Class BlueprintSyncMessage
java.lang.Object
com.ldtteam.common.network.AbstractServerPlayMessage
com.ldtteam.structurize.network.messages.BlueprintSyncMessage
- All Implemented Interfaces:
com.ldtteam.common.network.IServerboundDistributor,net.minecraft.network.protocol.common.custom.CustomPacketPayload
public class BlueprintSyncMessage
extends com.ldtteam.common.network.AbstractServerPlayMessage
Sends a blueprint from the client to the server.
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal byte[]Blueprint data future.final Stringfinal Stringfinal net.minecraft.core.BlockPosfinal RotationMirrorStructure placement info.static final com.ldtteam.common.network.PlayMessageType<?> -
Constructor Summary
ConstructorsModifierConstructorDescriptionBlueprintSyncMessage(ClientBlueprintRequestMessage msg, byte[] blueprintData) Send requested data from the client.protectedBlueprintSyncMessage(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type) Buffer reading message constructor. -
Method Summary
Modifier and TypeMethodDescriptionnet.minecraft.resources.ResourceLocationid()protected voidonExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player) protected voidtoBytes(net.minecraft.network.FriendlyByteBuf buf) voidwrite(net.minecraft.network.FriendlyByteBuf arg0) Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
id, writeMethods inherited from interface com.ldtteam.common.network.IServerboundDistributor
sendToServer
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Field Details
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TYPE
public static final com.ldtteam.common.network.PlayMessageType<?> TYPE -
type
Structure placement info. -
handlerId
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structurePackId
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blueprintPath
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pos
public final net.minecraft.core.BlockPos pos -
rotationMirror
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blueprintData
public final byte[] blueprintDataBlueprint data future.
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Constructor Details
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BlueprintSyncMessage
protected BlueprintSyncMessage(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type) Buffer reading message constructor. -
BlueprintSyncMessage
Send requested data from the client.- Parameters:
msg- the request message to get most data from.blueprintData- the blueprint data.
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Method Details
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toBytes
protected void toBytes(net.minecraft.network.FriendlyByteBuf buf) -
onExecute
protected void onExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player) - Specified by:
onExecutein classcom.ldtteam.common.network.AbstractServerPlayMessage
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id
public net.minecraft.resources.ResourceLocation id()- Specified by:
idin interfacenet.minecraft.network.protocol.common.custom.CustomPacketPayload
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write
public void write(net.minecraft.network.FriendlyByteBuf arg0) - Specified by:
writein interfacenet.minecraft.network.protocol.common.custom.CustomPacketPayload
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