Shadowed:
	- Tweak the visibility manager for default state to not let default hidden bars show up randomly
	- Only do the type check if an event is passed
	- Actually revert that
	- Only do alt power checks on player units
	- Do a display check on alt power when UNIT_DISPLAYPOWER triggers
	- Switch alt power to use non-frequent and frequent updates for the time being
	- Update alt power bar to handle inverting/overrides and function like a normal bar
	- Check alt power on PLAYER_ENTERING_WORLD
