tag v1.5.33b
2e382943d5e45c06a4a51980931d023a3548e794
Scott Sibley <sisibley@gmail.com>
2011-08-05 02:27:55 -0500

Tagging to push changes made to position animations. The default scripts cause the tooltip to spiral out at you. It'll start over when you mouse over a new unit. Get it? Spiraling through Outerspace. :D


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Scott Sibley:
	- Don't load LibCore here
	- Reset 'v' every frame. Otherwise the animation keeps growing forever.
	- * Align animations more with AVS design in that you provide an intialization script that's executed when the module's enabled, a script per frame that's executed when GameToolip_DefaultAnchor is called, and a script per point executed when positioning the tooltip. Point is where you assign to 'x' and 'y'. * Access the value 'v' for a number that increments slowly, with a small dash of randomness. It's meant to mimic wave data. There's likely a better way of doing this.
	- Add a Raid Group line for showing the unit's current party in a raid.
	- Typo
