Name CMR30
ShortName cmr30
//The ammo this gun uses (shortName)
Ammo cmr30Ammo
Icon CMR30
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 35
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 6
//The higher this value, the more the bullets spread
Accuracy 1
//Time in ticks between rounds
ShootDelay 0.8
ShootSound CMR30Shoot
ReloadSound CMR30Reload
Mode SemiAuto
OneHanded false
//Bullet speed, default 3.0
BulletSpeed 10.0
UsableByMechas false
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
Model jamespostmodernweapons.CMR30
Texture CMR30
ModelScale 0.18
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWBurstFire flanMWAutoFire flanMWPistolFlashlight flanMWUnderBarrelLaser flanMWCharmjamesk2417sight flanMWCharmjthmonkeysight 
AllowBarrelAttachments true
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
Description GPLG - General Purpose Long Gun :

ShowAccuracy true
ShowReloadTime true
ShowDamage true
ShowRecoil true
DistortSound True
CanShootUnderwater False