#modloaded creategd

Globals.startScript("addTrades");

import crafttweaker.api.villagers.VillagerTrades;

// VillagerTrades.addTrade(profession as VillagerProfession, villagerLevel as int, emeralds as int, forSale as ItemStack, maxTrades as int, xp as int, priceMult as float)

villagerTrades.addTrade(<profession:minecraft:nitwit>, 1, 16, <item:minecraft:diamond>, 5, 2, 0.05);

// VillagerTrades.addTrade(profession as VillagerProfession, villagerLevel as int, input1 as ItemStack, forSale as ItemStack, maxTrades as int, xp as int, priceMult as float)

villagerTrades.addTrade(<profession:minecraft:farmer>, 1, <item:minecraft:diamond> * 16, <item:creategd:illager_medal> * 1, <item:alloyedguns:basic_gun_kit>, 1, 2, 0.05);

// VillagerTrades.addTrade(profession as VillagerProfession, villagerLevel as int, input1 as ItemStack, input2 as ItemStack, forSale as ItemStack, maxTrades as int, xp as int, priceMult as float)

villagerTrades.addTrade(<profession:minecraft:farmer>, 1, <item:minecraft:diamond> * 2, <item:minecraft:dirt> * 2, <item:minecraft:arrow>, 5, 2, 0.05);

// VillagerTrades.addTrade(profession as VillagerProfession, villagerLevel as int, trade as ItemListing)

//villagerTrades.addTrade(<profession:minecraft:farmer>, 1, TreasureMapForEmeralds.create(1, <resource:minecraft:ruined_portal>, "display Name", <constant:minecraft:world/map/decorationtype:mansion>, 16, 8));

Globals.endScript("addTrades");