Name Splitter Cannon Ammo
ShortName splittercannonAmmo
//Colour of icon and model
Colour 255 255 255
Icon SplitterCannonAmmo
//How affected by gravity the bullet is
FallSpeed 0.00
//The maximum stack size
MaxStackSize 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 38
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 3
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10
DamageVsVehicles 10
//Bullet spread modifier, multiplies by the gun's bulletSpread
Spread 1.o
//Size of explosion caused
Explosion 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
ExplosionBreaksBlocks false
Fuse 900
FlakParticles 1
FlakParticleType magicCrit
ExplosionBreaksBlocks false
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
SetEntitiesOnFire True
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 6.0
HitSound bullet
//The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetrates False
Penetration 1.0
SmokeTrail True
ExplodeParticles 20
ExplodeParticleType magicCrit
TrailParticleType magicCrit
Description TITAN UTILITY : static charged Resin darts