////Name and icon
Name Alarm Trap
ShortName alarmtrap
Icon AlarmTrap
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
StackSize 1
////Visuals
Model jamespostmodernweapons.AlarmTrap
Texture AlarmTrap
TrailParticles false
//TrailParticleType <particleType>
ExplodeParticles 0
//ExplodeParticleType <particleType>
SmokeTime 400
//SmokeParticleType <particleType>
//Syntax is SmokeEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
SmokeEffect 15 200 0
SmokeEffect 2 200 0
SmokeEffect 9 200 0
SmokeRadius 10
SpinWhenThrown false
////Throwing
ThrowDelay 60
//ThrowSound <sound>
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 0.0
HitEntityDamage 0
ThrowSpeed 2.0
FallSpeed 1.0
BreaksGlass false
PenetratesBlocks false
HitBoxSize 0.5
Sticky true
//BounceSound <sound>
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger 1.0
DamageToTriggerer 15.0
Fuse 0
DetonateWhenShot true
Remote false
DespawnTime 300000
PrimeDelay 40
////Detonation
FireRadius 0.0
ExplosionRadius 10.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
DetonateSound AlarmTrapDetonate
////Misc
MeleeDamage 2
Description GPDU - General Purpose Deployable Utility