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 EntitySuppressor v2 Configuration
 
     Developer: Fishrock123
          Report bugs and feature requests to: http://dev.bukkit.org/server-mods/entitysuppressor/tickets/
     Support:
          @Fishrock123 on Twitter
          Fishrock123 on www.bukkit.org or dev.bukkit.org
          http://forums.bukkit.org/threads/fix-admn-mech-entitysuppressor-v1-4-limit-monsters-reduce-lag-1597.39794/
          http://dev.bukkit.org/server-mods/entitysuppressor/forum/

 REMEMBER: Animals are Mobs too!
 
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 In brackets following suggested values are general setting levels, this is a rough guide:
 
 Very Low: Under 2GB ram, Under 2Ghz processor speed. (~1-6 players)
 Low: 3 - 4GB ram, 2 - 2.3Ghz processor speed. (~6-12 players)
 Medium (mid): 4 - 6GB ram, 2.3 - 2.7Ghz processor speed. (~12-24 players)
 High: 6 - 8+ GB ram, 2.8+Ghz processor speed. (~24-32+ players)

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 Set what the plugin should limit.
 LimitMonsters: true / false
 LimitSquid: true / false
 LimitAnimals: true / false
 

 Set the total maximum monsters per world.
 MonsterMaximums:
   world: 128 (very low) / 256 (low) / 512 (mid) / 1024 (high)
   world_nether: 128 (very low) / 256 (low) / 512 (mid) / 1024 (high)
   world_the_end: 256 (no less than this)
  
 Set the total maximum squid per world.
 SquidMaximums:
   world: 16 (very low) / 32 (low) / 64 (mid) / 128 (high)
   
 Set the total maximum animals per world.
 AnimalMaximums:
   world: 64 (very low) / 128 (low) 256 (mid) / 512 (high)
   
   
 The dynamic chunk-calculated maximums are calculated using this formula:
 ( ( Number of loaded chunks ) times ( config value ) ) divided by ( 256 )
 (loaded_chunks * X) / 256
   
 Set the dynamically calculated maximum monsters per world.
 ChunkCalculatedMonsterMaximums:
   world: 23
   world_nether: 23
  
 Set the dynamically calculated maximum squid per world.
 ChunkCalculatedSquidMaximums:
   world: 6
   
 Set the dynamically calculated maximum animals per world.
 ChunkCalculatedAnimalMaximums:
   world: 23
   

 Set number of server ticks between checks to allow additional mobs.
 ScanInterval: 100
 
 
 Set whether to use dynamic monster removal and spawn prevention (Increases difficulty back to that of vanilla)
 UseMonsterDistanceRemoval: true / false
 
 Set the distance at which any mobs farther away from all players should be removed each scan.
 RemoveAtDistance: 128
 
 Set the distance at which monsters will have their spawn's cancelled.
 CancelSpawnAtDistance: 92
 

 Get extra debugging information
 Debug: true / false

#######   OUTDATED SETTINGS - REMOVE IF YOU HAVE THEM #######

    ESConfigVersion
        Removed.
        
    checkDifference
        Replaced by a square root function.

    maxMonsters / DefaultMaximum
        Removed, everything must now be set per world.

    nonLimitedWorlds:
        Removed, set that world's maximum to 9001.
        
    SpawnFlagsCheckInterval:
        Replaced by ScanInterval.

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