Chris Heald:
	- Move all the player icon stuff out into its own module. Add the ability to customize the player icon and stuff. Yay.
	- Make modules dynamically load in based on units currently in combat - should reduce overall processing requirements. Fix a few embed issues.
	- Make the hud area movable as well as sizable
	- Add debug mode, add recycling fixes
	- Disable the tracking module for now. Since we're using a custom canvas, we'll leave that functionality in SexyMap.
	- Shuffle a bit of code around, make HudMap config on right click of the LDB plugin
	- Add basic Deathwhisper module, make toggled status persist through sessions
	- Catchup commit. Tons of changes, not yet stable. Replacing minimap object with the Party module, added intelligent zoom, removed custom zoom controls.
	- Lots of encounter fixes and additions, added options menus with relevant hooks, started implementing direction arrows. Several known encounter bugs, please report any exceptions.
	- Remove alert circle PNG. No need to bloat it up with that.
	- Add proper localization, pkgmeta, start adding options interfaces, fix Healing Stream Totem's range
	- Added line support. Added explosion radius to Sindragosa. Shuffled around alert code. Added run-to-tank line for Rotface.
	- Fix an error with double-recycling of frames, fixed problems with stopanimation on reclaimed frames. Added totem ranges.
	- Fix a bunch of modules
	- Initial commit
