Class BlueprintSyncMessage

java.lang.Object
com.ldtteam.common.network.AbstractServerPlayMessage
com.ldtteam.structurize.network.messages.BlueprintSyncMessage
All Implemented Interfaces:
com.ldtteam.common.network.IServerboundDistributor, net.minecraft.network.protocol.common.custom.CustomPacketPayload

public class BlueprintSyncMessage extends com.ldtteam.common.network.AbstractServerPlayMessage
Sends a blueprint from the client to the server.
  • Field Details

    • TYPE

      public static final com.ldtteam.common.network.PlayMessageType<?> TYPE
    • type

      Structure placement info.
    • handlerId

      public final String handlerId
    • structurePackId

      public String structurePackId
    • blueprintPath

      public final String blueprintPath
    • pos

      public final net.minecraft.core.BlockPos pos
    • rotationMirror

      public final RotationMirror rotationMirror
    • blueprintData

      public final byte[] blueprintData
      Blueprint data future.
  • Constructor Details

    • BlueprintSyncMessage

      protected BlueprintSyncMessage(net.minecraft.network.FriendlyByteBuf buf, com.ldtteam.common.network.PlayMessageType<?> type)
      Buffer reading message constructor.
    • BlueprintSyncMessage

      public BlueprintSyncMessage(ClientBlueprintRequestMessage msg, byte[] blueprintData)
      Send requested data from the client.
      Parameters:
      msg - the request message to get most data from.
      blueprintData - the blueprint data.
  • Method Details

    • toBytes

      protected void toBytes(net.minecraft.network.FriendlyByteBuf buf)
    • onExecute

      protected void onExecute(net.neoforged.neoforge.network.handling.PlayPayloadContext context, net.minecraft.server.level.ServerPlayer player)
      Specified by:
      onExecute in class com.ldtteam.common.network.AbstractServerPlayMessage
    • id

      public net.minecraft.resources.ResourceLocation id()
      Specified by:
      id in interface net.minecraft.network.protocol.common.custom.CustomPacketPayload
    • write

      public void write(net.minecraft.network.FriendlyByteBuf arg0)
      Specified by:
      write in interface net.minecraft.network.protocol.common.custom.CustomPacketPayload