Class SyncSettingsToServer

java.lang.Object
com.ldtteam.common.network.AbstractServerPlayMessage
com.ldtteam.structurize.network.messages.SyncSettingsToServer
All Implemented Interfaces:
com.ldtteam.common.network.IServerboundDistributor, net.minecraft.network.protocol.common.custom.CustomPacketPayload

public class SyncSettingsToServer extends com.ldtteam.common.network.AbstractServerPlayMessage
Sync player settings to server.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final com.ldtteam.common.network.PlayMessageType<?>
     
  • Constructor Summary

    Constructors
    Modifier
    Constructor
    Description
     
    Send setting data from the client.
    protected
    SyncSettingsToServer(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type)
    Buffer reading message constructor.
  • Method Summary

    Modifier and Type
    Method
    Description
    net.minecraft.resources.ResourceLocation
    id()
     
    protected void
    onExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player)
     
    protected void
    toBytes(net.minecraft.network.FriendlyByteBuf buf)
     
    void
    write(net.minecraft.network.FriendlyByteBuf arg0)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    Methods inherited from interface net.minecraft.network.protocol.common.custom.CustomPacketPayload

    id, write

    Methods inherited from interface com.ldtteam.common.network.IServerboundDistributor

    sendToServer
  • Field Details

    • TYPE

      public static final com.ldtteam.common.network.PlayMessageType<?> TYPE
  • Constructor Details

    • SyncSettingsToServer

      protected SyncSettingsToServer(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type)
      Buffer reading message constructor.
    • SyncSettingsToServer

      public SyncSettingsToServer()
      Send setting data from the client.
  • Method Details

    • toBytes

      protected void toBytes(net.minecraft.network.FriendlyByteBuf buf)
    • onExecute

      protected void onExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player)
      Specified by:
      onExecute in class com.ldtteam.common.network.AbstractServerPlayMessage
    • id

      public net.minecraft.resources.ResourceLocation id()
      Specified by:
      id in interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
    • write

      public void write(net.minecraft.network.FriendlyByteBuf arg0)
      Specified by:
      write in interface net.minecraft.network.protocol.common.custom.CustomPacketPayload