tag z1-beta
c7a4fabbb738696e50e2a6975130bf6e2291f7ab
Xuerian <sky.shell@gmail.com>
2012-03-16 20:17:48 -0400

Complete re-write


--------------------

Xuerian:
	- Adjust roll numbers by button offsets
	- Commit textures
	- Rename localization entry (The whole, single, one)
	- Cut down to roll_anchor only
	- Feature creep is ass. Preparing for compilation
	- item to icon_frame in CreateBaseFrame
	- anchor to roll_anchor toaster to watch_anchor
	- Split CreateBaseButton out of CreateRollButton
	- Force roll frames into a clear framelevel
	- Fade pass button slightly, frame.de to frame.disenchant, move bind text to icon
	- Fade disabled roll buttons
	- Fix AddPlayerLine and RollFrame.OnButtonEnter
	- Add support for fake/test rolls "/xlg test"
	- Fix not auto-hiding rows when expired
	- Fix bar reskinning
	- Generalize BarUpdate to bar.length, bar.expires, and bar.auto; Split BaseFrame:Start() out of events.start()
	- Split CreateBaseFrame and events out of CreateRollFrame
	- Make #players indicator on roll button larger
	- Split AddPlayerLine() out of OnButtonEnter
	- Move SkinUpdate to addon setup
	- Include the not-yet-existing LibLootEvents in .pkgmeta
	- Tweak BOP text alignment
	- Adjust LootEvents usage (again)
	- Adjust TOC metadata
	- Add LootEvents to TOC
	- Localize anchor names
	- Update usage of LootEvents
	- Fix roll button mouseover issue
	- Add mouseover list of who has rolled to roll buttons
	- Localize print
	- Add current players counter to roll buttons
	- Adjust roll element positions
	- Correctly add new frames to stack
	- Show roll bars for rolls that started before addon loaded
	- Refactor type to rtype
	- properly update addon scoped skin
	- Pull skin from XLoot if available
	- Basic completion of roll frames
	- Initial commit (Basic layout work done)
