Name GP WGM
ShortName gpwgm
Model jamespostmodernvehicles.Rocket
Texture Rocket
//Colour of icon and model
Colour 255 255 255
Icon GPWGM
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
Damage 1
DamageVsLiving 10
DamageVsVehicles 20
//Size of explosion caused
Explosion 4
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
ExplosionBreaksBlocks false
Fuse 0
FlakParticles 4
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType smoke
//Recipe
RecipeOutput 1
Recipe B smallBomb F fiberglass I ingotIron
BF 
FIF
 FI
Description Vehicle Weapon Ammo : General Purpose : Wire Guided Missile.