Shefki:
	- Ticket 336: Change the Lock frames checkbox to a dropdown that allows
	you to choose if the frames will snap while unlocked or not.  Also
	allow you to shift right-click the minimap icon to toggle frame
	snapping.
	- Ticket 510: Allow 5 man raids to be treated as raids.
	- Stop the comparison with nil errors from BarModules.lua
	- So apparently cast_id is always zero for NPCs casts.  So we can't throw
	away casts with a zero cast_id.  Oops.
	- Prevent out of bounds alpha values from being passed through to
	BetterStatusBar.
	- Ticket 509: CastBar colors for competed and failed casts.
	- LuaTexts: Use the cast_id to match up events to the cast we're displaying.  This
	should prevent failure messages from showing for casts that are blocked
	by the current cast.
	- Oops the cast_id wasn't actually being set to the cast_id in LuaTexts.
	- Make the cast_id and interruptible state of casts available to LuaTexts.
	As cast_id and interruptible in the cast_data table returned from
	CastData().
	- Ticket 509: Castbar colors for casting, channeling and
	interruptible/not-interruptible.  Based largely on patch from Vangual.
	- New bar coloring options should be disabled when the bar is disabled.
	- Ticket 286: Allow bars to be colored  by pet happiness.
	- Rename BarModule.lua to BarModules.lua for clarity.
	- Delete the old no longer used BarProviderModule.lua
	- Merge the BarProviderModule.lua into BarModule.lua so that bar and
	bar_provider can share some of the code that they're duplicating right
	now.  This also means that bar providers gain some fixes and
	functionality that previously only bar modules had (icons, background
	color, and alpha mixing).
	- Add the HostilityFader module.  Useful for fading out mind controlled
	group members.  The RangeFader for some classes did this in PB3 but it
	was more of a sideffect than deliberate.  I came to like it though.
	- Add option to Caster and Unit filter types to detect if the caster is
	known or unknown.  To allow filters to deal with debuffs where the
	caster is not known.
	- Make the description for Color by hostility more clear that it only
	applies to player characters.
	- Fix a typo that stops color npcs by hostility from working.
	- Small correctness fix has no real impact.
	- Avoid some unnecessary layout work caused by the Portrait module.
	- Another indicator module that's partly broken because I didn't realize
	it had a custom UpdateFrame() function so it needs Show() calls added.
	- Ticket 546: ComboPoints not showing after deselecting target.
	- Eliminate our own class localizations in favor of the included Blizzard
	ones with 3.2 (LOCALIZED_CLASS_NAMES_MALE and
	LOCALIZED_CLASS_NAMES_FEMALE)
	- The unfilled part of the CastBar should fade out along with the filled
	portion.
	- Shift UNIT_FACTION support for bars out of the specific bars and into
	the core to allow color changes for the now generic hostility coloring.
	- Ticket 562: Vehicle swap stuck when zoning out of an instance removed
	the vehicle.
	- Well not too terribly bad for drycoding.  Fix the stuff I missed when
	working on the plane.
	- Drycoded rework of the coloring system for bars.  This allows any bar to
	be colored by class or hostility.
	- Ticket 547: Master Looter icon on frames other than party/raid.
	- Ticket 547: Leader icon on frames other than party/raid frames.
vangual:
	- Proper fix for WorldMap bug (#539)
	- Workaround for Worldmap issue occasionally making totem timers partly disappear.
Shefki:
	- Rename the HL: filters to Highlight: since we expanded the box and it'll
	fit now.
	- Remove the Clique workaround, as long as you're on WoW 3.2 and using
	r125 or newer of Clique this is no longer necessary.
Cameron Knight:
	- load modules on OnEnable (i.e. PLAYER_LOGIN) instead of ADDON_LOADED
