LootFunction.apply(ItemStack, LootContext)}
but with out all the Random and LootContextLootFunction
you'll be granted access to the LootDropFMLCommonSetupEvent
to any public static field that is annotated with JERPluginPlantDrops
Note: Don't bother registering drops for tall grass.LightLevel.Relative enum holding an above and below entryLivingEntity with given parameters
Implement ICustomLootFunction
to gain more control over the information added to the tooltips when using custom
LootFunctionsLivingEntity with given parametersItemStack to be shown in the WorldGen ViewIDungeonRegistry.registerCategory("chest/chest_type", "localization.string");IMobRenderHook for the given mob type
The render hook will be called when rendering in the mob view of JER