== Features ==

TSA is a sign based teleportation system, moved on 1/5/2012 from the bukkit forums.

There are two types of signs: Departure and Arrival.

TSA also supports a contraband list.  Contraband is any item that is not allowed through a departure point.

As of 1.2.5.1, TSA integrates with Vault, and no longer directly links to iConomy.

=== Placing an Arrival Sign ===

Making an Arrival Point when placing a Sign(the number simply indicate which line number, do not put them on the sign):
# [TSA]
# ARRIVAL
# (Name of Arrival Point)
# (ignored by TSA)

Example:
#[TSA]
#ARRIVAL
#Test
#

In order to create an arrival sign, the player must have the //tsa.arrivalsign.create// permission, which defaults to **op**.

In order to replace an arrival sign(the original sign will exist, but no longer be the active location), the player must have the //tsa.arrivalsign.update// permission, which defaults to **op**.

In order to destroy an arrival sign, the player must have the //tsa.arrivalsign.destroy// permission, which defaults to **op**.

Arrival signs must be placed onto **DOUBLE_STEP** blocks.  This means two slabs placed on top of one another to make a full block. It can be any type of double-step to better fit your decor. The double step block is protected from destruction.

Note: before 0.9.1, the location for the arrival sign was based on where the sign was placed.  This caused a lot of problems with materializing inside other blocks, so with 0.9.1 this has been changed so that the arrival point is where the player is standing when placing the sign.

=== Placing a Departure Sign ===

Making an Departure Point when placing a Sign(the number simply indicate which line number, do not put them on the sign):
#[TSA]
#DEPARTURE
#(Name of Arrival Point)
#(Cost)

Example:
#[TSA]
#DEPARTURE
#Test
#10

In order to create a departure sign, the player must have the //tsa.departuresign.create// permission, which defaults to **op**.

In order to destroy a departure sign, the player must have the //tsa.departuresign.destroy// permission, which defaults to **op**.

=== Using a Departure Sign ===

To use a departure sign, right click it.

In order to use a departure sign, the player must have the //tsa.departuresign.passenger// permission, which defaults to **true**.

In the player is carrying any contraband, the player must have the //tsa.departuresign.marshal// permission, which defaults to **false**.

=== Viewing the Contraband List ===

/tsa contraband list

In order to use this, the player must have the //tsa.contraband.list// permission, which defaults to **true**.

=== Adding items to the Contraband List ===

/tsa contraband prohibit (item name)

In order to use this, the player must have the //tsa.contraband.prohibit// permission, which defaults to **op**.

=== Removing items from the Contraband List ===

/tsa contraband permit (item name)

In order to use this, the player must have the //tsa.contraband.permit// permission, which defaults to **op**.

=== Checking to see if an item is on the Contraband List ===

/tsa contraband check (item name)

In order to use this, the player must have the //tsa.contraband.check// permission, which defaults to **true**.

=== Clearing the Contraband List ===

/tsa contraband clear

In order to use this, the player must have the //tsa.contraband.clear// permission, which defaults to **op**.

=== Default Contraband List ===

*ARROW
*BOW
*CACTUS
*DIAMOND AXE
*DIAMOND SWORD
*FLINT AND STEEL
*GOLD AXE
*GOLD SWORD
*IRON AXE
*IRON SWORD
*LAVA BUCKET
*MILK BUCKET
*SHEARS
*STONE AXE
*STONE SWORD
*SULPHUR
*TNT
*WATER BUCKET
*WOOD AXE,
*WOOD SWORD

=== Viewing Command Usage ===

General help:

/tsa

/tsa help

Help with departure signs:

/tsa departuresign

Help with arrival signs:

/tsa arrivalsign

Help with contraband:

/tsa contraband

== Requires ==

*Vault (built against and tested with Vault 1.2.15 on 4/15/2012)