Class BuildToolPlacementMessage

java.lang.Object
com.ldtteam.common.network.AbstractServerPlayMessage
com.ldtteam.structurize.network.messages.BuildToolPlacementMessage
All Implemented Interfaces:
com.ldtteam.common.network.IServerboundDistributor, net.minecraft.network.protocol.common.custom.CustomPacketPayload

public class BuildToolPlacementMessage extends com.ldtteam.common.network.AbstractServerPlayMessage
Send build tool data to the server. Verify the data on the server side and then place the blueprint. This also buffers the incoming messages, places one per tick and loads the file off-thread.
  • Field Details

    • TYPE

      public static final com.ldtteam.common.network.PlayMessageType<?> TYPE
    • type

      Identify the Client side handler.
    • handlerId

      public final String handlerId
    • structurePackId

      public final String structurePackId
      Structure placement info.
    • blueprintPath

      public final String blueprintPath
    • pos

      public final net.minecraft.core.BlockPos pos
    • rotationMirror

      public final RotationMirror rotationMirror
    • world

      public net.minecraft.world.level.Level world
      Cached placement info.
    • player

      public net.minecraft.server.level.ServerPlayer player
    • clientPack

      public boolean clientPack
  • Constructor Details

    • BuildToolPlacementMessage

      protected BuildToolPlacementMessage(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type)
      Buffer reading message constructor.
    • BuildToolPlacementMessage

      public BuildToolPlacementMessage(BuildToolPlacementMessage.HandlerType type, String handlerId, String structurePackId, String blueprintPath, net.minecraft.core.BlockPos pos, RotationMirror rotMir)
      Send placement data to the server.
      Parameters:
      type - the type of placement.
      handlerId - additional handler meta data.
      structurePackId - the id of the pack.
      blueprintPath - the path of the structure in the pack.
      pos - the position of the blueprint.
      rotMir - the rotation and the mirror of the blueprint.
    • BuildToolPlacementMessage

      public BuildToolPlacementMessage(BlueprintSyncMessage msg, net.minecraft.server.level.ServerPlayer player, net.minecraft.world.level.Level world)
      Create a placement message from the sync message.
      Parameters:
      msg - the sync message.
  • Method Details

    • toBytes

      protected void toBytes(net.minecraft.network.FriendlyByteBuf buf)
      Writes this packet to a ByteBuf.
      Parameters:
      buf - The buffer being written to.
    • onExecute

      protected void onExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player)
      Specified by:
      onExecute in class com.ldtteam.common.network.AbstractServerPlayMessage
    • id

      public net.minecraft.resources.ResourceLocation id()
      Specified by:
      id in interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
    • write

      public void write(net.minecraft.network.FriendlyByteBuf arg0)
      Specified by:
      write in interface net.minecraft.network.protocol.common.custom.CustomPacketPayload