Class WindowConstants
java.lang.Object
com.ldtteam.structurize.api.constants.WindowConstants
Class which contains all constants required for windows.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringResource suffix.static final StringMove the structure preview back.static final StringThis button will remove the currently rendered structure.static final StringButton to cancel the fill UIstatic final StringThis button will send a packet to the server telling it to place this hut/decoration.static final StringThe id of the delete button in the GUI.static final StringButton to send a fill request to the serverstatic final StringId of the up button in the GUI.static final StringButton to fill the roof with placeholdersstatic final StringMove the structure preview forward.static final StringThe shapeTool Hollow toggle.static final StringMove the structure preview left.static final StringMirror the structure.static final StringThis button is used to set the next available schematic.static final StringThis button is used to set the next available style.static final StringThis button is used to set the next available building type.static final StringId of the paste button.static final StringButton to pick the fill block to use.static final StringButton to pick the main block to use.static final StringThis button is used to set the previous available schematic.static final StringThis button is used to set the previous available style.static final StringThis button is used to set the previous available building type.static final StringRedo buttonstatic final StringButton to remove a block or position of the list.static final StringButton to remove a entity or position of the list.static final StringId of the rename button in the GUI.static final StringThe shapeTool Replace Blocks toggle.static final StringButton to replace a block or position in th eworld..static final StringMove the structure preview right.static final StringThis button will rotateWithMirror the structure counterclockwise.static final StringThis button will rotated the structure clockwise.static final StringButton to select a block for a replacement.static final StringButton to select a the left pack.static final StringButton to select the right pack.static final StringThis button will remove the currently rendered structure.static final StringUndo buttonstatic final Stringundoredo buttonstatic final StringId of the up button in the GUI.static final StringThis drop down list is used to set the schematic.static final StringThis drop down list is used to choose which style should be used.static final StringThis drop down list is used to set the section either huts (Builder, Town Hall), decorations or scan mode.static final StringUI for filling placeholdersstatic final StringThe filter field of the scan tool window.static final Stringstatic final StringThe views of the width, length, etc.static final StringInput for blockdist valuestatic final Stringstatic final Stringstatic final StringInput for heightoffset valuestatic final Stringstatic final StringInput for radius valuestatic final StringName of the input range field.static final Stringstatic final StringId of the speed input field.static final StringThe shapeTool width/length/height inputs.static final StringInput for ystretch valuestatic final Stringstatic final Stringstatic final Stringstatic final StringThe builders gui file.static final Stringstatic final StringResource suffix of the multiblock GUI.static final StringId of the name label in the GUI.static final StringThis button will remove the currently rendered structure.static final StringThis button will remove the currently rendered structure.static final StringThis button will remove the currently rendered structure.static final StringThis button will remove the currently rendered structure.static final StringThis button will remove the currently rendered structure.static final StringThis button will remove the currently rendered structure.static final StringRemove filtered button.static final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final String -
Method Summary
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Field Details
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BUTTON_PASTE
Id of the paste button.- See Also:
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BUTTON_RENAME
Id of the rename button in the GUI.- See Also:
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BUTTON_UP
Id of the up button in the GUI.- See Also:
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BUTTON_DOWN
Id of the up button in the GUI.- See Also:
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BUTTON_DELETE
The id of the delete button in the GUI.- See Also:
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NAME_LABEL
Id of the name label in the GUI.- See Also:
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BUTTON_REMOVE_BLOCK
Button to remove a block or position of the list.- See Also:
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BUTTON_REMOVE_ENTITY
Button to remove a entity or position of the list.- See Also:
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BUTTON_REPLACE_BLOCK
Button to replace a block or position in th eworld..- See Also:
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BUTTON_FILL_PLACEHOLDERS
Button to fill the roof with placeholders- See Also:
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FILL_PLACEHOLDERS_UI
UI for filling placeholders- See Also:
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BUTTON_CANCEL_FILL
Button to cancel the fill UI- See Also:
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BUTTON_DO_FILL
Button to send a fill request to the server- See Also:
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INPUT_YSTRETCH
Input for ystretch value- See Also:
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INPUT_RADIUS
Input for radius value- See Also:
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INPUT_HEIGHT_OFFSET
Input for heightoffset value- See Also:
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INPUT_BLOCKDIST
Input for blockdist value- See Also:
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BUTTON_SELECT
Button to select a block for a replacement.- See Also:
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BUTTON_SELECT1
Button to select a the left pack.- See Also:
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BUTTON_SELECT2
Button to select the right pack.- See Also:
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BUTTON_PREVIOUS_TYPE_ID
This button is used to set the previous available building type.- See Also:
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DROPDOWN_TYPE_ID
This drop down list is used to set the section either huts (Builder, Town Hall), decorations or scan mode.- See Also:
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BUTTON_NEXT_TYPE_ID
This button is used to set the next available building type.- See Also:
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BUTTON_PREVIOUS_STYLE_ID
This button is used to set the previous available style.- See Also:
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DROPDOWN_STYLE_ID
This drop down list is used to choose which style should be used.- See Also:
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BUTTON_NEXT_STYLE_ID
This button is used to set the next available style.- See Also:
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BUTTON_PREVIOUS_SCHEMATIC_ID
This button is used to set the previous available schematic.- See Also:
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DROPDOWN_SCHEMATIC_ID
This drop down list is used to set the schematic.- See Also:
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BUTTON_NEXT_SCHEMATIC_ID
This button is used to set the next available schematic.- See Also:
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BUTTON_CONFIRM
This button will send a packet to the server telling it to place this hut/decoration.- See Also:
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BUTTON_CANCEL
This button will remove the currently rendered structure.- See Also:
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BUTTON_ROTATE_LEFT
This button will rotateWithMirror the structure counterclockwise.- See Also:
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BUTTON_ROTATE_RIGHT
This button will rotated the structure clockwise.- See Also:
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BUTTON_FORWARD
Move the structure preview forward.- See Also:
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BUTTON_BACKWARD
Move the structure preview back.- See Also:
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BUTTON_LEFT
Move the structure preview left.- See Also:
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BUTTON_RIGHT
Move the structure preview right.- See Also:
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BUTTON_MIRROR
Mirror the structure.- See Also:
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INPUT_WIDTH
The shapeTool width/length/height inputs.- See Also:
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INPUT_LENGTH
- See Also:
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INPUT_HEIGHT
- See Also:
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INPUT_FREQUENCY
- See Also:
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INPUT_SHAPE
- See Also:
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HEIGHT_VIEW
The views of the width, length, etc.- See Also:
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WIDTH_VIEW
- See Also:
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LENGTH_VIEW
- See Also:
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FREQUENCY_VIEW
- See Also:
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SHAPE_VIEW
- See Also:
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BUTTON_REPLACE
The shapeTool Replace Blocks toggle.- See Also:
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BUTTON_HOLLOW
The shapeTool Hollow toggle.- See Also:
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BUILD_TOOL_RESOURCE_SUFFIX
Resource suffix.- See Also:
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SHAPE_TOOL_RESOURCE_SUFFIX
- See Also:
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LIST_RESOURCES
The builders gui file.- See Also:
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LIST_OPERATIONS
- See Also:
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LIST_TAGS
- See Also:
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LIST_ENTITIES
- See Also:
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RESOURCE_NAME
- See Also:
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RESOURCE_ICON
- See Also:
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RESOURCE_QUANTITY_MISSING
- See Also:
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RESOURCE_ICON_FILL
- See Also:
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RESOURCE_ICON_MAIN
- See Also:
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INPUT_RANGE_NAME
Name of the input range field.- See Also:
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BUTTON_UNDO
Undo button- See Also:
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BUTTON_REDO
Redo button- See Also:
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BUTTON_UNDOREDO
undoredo button- See Also:
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INPUT_SPEED
Id of the speed input field.- See Also:
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BUTTON_SHOW_RES
This button will remove the currently rendered structure.- See Also:
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POS1X_LABEL
This button will remove the currently rendered structure.- See Also:
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POS1Y_LABEL
This button will remove the currently rendered structure.- See Also:
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POS1Z_LABEL
This button will remove the currently rendered structure.- See Also:
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POS2X_LABEL
This button will remove the currently rendered structure.- See Also:
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POS2Y_LABEL
This button will remove the currently rendered structure.- See Also:
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POS2Z_LABEL
This button will remove the currently rendered structure.- See Also:
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FILTER_NAME
The filter field of the scan tool window.- See Also:
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BUTTON_PICK_MAIN_BLOCK
Button to pick the main block to use.- See Also:
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BUTTON_PICK_FILL_BLOCK
Button to pick the fill block to use.- See Also:
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MULTI_BLOCK_RESOURCE_SUFFIX
Resource suffix of the multiblock GUI.- See Also:
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REMOVE_FILTERED
Remove filtered button.- See Also:
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