#All repairable items and the amount of base resource they require to be crafted. I.E. diamond chestplate requiring 9 diamonds.
#It is also affected by durability. (value * durability%)
[RESOURCES]
chestplate = 8
leggings = 7
boots = 4
helmet = 5
sword = 2
pickaxe = 3
spade = 1
bow = 3
axe = 3
hoe = 2
[ENDRESOURCES]
#Enchantments have a value. This value is multiplied by their level and the resulting value is added to the amount of resources required to repair.
#It is also affected by durability. (value * durability%)
[ENCHANTS]
protection_environmental = 15
durability = 12
protection_fire = 12
loot_bonus_blocks = 15
protection_fall = 12
dig_speed = 8
protection_explosions = 12
silk_touch = 20
protection_projectile = 12
oxygen = 8
water_worker = 5
arrow_infinite = 20
damage_undead = 8
arrow_fire = 15
damage_all = 15
arrow_knockback = 8
knockback = 8
arrow_damage = 15
damage_arthropods = 5
loot_bonus_mobs = 8
fire_aspect = 15
[ENDENCHANTS]