GuestChat v1.2 Readme
---------------------
Installation:
1. Move GuestChat.jar and the GuestChat folder into your /plugins
directory.
2. Start/reload your server. If all goes well, you should see a
message in the server log that looks something like this:
"[GuestChat] GuestChat enabled successfully."
3. Enjoy!

Commands:
/gcmsg is used to display all chat messages available to guest players.

Configuration:
  guestchat.chaterror is the message displayed to a guest player when
they enter an invalid chat message (one that is not allowed).
  guestchat.numberofmsgs is the number of customizable chat messages a
guest can say.
  guestchat.message# is a message that guests can say. # is, of course,
replaced with an actual number. # starts at 0 and ends at
guestchat.numberofmsgs - 1. For example, if numberofmsgs is 5, message0
through message4 are valid nodes. Anything above this value will be
ignored.
  guestchat.joinmessage is the message that appears when players use
the /gcjoin command.

Permissions:
  guestchat.* allows access to all permission nodes in GuestChat.
  guestchat.unlockedchat is sort of a backwards permission node. If true,
the player will only be able to send chat messages whitelisted with
config.yml.
  guestchat.guestchatmsg allows players to use the command /gcmsg.
Generally, all players should have access to this command.
  guestchat.joinmessageperm allows players to use the /gcjoin command.

Note:
  Because of the way YAML files are configured, the chat messages "yes",
"no", "on", and "off" do not work correctly. To circumvent this, use
"yes$", "no$", "on$", and "off$" in the config file. This will not
affect the way messages are displayed or typed in-game ("yes$" will
be displayed as "Yes" and guests can type "Yes").
  GuestChat is case-insensitive. If you define a chat message as "Hello",
guests can type "HELLO", "hello", "hElLo", etc.

Questions, comments, praise, criticism, or flaming hatred? Email me at
chuckleluck@live.com!