tag z6-release
64bf0c718646a15f12055975bb19e8e2b9e1f2fd
Xuerian <sky.shell@gmail.com>
2012-05-03 22:22:29 -0400

Tagging z6 as release, marking transition from old Group to new.


--------------------

Xuerian:
	- Adjust loot text one pixel downwards
	- Force expire closed rolls with no matched winner after ten seconds
	- Vary debugging group roles
	- Fix variable assignment when guessing at a won roll we didn't see rolls for
	- Move role icon option to tracking heading
	- Include LFG in resuming rolls, handle win events when winner's roll was not found were captured
	- Clear status text
	- Re-show spark
	- Fix DAMAGE to DAMAGER
	- Properly expire orphaned rolls
	- add /xlg opt/options to open options
	- Add role_icon option/show role icons instead of (role)
	- roll_width and roll_button_size options
	- Update dimensions on config save
	- Local copy of string.format
	- Modify defaults
	- Full coathanger mode on last idea. Make it functional.
	- derp.
	- More varied debug tests
	- Properly set current roll as green if player choice is disenchant and someone else has selected greed
	- Fix debug test when not in party
	- And this is why we don't "fix TOCs" at 4am
	- Update TOC/.pkgmeta for XTools update
	- Add and (pretty much) finish Watch frames
	- Hide spark at 1 instead of 3 seconds
	- Add in some comments
	- count(table) ...
	- Move FancyPlayerName out again
	- watch_enable option
	- Add text_outline option, reorder options panel
	- Cap leftward movement of bar sparks
	- Add debug slash command (/xlgd, only available if running dev build)
	- Match config group names to anchor names
	- Handle frame scaling
	- Add config panel (Scale doesn't do anything yet)
	- Re-add watch_anchor, refactor anchor-roll_anchor, re-split CreateRollFrame and start()
	- Updated XTools API usage, add /xlg reset
	- Update LootEvents callback, remove error message
	- Properly clear disenchant counter instead of unused button text
	- Remove old texture
	- Error checking for group loot events with invalid rtype
	- Move button texts 1px to the right
	- Move debug to bottom
	- Adjust roll numbers by button offsets
	- Commit textures
	- Rename localization entry (The whole, single, one)
	- Cut down to roll_anchor only
	- Feature creep is ass. Preparing for compilation
	- item to icon_frame in CreateBaseFrame
	- anchor to roll_anchor toaster to watch_anchor
	- Split CreateBaseButton out of CreateRollButton
	- Force roll frames into a clear framelevel
	- Fade pass button slightly, frame.de to frame.disenchant, move bind text to icon
	- Fade disabled roll buttons
	- Fix AddPlayerLine and RollFrame.OnButtonEnter
	- Add support for fake/test rolls "/xlg test"
	- Fix not auto-hiding rows when expired
	- Fix bar reskinning
	- Generalize BarUpdate to bar.length, bar.expires, and bar.auto; Split BaseFrame:Start() out of events.start()
	- Split CreateBaseFrame and events out of CreateRollFrame
	- Make #players indicator on roll button larger
	- Split AddPlayerLine() out of OnButtonEnter
	- Move SkinUpdate to addon setup
	- Include the not-yet-existing LibLootEvents in .pkgmeta
	- Tweak BOP text alignment
	- Adjust LootEvents usage (again)
	- Adjust TOC metadata
	- Add LootEvents to TOC
	- Localize anchor names
	- Update usage of LootEvents
	- Fix roll button mouseover issue
	- Add mouseover list of who has rolled to roll buttons
	- Localize print
	- Add current players counter to roll buttons
	- Adjust roll element positions
	- Correctly add new frames to stack
	- Show roll bars for rolls that started before addon loaded
	- Refactor type to rtype
	- properly update addon scoped skin
	- Pull skin from XLoot if available
	- Basic completion of roll frames
	- Initial commit (Basic layout work done)
