Class BuildToolPlacementMessage
java.lang.Object
com.ldtteam.common.network.AbstractServerPlayMessage
com.ldtteam.structurize.network.messages.BuildToolPlacementMessage
- All Implemented Interfaces:
com.ldtteam.common.network.IServerboundDistributor,net.minecraft.network.protocol.common.custom.CustomPacketPayload
public class BuildToolPlacementMessage
extends com.ldtteam.common.network.AbstractServerPlayMessage
Send build tool data to the server. Verify the data on the server side and then place the blueprint.
This also buffers the incoming messages, places one per tick and loads the file off-thread.
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic enumType of button. -
Field Summary
FieldsModifier and TypeFieldDescriptionfinal Stringbooleanfinal Stringnet.minecraft.server.level.ServerPlayerfinal net.minecraft.core.BlockPosfinal RotationMirrorfinal StringStructure placement info.Identify the Client side handler.static final com.ldtteam.common.network.PlayMessageType<?>net.minecraft.world.level.LevelCached placement info. -
Constructor Summary
ConstructorsModifierConstructorDescriptionBuildToolPlacementMessage(BlueprintSyncMessage msg, net.minecraft.server.level.ServerPlayer player, net.minecraft.world.level.Level world) Create a placement message from the sync message.BuildToolPlacementMessage(BuildToolPlacementMessage.HandlerType type, String handlerId, String structurePackId, String blueprintPath, net.minecraft.core.BlockPos pos, RotationMirror rotMir) Send placement data to the server.protectedBuildToolPlacementMessage(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type) Buffer reading message constructor. -
Method Summary
Modifier and TypeMethodDescriptionnet.minecraft.resources.ResourceLocationid()protected voidonExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player) protected voidtoBytes(net.minecraft.network.FriendlyByteBuf buf) Writes this packet to aByteBuf.voidwrite(net.minecraft.network.FriendlyByteBuf arg0) Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
id, writeMethods inherited from interface com.ldtteam.common.network.IServerboundDistributor
sendToServer
-
Field Details
-
TYPE
public static final com.ldtteam.common.network.PlayMessageType<?> TYPE -
type
Identify the Client side handler. -
handlerId
-
structurePackId
Structure placement info. -
blueprintPath
-
pos
public final net.minecraft.core.BlockPos pos -
rotationMirror
-
world
public net.minecraft.world.level.Level worldCached placement info. -
player
public net.minecraft.server.level.ServerPlayer player -
clientPack
public boolean clientPack
-
-
Constructor Details
-
BuildToolPlacementMessage
protected BuildToolPlacementMessage(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type) Buffer reading message constructor. -
BuildToolPlacementMessage
public BuildToolPlacementMessage(BuildToolPlacementMessage.HandlerType type, String handlerId, String structurePackId, String blueprintPath, net.minecraft.core.BlockPos pos, RotationMirror rotMir) Send placement data to the server.- Parameters:
type- the type of placement.handlerId- additional handler meta data.structurePackId- the id of the pack.blueprintPath- the path of the structure in the pack.pos- the position of the blueprint.rotMir- the rotation and the mirror of the blueprint.
-
BuildToolPlacementMessage
public BuildToolPlacementMessage(BlueprintSyncMessage msg, net.minecraft.server.level.ServerPlayer player, net.minecraft.world.level.Level world) Create a placement message from the sync message.- Parameters:
msg- the sync message.
-
-
Method Details
-
toBytes
protected void toBytes(net.minecraft.network.FriendlyByteBuf buf) Writes this packet to aByteBuf.- Parameters:
buf- The buffer being written to.
-
onExecute
protected void onExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player) - Specified by:
onExecutein classcom.ldtteam.common.network.AbstractServerPlayMessage
-
id
public net.minecraft.resources.ResourceLocation id()- Specified by:
idin interfacenet.minecraft.network.protocol.common.custom.CustomPacketPayload
-
write
public void write(net.minecraft.network.FriendlyByteBuf arg0) - Specified by:
writein interfacenet.minecraft.network.protocol.common.custom.CustomPacketPayload
-