2010-10-24  Humbedooh  <Humbedooh>

[b00efd5e011a] [tip]
* Gnomario.lua, Gnomario_AI.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Physics.lua, Textures/gnome_test.tga:

More work on physics + collisions done.
Added a temp gnome texture for the player instead of the yellow square.
More bricks to jump around on!


2010-10-23  Humbedooh  <Humbedooh>

[bc1a4bc40f7e]
* Gnomario.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua:

Collision tests (yellow square vs big brick!)


[cccb62d6a1aa]
* Gnomario.lua, Gnomario_Engine.lua, Gnomario_Physics.lua:

Added jumping sound
Added pause function (P key)
Rearranged the background services a bit


[c849f7f9784a]
* .pkgmeta, Gnomario.lua, Gnomario.toc, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua, Textures/brick_special.tga, Textures/brick_standard.tga, embeds.xml:

Added brick textures
Physics engine now has gravity, yay.
Testing with a standin-gnome (aka a yellow square) that can walk and jump.
Added libraries for map editor
Updated pkgmeta


2010-10-22  Humbedooh  <Humbedooh>

[fb85294a5ae0]
* Gnomario_AI.lua, Gnomario_Creatures.lua, Gnomario_Engine.lua, Gnomario_Levels.lua, Gnomario_Physics.lua:

Added default AI script, creature prototypes and phases (player, murloc, hogger)
Added templates for physics, levels, AI and game engine.


[fdbb0713111c]
* .pkgmeta, Gnomario.lua, Gnomario.toc, Sounds/cannon.ogg, Sounds/coin.ogg, Sounds/death.ogg, Sounds/fireball.ogg, Sounds/jump.ogg, Sounds/pause.ogg, Sounds/pipe.ogg, Sounds/powerup.ogg, Sounds/smash.ogg, embeds.xml:

templates and sounds, so I don't have to add those later.


