<<size 150%>>**Parameters in <<color #ff0000>>red<</color>> are optional.**<</size>>\\\\

=== <<color #265677>> **BossDisengaged(event, boss, wipe, trigger)** <</color>>
Fired when boss is disengaged by wipe or win.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **boss** (table) The boss object for the boss that was disengaged.
* **wipe** (boolean) True if it was a wipe, else victory.
* **trigger** (string|number) The trigger that cased the victory/wipe. \"combat\" when just ending by getting out of combat. Creature ID when victory by killing a boss. The emote message if triggered by some kind of emote.

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=== <<color #265677>> **BossEngaged(event, boss, trigger)** <</color>>
Fired when a boss is engaged and enabled 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **boss** (table) The boss object for the boss that was engaged.
* **trigger** (string|number) If a string then it's a trigger by Emote or Debug, if number then its triggered by combat with the boss, and the number represets the creature ID.

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=== <<color #265677>> **BossModLoaded(event, mod)** <</color>>
Fired when a boss mod is loaded 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **mod** (string) The name of the mod that was loaded

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=== <<color #265677>> **CombatTrackingRegistered(event, boss)** <</color>>
Fired when a boss mod that is monitoring some kind of combat trigger is loaded.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **boss** (table) The boss object that registered the combat tracking.

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=== <<color #265677>> **ConfigMode(event, enable)** <</color>>
Fired when the users enables the config mode 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **enable** (boolean) True when config mode is enabled, false when disabled

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=== <<color #265677>> **CoreEnabled(event)** <</color>>
Fired when the core is enabled 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>

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=== <<color #265677>> **EnteringEnabledZone(event, areaID)** <</color>>
Fired when entering a zone/area that is enabled and tracked by Raid Watch 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **areaID** (number) The area ID number.

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=== <<color #265677>> **LeavingEnabledZone(event)** <</color>>
Fired when leaving a zone/area that is enabled and tracked by Raid Watch 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>

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=== <<color #265677>> **PartyJoined(event, partyType)** <</color>>
Fired when joining a party of any kind.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **partyType** (string) Representing the kind of party joined (party or raid)

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=== <<color #265677>> **PartyLeft(event, partyType)** <</color>>
Fired when leaving a party of any kind.

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **partyType** (string) Representing the kind of party that was left (party or raid)

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=== <<color #265677>> **PartyPlayerLeft(event, playerName)** <</color>>
Fired when a player leaves the current party 

<<size 120%>><<color #265677>> Parameters <</color>><</size>>
* **playerName** (string) The name of the player who left the party.

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