Adirelle:
	- Fixed "Configure button does not work" and small UI tweaks.
	- More sanity checks.
	- Sometimes order matters.
	- Working new virtual stacks.
	- Fixed minor errors in new ItemButton code.
	- Attempt to fix bank virtual stacks.
	- Optimized slightly ItemButton since they are replaced when the item changes.
	- Take advantage of inheritance.
	- Use AceEvent-3.0 to handle ItemButton's event.
	- Container frames have to stop listening to message when hidden.
	- Use ItemButton methods instead of using Blizzard API whenever possible.
	- Drycoded options to change background colors.
	- Fixed a potential error with changed items.
	Check the link returned by GetContainerItemInfo to detect bad hooks.
	- Slightly tweaked how sections are ordered and layed out. BTW do not let long section names waste an insane amount of space.
	- Added descriptions to every built-in filters.
	- Allow any item to be stacked.
	- Made the options more verbose.
	- Added some options to the LDB plugin.
	- Added some options to the default filters.
	- Defined a fallback section.
	- Always embed AceEvent.SendMessage into filters.
	- Fixed a nil error on filter creation.
	- Take "columns" setting into account.
	- Changed the layout of filter and plugin options.
	- Moved NewItem options into the option of plugins.
	- Added some options to the "New Item Tracking" module.
	- Removed the redondant 80% scale on bags.
	- DataSource: can no longer be disabled.
	- Added options to change the filter priorities.
	- Moved options into their own AceConfigDialog frame to have more room.
	- Added support for filter and plugins options.
	- Cosmetics.
	- Extract some localized item strings using Blizzard API.
	- Various small tweaks on section layout.
	- Order sections by total available space instead of number of items.
	- Fixed the priority of the ItemCategory filter.
	- Added AceGUI and AceConfig as externals.
	- Added a first batch of options.
	- README updated.
	- Added some tooltip on bag header widgets.
	- Fixed TidyBags.
	- Merged and moved some files.
	- Tidied module enable/disable code.
	- Added a module to tidy bag contents.
	- Added an API to inject a widget in bag header bar.
	- Postpone any button update while the container is being updated.
	- New item tracking ported to the new modular system.
	- Each bag is now handled by a specific module, that adds a level of abstration above container frames.
	Made name-search a module.
	- Added bag anchoring so one can move the bags, using LibMovable-1.0.
	- Typo.
	- Cache slot data to allow a better tracking of stack size changes in addition to item changes.
	- Added LibDataBroker-1.1 as a git submodule.
	- Prepared for wowace packaging.
	- Try to put the "New" section at top of the bag and the "Free space" section at bbottom; the section layout code may ignore this though.
	- Fixed search item issue where some buttons weren't updated.
	- Added a filter for the new items.
	- Added a button per bag to reset the new status.
	- Scan player inventory to avoid tagging items as new when changing equipment.
	- Cosmetic tweak to new item glow.
	- "New item" feature tweak.
	- Fixed a "comparing number with nil" error.
	- Added "new item" feature. Also got rid of useless "event" arguments.
	- Overhauled filter system; now every filter is a submodule.
	- Hopefully fixed "addon blocked" errors; cosmetic changes.
	- Use AceEvent messaging to propagate bag updates.
	Filters can provide a list of events to listen to; bags are updated when these events are received.
	- Hopefully fixed issues with bank generic buttons.
	- Added missing localized string.
	- Almost fixed bank generic button handling.
	- Fixed a typo on filter name.
	- Force layout update when a section is emptied.
	- Fixed various errors.
	- Disable the built-in bank frame.
	- Say goodbye to the bank NPC when the bank bag is closed.
	- Typo.
	- Added localization.
	- Fixed method name.
	- Have virtual item stacks working.
	- Use a factor of 100 to build internal slotId; it's far easier to debug.
	- Moved code around, added comments.
	- Properly release empty section.
	Also stop reacting to BAG_UPDATE during equipment set switching.
	- Do not try to position new buttons when the layout will refreshed anyway.
	- Hide frame before calling :OnRelease to reduce visual glitchs.
	- Gave OO some love.
	- Brand new layout code, which behaves nicely when moving items around.
	- Added a tooltip to the equipped bag toggle.
	- Cosmetic.
	- Fixed bag slot size and ids.
	- Added a button to bags to toggle the bag slot panel.
	- Updated the datasource icon.
	- Added bag slot panels.
	- Reuse Blizzard code to handle item cooldown.
	- Fixed armor and weapon ordering.
	- Optimized layout.
	- Baggins-like section layout.
	- Added section separators (yet not widgets).
	- Added an incomplete filtering system.
	- Minor layout tweaks.
	- Fixed datasource free space display.
	- Fixed item sorting error.
	- Added "highlight by name" feature.
	- Added icons for each item family.
	- Added item/free slot stacking.
	- Added a LDB data source.
	- Fixed quality color display.
	- Fixed UI hooking so bags are opened and closed at right times.
	- Added a close button and a title. Enhanced item sorting.
	- Show a tag on slot from special bags (Soul, Quiver, ...).
	- Sort items.
	- Fixed bank background color.
	- Have the bag backdrop catchs mouse events.
	- Fixed issue with empty bank slots.
	- Fixed bank bag position.
	- Fixed item layout.
	- Fixed empty slot display.
	Fixed quality highlighting.
	- Fixed ContainerFrame BAG_UPDATE handling. Also propagates it to buttons.
	- Do not forget to define the ID of the button parent frames.
	- Fixed frame parenting show items are properly hidden when a bag is closed.
	- First drycoded version.
