addText()
Draws some floating text in your world!
See the full help doc for examples.

WorldHudItem functions:
    destroy()  --stops it from drawing, also replaces all the controls with false
    setPos(Number:x, Number:y, Number:z) --move the item
    setX(Number:x)  --set the items's x pos
    setY(Number:y)  --set the items's y pos
    setZ(Number:z)  --set the items's z pos
    setRot(Number:yaw, Number:pitch, Number:roll)  --this works for holoText
    setOpacity(Number:amount)  --set the items's opacity
    getOpacity()    --get the current opacity
    getPos()        --returns the pos of the item (x,y,z = hb.getPos())
    getRot()        --like getPos(), but for rotation
    enableDraw([Boolean:state]) --set weather or not to draw this item
    disableDraw()   --basicly just enableDraw(false)
    isDrawing()     --checks if enableDraw is true
    xray([Boolean:state])   --Set weather or not to use xray mode when drawing
Text functions:
    getText() returns your current text
    setText(String:text) Currently suppports color codes, bold, italics, and bold with italics

    
Example:
  local x,y,z = player.getBlockPos()
  clearWorldHud()               --remove any existing worldHudItems
  local ht = addHoloText()     --create the holoText
  ht.setPos(x,y,z)              --move where the holoText will be drawn
  ht.setOpacity(.7)             --can make it a bit transparent
  ht.xray()                     --make it so it is rendered over everything
  --hb.xray(false) to disable
  --hb.xray(true) also works to enable it
  ht.setText("&aHello &b&BWORLD!")
  --**IMPORTANT**
  ht.enableDraw()               --allow this hudItem to be drawn
  --ht.enableDraw(true) is the same
  --ht.enableDraw(false) will hide the holoText

Planed features:
    - Underlined text
    - Strikethrough text
    - Custom font resources
    - Obfuscated text