<<size 150%>>**Parameters in <<color #ff0000>>red<</color>> are optional.**<</size>>\\\\

=== <<color #265677>> **Party:GetNumAlive()** <</color>>
Get the number of player currently alive in the party.

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
The number of alive people.\\\\
=== <<color #265677>> **Party:GetPartySize()** <</color>>
Get the current size of the party.

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
Current party size.\\\\
=== <<color #265677>> **Party:GetPartyTargetId(target)** <</color>>
Fimd a party member with current target matching the one passed in.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **target** (string) Name of the target to search for.

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
the uID of a party member targeting the target if found, else false.\\\\
=== <<color #265677>> **Party:GetPartyType()** <</color>>
Get the current party type 

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
Current party type (raid, party, battleground)\\\\
=== <<color #265677>> **Party:GetPartyTypeLocalized()** <</color>>
Get current party type localized 

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
Current party type in localized format.\\\\
=== <<color #265677>> **Party:GetRank(name)** <</color>>
Check the current rank of a player.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **name** (string) Name of the player to check.

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
Returns the rank of the player if currently in the same party, else nil.\\\\
=== <<color #265677>> **Party:InParty()** <</color>>
Check if currently in a party.

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
True if in a party, else false.\\\\
=== <<color #265677>> **Party:InParty()** <</color>>
Check if currently in a party.

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
True if in a party, else false.\\\\
=== <<color #265677>> **Party:IsML(name)** <</color>>
Check if player is currently master looter.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **name** (string) Name of the player to check

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
True if the player is the current master looter, else nil.\\\\
=== <<color #265677>> **Party:PartyIterator()** <</color>>
Get an interator for the current party 

 <<size 120%>><<color #265677>> Returns <</color>><</size>>
An iterator to iterate over the current party.\\\\