Version 3.4.0a:

* Fixed a bug that causes an error when selecting a new skin

* New configs added : DefaultWithTarget and DefaultLowRes
All DroodFocus's skins and configs have been created for a resolution of 1280/1024 pixels and a UI scale set to minimum.
I add config "DefaultLowRes" for people that use High UI scale.
"DefaultWithTarget" is the same as default but with statut bar for target hp.
* Some optimizations in handling the threat
* Target HP is now a statut bars like health or mana bar (Used in skin "CompactWithTarget")
* when windows are not linked, you can move all the elements of the HUD with mouse
* Adding a system to count the number of times where your rip was increased by the "glyph of shred".
* New option for the (de)buffs icon's timers
By default, timers overlay are 'childrens' of the icons created specifiquely by DroodFocus.
In this version, you can specify new "parent" for this texts (like actionbutton or other).
Simply select the (de)buffs in the DroodFocus debuff's list, click on "Sel." button (for selection) next to the editbox "Parent" and move the mouse pointer over the desired object and press enter. Press "Apply" button to applying and see the change.
All interface elements that have a name can be used and you can use the same parent for several debuffs, however, they may sometimes be superposed because DroodFocus will not affect the visibility of the object that were not created by DroodFocus.
It is a very practical approach to display timers but asked to take a few times to configure all.
It is therefore impossible to create a default configuration for this type of setting. You can show an example with Bartender4 in screenshots.
You can play ;)

version 3.3.8:

* Changes on the functioning of the timerbars.
The timerbars flashing at the end of the timer.
Proportional mode: by default, the value of the timerbars is between 0% and 100%. 100% being the maximum duration of the debuff.
In the proportional mode, the value is fixed. It extends to all the bars from 0 up to 12 seconds (changeable in options).
If the remaining time is greater than the max value, the bar is still all just full until that time passes in the limit.
* some optimizations to the code.
* few changes to the configuration panel.
* Splatters bloods work again.

version 3.3.7:

* Configuration reset at first launch of this version. (Your custom configs aren't erased)
* Localization update for zhCN and zhTW - thank a lot to WoWui.cn

version 3.3.6:

* new option to show HUD in humanoid form in addition of cat form and bear form
* new option to show HUD only in combat
* OOC effect is visible even if the HUD is hidden. OOC effect can be totally desactivated too.
* New attribute for the skin to hide energy / health / mana / combos bars.
* new option to hide hp% of the target.
* Timerbars may have a proportional width (relative to total time) rather than fixed.
* Second stack of timerbars. (de)buffs can be placed in one or the other.
* New skin : Blood. simple HUD with a bloody texture around it.
* New skin : Compact. similar to simple HUD, but with minimalistic health/mana bars.
* New configuration set : SideBars. Using simpleHUD, bars placed at left (debuff) and right (buff) of HUD. 
* New configuration set : Square. Using compactHUD, icons placed at left (debuff) and right (buff) of HUD. 
* Somes changes in configuration panel to manage second timersbar
* localization updates

version 3.3.5:

* Configurations can be saved. Everything is saved : windows positions, scales, skin used, abilities list, etc...
  I added somes configurations sets. Take a look in main panel option to show configurations available.
  Beware, save your config before loading a new one else she'll be lost.
* Positions of windows, icones and bars can be linked and moved together. Uncheck "linked" check box to enable individual moves.
* New skin added: Simple. Basic Hud with simple statusbars (used in default config). and somes 'uggly' skins was removed.

version 3.3.4:

* Remove a fonction that cause deleted spells recreated at each login
* Faerie fire feral and Improved Faerie Fire now correctly works together
* Icons and statusbars can be hidden separatly

version 3.3.3:

* Debuff icons are now draggables with mouse (unlock windows to enable moves). You can always moves all the icons by using the little wheel or coordinates in options.
* Savage defense buff added to the defaut list (spellId: 62600).
* 'Alert system" improved. In addition of positionning alert (too far or not behind target), i add a threat alert: If your threat to the actual target is > at 95%, a skull icon is shown.
* new command line: /df resetlist - Reset debuff list to default.
* Localization changes.

version 3.3.2 :

* Somes bugs removed with 3.1.
* New options to enable/disable automatic sorting of status bars.
* New command line : /df resetbars, replace bars at center of screen
* Status bars now use this own font and texture (file 'font_bars.ttf' & 'barsTexture.tga' in 'arts' directory).
* Note to japanese or korean users : If spell names on status bar doesn't show correctly, overwrite the file 'font_bars.ttf' in the 'arts' directory by one similar TTF font from your PC.

version 3.3.2 beta 4 :

* Improved scanning of buff/debuff list.
* New filter: Cat/Bear, debuffs active in cat and/or bear.
* new indicator on icons to show if it's improved one (like Mangle - no point: mangle cat, one point: mangle bear, 2 points: trauma)
* Adding status bars for each spell in addition of icons, stacked and sorted by time remaining.
* Somes changes to configurations panel to configure status bar (font size, width, height and color for each buff/debuff).
* Modifie .TOC file to support CURSE Client.

version 3.3.2 beta 3 :

* Somes problems with scaling & positionning frames. It will be ok with this version.

version 3.3.2 beta 2 :

* Optimisations

version 3.3.2 beta 1 :

* Options to change skin's details added. It's a basic interface, it should evolve (colors are not editable and field's descriptions aren't very clear).
* New blood splatters
* Add new skin : Blade (credits for texture goes to : whizque - SquidFrame - http://wow.curse.com/downloads/wow-addons/details/squidframe.aspx)
* zhCN localization updated (thanx to people from www.wowui.cn)

version 3.3.1 :

* Add specific text to stack on icons. they can be placed individualy.
* You can now specify width and height for debuff icons.
* Fix debuff list add/remove items
* 'alert positionning' icon correctly replaced for somes skins

version 3.3.0c :

* Remove bugs that cause debuffs icons doesn't appear or not correctly fading.
* Fix debuff list add/remove items

version 3.3.0 :

* Due to the large change to variables. Configuration totally reset at the first launch of this version.
* New configuration panel with mores options. Take a look into Blizzard interface options, or type /df options. 
* Main frame and debuff frame can be dragged with mouse (hurray!)
* You can modify,add or remove debuff/buff (check 'DEBUFF' tab in options)
* Available skin slightly modified and no more need to reload ui to see changes.
* demoralizing shout added to the debuff list (use the demoralizing roar icon)
* Need returns from 3.1 PTR:
  DroodFocus has a particular way to handle debuff and i think at this time, he's ready for the patch.
  And particulary for the new glyph of Shred (+2 seconds to RIP duration per shred for a maximum of 6 seconds)
    
version 3.2.1 :

* Icons for positionning alert correctly disapear.

version 3.2.0 :

* Removed "Infected wounds" debuff. Not very usefull.
* Removed the "useless" threath bar. Replaced by a health bar.
* Added "Lightning Speed / Berzerker" buff.
  If your weapon is enchanted with berzerker or Mongoose, this icon pop when enchant proc.
* Buffs/debuffs window : icons are always visibles, but they are transparent in inactive state .
* corrections to somes skins.
* Positions for the main window and debuff window are now relative to TOP LEFT (0,0) of the screen (instead of CENTER of the screen)
  (you need to replace windows at the first launch of this version)
  Note : i have no plan to enable dragging window with mouse. 
* Added option to hide the HUD.
* Added positionning errors : If a spell failed because you're not in range or behind your target (for shred), a small icon pop to prevent you.
      
version 3.1.8 :

* Added option to change skin

version 3.1.7 :

* Added "BarkSkin" buff
* Added "Trauma" debuff
* Added littles arrows on energy bar. Show you the energy needed for mutilation and shred (buffs & talents include)

version 3.1.6 :

* If option activated (by default), play a sound when leave combat
* Added "ClearCast" buff, "SavageRoar" buff and "Berzerk" buff
* Animation for icons changed (no more scaling effect, replaced by a fading effect)
* Using textures icons from game datas for abilities

version 3.1.5 :

* Positions of main frame and debuff frame correctly changed when closing options frame

version 3.1.3 :

* Somes bugs removed

version 3.1.2 :

* minor changes to the debuff datas
* Icon flash when time expire

version 3.1.0 :

* Totally rewrite code for debuff functions, according to the new API.
* Added "Infected Wounds" debuff to the list
* Minors changes to the threat bar
* Change text for debuff : time left, number of stack and below amount of damage for DOT like rip, lacrate, ect...

version 3.0.0 :

* Energy bar and mana bar totally rewrite according to the new regen system
* Energy tick bar disapear, it's replaced by a threatbar using the new thread system : your threat is shown as %, 0% your not on threat list of the mob, 100% your actually tanking the mob. the bar's color change according to your current threat level
