//Naming
Name Oppressor Titan
ShortName oppressortitan
//Visuals
Icon OppressorTitan
Model jamespostmoderntitans.OppressorTitan
Texture OppressorTitan
//Third Person Camera Distance
CameraDistance 128.0
//Driver and passenger positions
Driver 45 100 0
Passengers 0
//Offset of driver from the point of rotation
RotatedDriverOffset 0 0 0
//Speed Modifier, 1 is player speed
MoveSpeed 1.2
//YOffset
YOffset 0
//Fuel Tank Size
FuelTankSize 10000
FuelConsumption 5
//Inventory Slots
CargoSlots 64
DriverAimSpeed 10 10 0
//Will it squash puny mobs?
SquashMobs true
//Step Height (Integer) and Jump Height (Float)
StepHeight 2
JumpHeight 4
//Arm origins used to rotate arm models and calculate position of held item / tool (positions in model co-ordinates)
LeftArmOrigin 30 125 -20
RightArmOrigin 30 125 20
LeftHandModifier -10 -30 0
RightHandModifier -10 -30 0
//Arm lengths used to determine where the held items appear (Again in model co-ords)
ArmLength 30
LegLength 60
//The scale multiplier for rendering the items and tools being held (1 will automatically scale with model)
HeldItemScale 2.0
//Recipe
//Each section of the mecha may have many parts
//The sections are core, leftArm, rightArm, hips, head
AddRecipeParts core 3 mediumDiamondBody
AddRecipeParts leftArm 3 mediumDiamondArm
AddRecipeParts rightArm 3 mediumDiamondArm
AddRecipeParts hips 6 mediumDiamondLeg
AddRecipeParts head 1 massenergyshieldv1
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 1 black
//Health and collision
SetupPart core 10000 -16 78 -14 44 20 29
SetupPart rightArm 5000 -14 76 -28 56 18 12
SetupPart leftArm 5000 -14 76 16 56 18 12
SetupPart hips 11000 -13 1 -25 38 76 50
SetupPart core 14000 -22 98 -32 54 26 63
SetupPart head 400 -30 2 -33 78 130 66
BulletDetection 10
//Height and Width for world collision
Height 120
Width 60
//Height of chassis above the ground
ChassisHeight 70
FallDamageMultiplier 0.0
TakeFallDamage false
BlockDamageFromFalling 2.0
DamageBlocksFromFalling false
//Size Multiplier; scales up the model
ModelScale 1.0