2010-10-25  Humbedooh  <Humbedooh>

[c5722bd4f885] [tip]
* Gnomario.lua, Gnomario_Data.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua, Textures/metal_block.tga, Textures/murloc.tga, Textures/portal.tga, Textures/trigger.tga:

Fixed AtWall()
Added triggers, portals, steel blocks, murlocs
Updated map editor a bit


[09bf6c2a23e3]
* Gnomario.lua, Gnomario_Data.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua, Textures/brick_standard.tga:

Changed the default AI script to use limitLeft and limitRight instead of self:AtWall (proved more stable)
Started work on the map editor


2010-10-24  Humbedooh  <Humbedooh>

[d39efa78543d]
* Gnomario.lua, Gnomario_Creatures.lua, Gnomario_Data.lua, Gnomario_Engine.lua, Textures/brick_special.tga:

Levels can now be designed in XML and loaded through engine:LoadWorld(level_id)


[c35fcec0a691]
* .pkgmeta, Gnomario.lua, Gnomario.toc, Gnomario_AI.lua, Gnomario_Data.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua, embeds.xml:

Removed Gnomario_Creatures.lua
Packed all game data into XML for easy porting
Updating libraries


[b53058edfd5c]
* Gnomario.lua, Gnomario_AI.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua:

Optimized physics engine
Added basic AI scripting support.


[aa341f3fdd8b]
* Gnomario.lua, Gnomario_Engine.lua, Gnomario_Physics.lua:

Finally, a working physics engine, yay.
Moved test bricks about a bit so Gnomario can actually use them for jumping around.


[b00efd5e011a]
* Gnomario.lua, Gnomario_AI.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Physics.lua, Textures/gnome_test.tga:

More work on physics + collisions done.
Added a temp gnome texture for the player instead of the yellow square.
More bricks to jump around on!


2010-10-23  Humbedooh  <Humbedooh>

[bc1a4bc40f7e]
* Gnomario.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua:

Collision tests (yellow square vs big brick!)


[cccb62d6a1aa]
* Gnomario.lua, Gnomario_Engine.lua, Gnomario_Physics.lua:

Added jumping sound
Added pause function (P key)
Rearranged the background services a bit


[c849f7f9784a]
* .pkgmeta, Gnomario.lua, Gnomario.toc, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua, Textures/brick_special.tga, Textures/brick_standard.tga, embeds.xml:

Added brick textures
Physics engine now has gravity, yay.
Testing with a standin-gnome (aka a yellow square) that can walk and jump.
Added libraries for map editor
Updated pkgmeta


2010-10-22  Humbedooh  <Humbedooh>

[fb85294a5ae0]
* Gnomario_AI.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua:

Added default AI script, creature prototypes and phases (player, murloc, hogger)
Added templates for physics, levels, AI and game engine.


[fdbb0713111c]
* .pkgmeta, Gnomario.lua, Gnomario.toc, Sounds/cannon.ogg, Sounds/coin.ogg, Sounds/death.ogg, Sounds/fireball.ogg, Sounds/jump.ogg, Sounds/pause.ogg, Sounds/pipe.ogg, Sounds/powerup.ogg, Sounds/smash.ogg, embeds.xml:

templates and sounds, so I don't have to add those later.


