Name Mk. 2 Jericho
ShortName mk2jericho
Model jamespostmodernvehicles.Rocket
Texture Rocket
//Colour of icon and model
Colour 255 255 255
Icon Mk2Jericho
//How affected by gravity the bullet is
FallSpeed 2
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 3
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 100
DamageVsVehicles 20
//Size of explosion caused
Explosion 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 60
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.3
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType smoke
LockOnForce 500
LockOnToDriveables True
LockOnToPlayers True
LockOnToLivings True
MaxLockOnAngle 200.0
//Recipe
RecipeOutput 1
Recipe B smallBomb F fiberglass I ingotIron
BBB 
BBB
FBF