Morsk:
	- focus & focustarget
	- text formatting options for health & power
	- PvPSound, played when flagging for PvP
	- generic values for sound channel selection
	- SimpleCombatFeedback's parent is always NameFrame; this avoids overlaps by using NameFrame's FrameLevel, without having to reparent SimpleCombatFeedback in/out of portraits
	- NameFrame gets a higher FrameLevel, so Portrait (etc) don't cover its icons.
	- fix HealPrediction bar showing through health bar when no heals are incoming
	- unspecified SoundOnSelect channel defaults to SFX, not Master
	- fix HealPrediction disabling incorrectly
	- sound for unit selection / loss
	- combat feedback, a.k.a. "hit indicators"
	- changing some ?/and/or expressions to normal if/else logic, to avoid conflating false with nil
	- heal prediction
	- options dialog wide enough for 4 elements, with tabs at top
	- options group named after the addon, not just "Options"
	- add missing GLOBALS declarations
	- icon for combat/resting status
	- master looter icon
	- consolidated icon config generation
	- leader icon
	- options section for party
	- level 0 (it happens with offline party members) now displays as 0, not skull
	- pvpIcon and raidIcon use real points & offsets
	- "false" options should come first in selection boxes
	- options "order" generated, rather than handwritten
	- error on unknown UnitClass; more nameColor debugging
	- raid target icons
	- removing near/far options from pvpIcon
	- generic get/set for options that can be false
	- remove unused param from generic_get_style
	- error on unknown UnitReaction; trying to track down unspecified nameColor bug
	- player pet frame
	- "nested alpha" is now an option, not a special case of the player frame
	- option to left-justify names instead of always centering
	- Finer-grained configuration of font sizes.
	- fixed options table orders; some sections had identical orders
	- better default positions for the frames
	- removed level from targettarget
	- Fix assumption that all frames have LevelFrame. Level and LevelFrame initialization should be fully separate now.
	- cleanup trailing whitespace
	- cleanup trailing whitespace
	- Frames now size correctly to match the space used by their elements.
	- fix misspelled upvalue & comment for UnitIsPVP
	- remove debugging print statement
	- Adding framework for localizations.
	- cleanup comment & string formatting
	- oUF embed moved from oUF/ to libs/oUF/
	- Importing to Git.
