2012-03-15  John  <John@Yosemite-PC>

[8913e7d79cad] [tip]
* Core.lua, Lists.lua, Utility.lua, breuesk.toc:

Refactoring some very simple items to a Utility file


[4109683c3172]
* Core.lua, Gui.lua, Lists.lua, Options.lua:

Kept AceConsole embedded - it handily disables the chat commands when the addon is disabled
Did a little passthrough to properly set the self param for commands like Print()


2012-03-15  John  <John@Doomsday>

[72055fc7e115]
* Core.lua, Gui.lua, Lists.lua, MultiSelectWidget.lua, Namespace.lua, Options.lua, breuesk.toc:

A lot of work to reign in namespacing (inspiration: WIM)


2012-03-14  John  <John@Yosemite-PC>

[dc9bfacca238]
* Lists.lua:

Lint


2012-03-14  John  <John@Doomsday>

[90622848932b]
* Gui.lua:

Converted the tree to a dropdown + tree and the results are pretty good


[ecef0cba2913]
* Lists.lua:

Very handy - print the public api of an object. Nice for when you get an AceGUI object (etc) and don't know what it exposes


[7bfbff27a3d7]
* Core.lua, Gui.lua:

"Working" list display using a TreeGroup control. There's a small limitation where I can't accurately detect which subtree is open unless the user has made a selection in that tab. Not sure I love that.
Loot lists are displayed with colored names. People not in the raid are grayed out.


2012-03-13  John  <John@Yosemite-PC>

[6362fe301d43]
* Lists.lua:

Storing class name in the persons so we can color them in later
Exposing some data lists, but this will likely be retracted later in favor of interface functions


[cc25a1a51291]
* breuesk.toc:

Proper ordering of libs


2012-03-11  John  <John@Yosemite-PC>

[ecd37523ae04]
* Core.lua, Lists.lua:

More todos


[0e03db65c1fe]
* Core.lua, Lists.lua:

listBase -> lists for symmetry
project-revision turned into a string so you can dev on repo


[84f56de22631]
* Core.lua:

New todo - versioning.
Testing tagging subs


[237d781bc2b5]
* Core.lua:

Noting that reserves are halfass done


[d27c28e5f964]
* Core.lua, Lists.lua:

Updating TODOs


[7b01c9b2b411]
* Core.lua, Lists.lua:

"nuke" command and implementation


[731182d55b6c]
* Lists.lua:

Bug fix (iterate list by ipairs)
Cleanup to RemovePerson


[eb3a3f69559e]
* Core.lua, Lists.lua:

Command to remove person
Disallow removing someone who is still on a list somewhere


2012-03-10  John  <John@Yosemite-PC>

[611808dbc0c0]
* Core.lua, Lists.lua:

Untested impl for RemovePerson


[4c3140c7a1b4]
* Lists.lua:

Lots of folding markers so I can see the API clearly


[cd241c70ba6c]
* Lists.lua:

Notes update


[2bac61505025]
* Lists.lua:

TODOs


[ac50a4fc7229]
* Lists.lua:

-todo


2012-03-09  John  <John@Yosemite-PC>

[27cf1355cd6f]
* Core.lua, Lists.lua:

Bugfixes (changes to zero length lists are killing me)
Remove someone from a list


[ffcea2f51663]
* Core.lua, Lists.lua:

Delete a list


[3fedb912c088]
* Core.lua, Lists.lua:

Rename a list


[cdca1f2ae605]
* Lists.lua:

bugs


2012-03-09  John  <John@Doomsday>

[bf3e94bc3bf5]
* Core.lua, Lists.lua:

Updated todos, lists using creation timestamp as keys


[71fc79846a5d]
* Core.lua, Lists.lua:

nuke db without having to exit game
printouts for more things
populate random is working
killing bugs


2012-03-08  John  <John@Doomsday>

[16b7e6390f42]
* Lists.lua:

Renamed a bunch of lists so I can tell easily what the primary key is and what is stored in that list.
Trying to stop using the word "list" because it applies to basically everything


[dbfb8f2052b6]
* Core.lua:

Progress update


