entity". This function returns the criteria as an object
criteria = addCriteria("killed_villager", "minecraft:player_killed_entity")

//Sets the required entity type for the criteria. This is the entity that the player must kill.
criteria.setEntityType("minecraft:villager")