Florian Anderiasch:
	- Update README
	- Add config.debug, remove Rogue cooldowns
	- MoP updates: remove select(), fix spell oddities
	- MoP updates: Restore basic Druid functionality
	- MoP fixes: bump ToC, fix Warrior+DK
	- MoP fixes: Rogue numbers,glyphs,GetNumGlyphSockets
	- MoP fixes: Remove SnD-Glyph/Talent
winks:
	- Trying to figure out cooldown bars
	- Add configureable colors
	- Added Feint, CloS and Vanish bars
Evl:
	- Added Envenom buff bar. Tweaked some colors and ordering
	- Fixed wrong Mangle bear spell. Added Garrote bar. Fixed an issue with Vendetta.
	- Fixed glyph detection.
	- Defaults need to match.
	- Added Art of War
	- Added paladin module, currently only supports Sacred Duty
	- Added recuperate.
	- Lacerate stacks to 3 now.
	- Added Vendetta and Revealing Strike.
	- - Update TOC for 4.0, most talents/glyphs/item sets are broken, please contribute patches. - Added borderTexture configuration option.
	- Changed CreateBar to be language independent, you can now pass a spell id instead of a spell name to the function.
	- Updated rogue colors to better match their importance in 3.3.3.
	- Fixed a critical bug in the warrior module. Less verbose sample configuration.
	- Refactored to use addon specific tables. Cleanups.
	- Switched Eclipse colors
	- Several new feral bars implemented (thanks nin)
	- Include bar when calling the aura function. Split Eclipse into two separate bars because of the recent 3.3.3 fix.
	- Adjusted bar heights.
	- Added Death Knight module.
	- Better organization of bars and some naming clarifications.
	- Reordered moonkin bars to better reflect the importance of each bar.
	- Updated max duration to reflect previous change.
	- Fixed a cooldown issue with Eclipse
	- As per nin's request, the bar now counts twice from 15 to 0 depending if it's showing the duration of the internal cooldown.
	- Fixed last rebase issue.
	- Fixed some mixed up calculations
	- Fixed some mixed up calculations
	- Updated README.
	- The eclipse bar color now reflects the status of the buff as well as the type. A bright color indicates that the corresponding colored buff is active while a darker shade of the same color indicates the ICD is in effect.
	- Fixed a typo causing expiration to miss completely.
	- Rewrote Eclipse detection.
	- Renamed a variable
	- Fixed a typo.
	- More work on eclipse for Moonkin
	- Integrated Moonkin module from nin, split druid into two modules.
	- Updated description.
	- Remove obsoleted isDebuff on stock bars.
	- Update TOC for 3.3. Optimized buff detection routines. Rearranged default rogue bars to better suit 3.3.
	- Update TOC for 3.3
	- More responsive bar hiding. Minor optimizations
	- Slight optimization
	- Don't anchor to MainMenuBar by default, messes up when in a vehicle.
nin:
	- Updated to get in changes in evl/SliceDice
Evl:
	- Added missing sample configuration file
	Updated to get in changes in evl/SliceDice
nin:
	- Updated to get in changes in evl/SliceDice
	- Updated to get in changes in evl/SliceDice
Evl:
	- Added configuration file. Added ability to grow bars upwards.
	- Added missing sample configuration file
	- Added configuration file. Added ability to grow bars upwards.
	- Optimized layout functions.
nin:
	- Fixed typo in Nightsong set check
	- Added items to druid and rogue module
Evl:
	- Added README
	- Fix CRLF
	- More distinguishable color on Hunger for Blood bar, bars will now resume after a relog/reload
	- Fixed a vehicle issue
	- - Added Joust module (currently tracks Defend charges) - Added vehicle support
	- Replace isMine with source to reflect 3.1 API change
	- Initial import
