listutils.private\functions\operations\count\custom_match\iterate.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 run scoreboard players add $listutils.result listutils.out 1
listutils.private\functions\operations\delete\delete_all\iterate.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 run scoreboard players add $listutils.result listutils.out 1
listutils.private\functions\operations\fold_left\iterate.mcfunction:scoreboard players add $listutils.current_index listutils.in 1
listutils.private\functions\operations\index_of\index_of_all\append_index.mcfunction:scoreboard players add $listutils.result listutils.out 1listutils.private\functions\operations\index_of\index_of_first\iterate.mcfunction:scoreboard players add $listutils.iterator.index listutils.var 1
listutils.private\functions\operations\replace\replace_all\iterate.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 if score $listutils.operation.success listutils.var matches 1 run scoreboard players add $listutils.result listutils.out 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.00001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.0001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.01.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_down\scale_down_0.1.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\count\custom_match\iterate.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 run scoreboard players add $listutils.result listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_all\iterate.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 run scoreboard players add $listutils.result listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\fold_left\iterate.mcfunction:scoreboard players add $listutils.current_index listutils.in 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_all\append_index.mcfunction:scoreboard players add $listutils.result listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\iterate.mcfunction:scoreboard players add $listutils.iterator.index listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_all\iterate.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 if score $listutils.operation.success listutils.var matches 1 run scoreboard players add $listutils.result listutils.out 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.000001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.00001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.0001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.001.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.01.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_down\scale_down_0.1.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_100000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_1000000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\float\scale_up\scale_up_10000000000000000000000000000000000000.mcfunction:scoreboard players add $listutils.types.float.iterations listutils.var 1
minecraft_alive_strpd\data\world\functions\blight\main.mcfunction:scoreboard players add @e[name=derp] randoblight 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute unless entity @e[name=waygate,scores={waygatemake=0..114}] run scoreboard players add @a createwaygate 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygatemacro.mcfunction:scoreboard players add @s waygatemake 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\wayspell.mcfunction:scoreboard players add @e[name=waygate,scores={regate=1..1}] regatetime 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\wayspell.mcfunction:scoreboard players add @e[name=waywaygate,scores={regate=1..1}] regatetime 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:scoreboard players add @e[name=dmain] machin_shin_clk 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=machin_shin] unless entity @s[scores={ms_done=11..}] run scoreboard players add @s ms_done 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:scoreboard players add @e[name=dmain] ms_effect_clock 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:scoreboard players add @e[name=dmain] pigmenmad 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=1..1}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players add @s DT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=1..2}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players add @s AT 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:scoreboard players add @a reguz 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=horse] at @s if entity @e[type=horse,distance=1..2] run scoreboard players add @e[type=horse,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=donkey] at @s if entity @e[type=donkey,distance=1..2] run scoreboard players add @e[type=donkey,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=sheep] at @s if entity @e[type=sheep,distance=1..2] run scoreboard players add @e[type=sheep,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=cow] at @s if entity @e[type=cow,distance=1..2] run scoreboard players add @e[type=cow,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=mooshroom] at @s if entity @e[type=mooshroom,distance=1..2] run scoreboard players add @e[type=mooshroom,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=pig] at @s if entity @e[type=pig,distance=1..2] run scoreboard players add @e[type=pig,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=chicken] at @s if entity @e[type=chicken,distance=1..2] run scoreboard players add @e[type=chicken,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=wolf] at @s if entity @e[type=wolf,distance=1..2] run scoreboard players add @e[type=wolf,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=cat] at @s if entity @e[type=cat,distance=1..2] run scoreboard players add @e[type=cat,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=ocelot] at @s if entity @e[type=ocelot,distance=1..2] run scoreboard players add @e[type=ocelot,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=rabbit] at @s if entity @e[type=rabbit,distance=1..2] run scoreboard players add @e[type=rabbit,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=llama] at @s if entity @e[type=llama,distance=1..2] run scoreboard players add @e[type=llama,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=trader_llama] at @s if entity @e[type=trader_llama,distance=1..2] run scoreboard players add @e[type=trader_llama,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=fox] at @s if entity @e[type=fox,distance=1..2] run scoreboard players add @e[type=fox,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=mule] at @s if entity @e[type=mule,distance=1..2] run scoreboard players add @e[type=mule,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=turtle] at @s if entity @e[type=turtle,distance=1..2] run scoreboard players add @e[type=turtle,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=villager] at @s if entity @e[type=villager,distance=1..2] run scoreboard players add @e[type=villager,distance=0..2] GT 5
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=drowned] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=husk] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skeleton] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skull] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s weak_boolean 1execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=piglin] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie_villager] run scoreboard players add @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager] run scoreboard players add @s slow_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s minf_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s blin_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager] run scoreboard players add @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager] run scoreboard players add @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s with_boolean 1
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:scoreboard players add @a hwait 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=0..200}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 2
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=200..400}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 3
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=400..1000}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 4
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={sneaktime=1..}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 6
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:scoreboard players add @a streg 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:scoreboard players add @a streg1 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={walk=1..}] run scoreboard players add @a stamina 20
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={DT=3000..}] run scoreboard players add @s insomnia 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={DT=5000..}] run scoreboard players add @s insomnia 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={DT=7000..}] run scoreboard players add @s insomnia 1
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:scoreboard players add @e[name=dmain] regud 1
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:scoreboard players add @e[name=dmain] blocktd 5
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:scoreboard players add @e[name=dmain] dsreg 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:scoreboard players add @a treg 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players add @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players add @s[scores={insomnia=..40000}] insomnia 100
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={drink=1..,thirst=..100}] run scoreboard players add @s thirst 30
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~ ~ lava run scoreboard players add @s slimeTick 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeTick=100..}] run scoreboard players add @s slimeSize 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s unless block ~ ~ ~ lava run scoreboard players add @s slimeNegate 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~-1 ~ snow run scoreboard players add @s slimeNegate 5
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~-1 ~ snow_block run scoreboard players add @s slimeNegate 5
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~-1 ~ #minecraft:ice run scoreboard players add @s slimeNegate 8
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~ ~ minecraft:water if entity @s[scores={slimeNegate=10..}] run scoreboard players add @s slimeNegate 50
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s if block ~ ~ ~ water run scoreboard players add @s slimeTick 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeTick=100..}] run scoreboard players add @s slimeSize 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s unless block ~ ~ ~ water run scoreboard players add @s slimeNegate 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s if block ~ ~-1 ~ #minecraft:ice run scoreboard players add @s slimeNegate 5
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s if block ~ ~-1 ~ #minecraft:sand run scoreboard players add @s slimeNegate 8
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s unless entity @s[nbt={Fire:-1s}] if entity @s[scores={slimeNegate=10..}] run scoreboard players add @s slimeNegate 1000
minecraft_alive_strpd\data\world\functions\extras\myddraal\main.mcfunction:execute as @e[type=!item_frame,tag=Myddraal] at @s as @e[type=!item_frame,distance=0..10] run scoreboard players add @s MMEffectTick 1
minecraft_alive_strpd\data\world\functions\extras\sawayig\main.mcfunction:scoreboard players add @a regulatef 1
minecraft_alive_strpd\data\world\functions\extras\sawayig\main.mcfunction:scoreboard players add @e[name=dmain] regulateg 1
minecraft_alive_strpd\data\world\functions\extras\sawayig\main.mcfunction:execute as @e[tag=sawayig,scores={healtha=0..15}] run scoreboard players add @s healthb 1
minecraft_alive_strpd\data\world\functions\grabentity.mcfunction:execute if entity @e[name=dmain,scores={outindex=0..0}] run scoreboard players add $listutils.result listutils.out 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec1\main.mcfunction:scoreboard players add @e[name=derp] td 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec1\main.mcfunction:scoreboard players add @a regulate 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:scoreboard players add @e[name=dmain] entd 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=marker,tag=mina] run scoreboard players add @e[name=dmain] ent 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=marker,tag=vil] run scoreboard players add @e[name=dmain] ent 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:scoreboard players add @e[name=dmain] entad 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entad=2..2}] as @e[type=falling_block] run scoreboard players add @e[name=dmain] enta 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entad=2..2}] as @e[type=item] run scoreboard players add @e[name=dmain] enta 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entad=2..2}] as @e[type=wither_skull] run scoreboard players add @e[name=dmain] enta 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entad=2..2}] as @e[type=small_fireball] run scoreboard players add @e[name=dmain] enta 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=skeleton] run scoreboard players add @e[name=dmain] entskeleton 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=spider] run scoreboard players add @e[name=dmain] entspider 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=creeper] run scoreboard players add @e[name=dmain] entcreeper 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=pig] run scoreboard players add @e[name=dmain] entpig 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=cow] run scoreboard players add @e[name=dmain] entcow 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=sheep] run scoreboard players add @e[name=dmain] entsheep 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[type=chicken] run scoreboard players add @e[name=dmain] entchicken 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=2..2}] as @e[tag=sawayig] run scoreboard players add @e[name=dmain] entsawayig 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @e[name=dmain] vregu 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @e[name=dmain] regu 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @e[name=dmain] regun 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @e[name=dmain] atic 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @e[name=dmain] lreg 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={atic=19..19}] run scoreboard players add @e[name=dmain] blocktc 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @a path 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players add @e[name=dmain] loadclock 1
minecraft_alive_strpd\data\world\functions\util\debug.mcfunction:scoreboard players add @a debug 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:scoreboard players add @a vreg 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute if entity @a[scores={vreg=29..29}] run scoreboard players add @e[type=villager,tag=!vil,scores={vwl=2..2}] vwlt 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute if entity @a[scores={vreg=29..29}] run scoreboard players add @e[type=villager,tag=!vil,scores={vwl=2..2}] vwlt 1
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:scoreboard players add @e[name=dmain] storm_clk 1
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=storm] unless entity @s[scores={wt_done=110..}] run scoreboard players add @s wt_done 1
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:scoreboard players add @e[name=dmain] wt_effect_clock 1
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:scoreboard players add @a wt_tick 1
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=storm] if entity @s[scores={storm_posx=-1..1}] if entity @s[scores={storm_posz=-1..1}] run scoreboard players add @s wtdummytic 1
minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:scoreboard players add @e[name=dmain] windpulse 1
minecraft_alive_strpd\data\world\functions\worldload.mcfunction:execute if entity @e[name=dmain,scores={startworldclock=1..1}] run scoreboard players add @e[name=dmain] listindex 1
world\functions\blight\main.mcfunction:scoreboard players add @e[name=derp] randoblight 1
world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute unless entity @e[name=waygate,scores={waygatemake=0..114}] run scoreboard players add @a createwaygate 1
world\functions\dimensions\the_ways\gates\waygatemacro.mcfunction:scoreboard players add @s waygatemake 1
world\functions\dimensions\the_ways\gates\wayspell.mcfunction:scoreboard players add @e[name=waygate,scores={regate=1..1}] regatetime 1
world\functions\dimensions\the_ways\gates\wayspell.mcfunction:scoreboard players add @e[name=waywaygate,scores={regate=1..1}] regatetime 1
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:scoreboard players add @e[name=dmain] machin_shin_clk 1
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=machin_shin] unless entity @s[scores={ms_done=11..}] run scoreboard players add @s ms_done 1
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:scoreboard players add @e[name=dmain] ms_effect_clock 1
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:scoreboard players add @e[name=dmain] pigmenmad 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=1..1}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players add @s DT 5
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=1..2}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players add @s AT 1
world\functions\effects\disease\diseaseb.mcfunction:scoreboard players add @a reguz 1
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=horse] at @s if entity @e[type=horse,distance=1..2] run scoreboard players add @e[type=horse,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=donkey] at @s if entity @e[type=donkey,distance=1..2] run scoreboard players add @e[type=donkey,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=sheep] at @s if entity @e[type=sheep,distance=1..2] run scoreboard players add @e[type=sheep,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=cow] at @s if entity @e[type=cow,distance=1..2] run scoreboard players add @e[type=cow,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=mooshroom] at @s if entity @e[type=mooshroom,distance=1..2] run scoreboard players add @e[type=mooshroom,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=pig] at @s if entity @e[type=pig,distance=1..2] run scoreboard players add @e[type=pig,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=chicken] at @s if entity @e[type=chicken,distance=1..2] run scoreboard players add @e[type=chicken,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=wolf] at @s if entity @e[type=wolf,distance=1..2] run scoreboard players add @e[type=wolf,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=cat] at @s if entity @e[type=cat,distance=1..2] run scoreboard players add @e[type=cat,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=ocelot] at @s if entity @e[type=ocelot,distance=1..2] run scoreboard players add @e[type=ocelot,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=rabbit] at @s if entity @e[type=rabbit,distance=1..2] run scoreboard players add @e[type=rabbit,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=llama] at @s if entity @e[type=llama,distance=1..2] run scoreboard players add @e[type=llama,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=trader_llama] at @s if entity @e[type=trader_llama,distance=1..2] run scoreboard players add @e[type=trader_llama,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=fox] at @s if entity @e[type=fox,distance=1..2] run scoreboard players add @e[type=fox,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=mule] at @s if entity @e[type=mule,distance=1..2] run scoreboard players add @e[type=mule,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=turtle] at @s if entity @e[type=turtle,distance=1..2] run scoreboard players add @e[type=turtle,distance=0..2] GT 5
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,type=villager] at @s if entity @e[type=villager,distance=1..2] run scoreboard players add @e[type=villager,distance=0..2] GT 5
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=drowned] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=drowned] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=husk] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=husk] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skeleton] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skeleton] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skull] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s weak_boolean 1execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=piglin] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=piglin] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin] run scoreboard players add @s with_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie_villager] run scoreboard players add @s slow_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager] run scoreboard players add @s slow_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s with_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s slow_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s minf_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s minf_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s minf_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s nau_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s nau_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s nau_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s blin_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s blin_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager] run scoreboard players add @s blin_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s hung_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager] run scoreboard players add @s hung_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s hung_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s weak_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=zombie_villager] run scoreboard players add @s weak_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s weak_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s poi_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager] run scoreboard players add @s poi_boolean 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s poi_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] run scoreboard players add @s with_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager] run scoreboard players add @s with_boolean 1
world\functions\effects\health.mcfunction:scoreboard players add @a hwait 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=0..200}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 2
world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=200..400}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 3
world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=400..1000}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 4
world\functions\effects\stamina.mcfunction:execute as @a[scores={sneaktime=1..}] if entity @a[scores={climb=0..0,crouch=0..0,jump=0..0,dealt=0..0,sprint=0..0,swim=0..0,walkowater=0..0,walk=0..0,walkuwater=0..0}] run scoreboard players add @s stamina 6
world\functions\effects\stamina.mcfunction:scoreboard players add @a streg 1
world\functions\effects\stamina.mcfunction:scoreboard players add @a streg1 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={walk=1..}] run scoreboard players add @a stamina 20
world\functions\effects\stamina.mcfunction:execute as @a[scores={DT=3000..}] run scoreboard players add @s insomnia 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={DT=5000..}] run scoreboard players add @s insomnia 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={DT=7000..}] run scoreboard players add @s insomnia 1
world\functions\effects\sys.mcfunction:scoreboard players add @e[name=dmain] regud 1
world\functions\effects\sys.mcfunction:scoreboard players add @e[name=dmain] blocktd 5
world\functions\effects\sys.mcfunction:scoreboard players add @e[name=dmain] dsreg 1
world\functions\effects\thirst.mcfunction:scoreboard players add @a treg 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players add @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players add @s[scores={insomnia=..40000}] insomnia 100
world\functions\effects\thirst.mcfunction:execute as @a[scores={drink=1..,thirst=..100}] run scoreboard players add @s thirst 30
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~ ~ lava run scoreboard players add @s slimeTick 1
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeTick=100..}] run scoreboard players add @s slimeSize 1
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s unless block ~ ~ ~ lava run scoreboard players add @s slimeNegate 1
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~-1 ~ snow run scoreboard players add @s slimeNegate 5
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~-1 ~ snow_block run scoreboard players add @s slimeNegate 5
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~-1 ~ #minecraft:ice run scoreboard players add @s slimeNegate 8
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube] at @s if block ~ ~ ~ minecraft:water if entity @s[scores={slimeNegate=10..}] run scoreboard players add @s slimeNegate 50
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s if block ~ ~ ~ water run scoreboard players add @s slimeTick 1
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeTick=100..}] run scoreboard players add @s slimeSize 1
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s unless block ~ ~ ~ water run scoreboard players add @s slimeNegate 1
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s if block ~ ~-1 ~ #minecraft:ice run scoreboard players add @s slimeNegate 5
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s if block ~ ~-1 ~ #minecraft:sand run scoreboard players add @s slimeNegate 8
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime] at @s unless entity @s[nbt={Fire:-1s}] if entity @s[scores={slimeNegate=10..}] run scoreboard players add @s slimeNegate 1000
world\functions\extras\myddraal\main.mcfunction:execute as @e[type=!item_frame,tag=Myddraal] at @s as @e[type=!item_frame,distance=0..10] run scoreboard players add @s MMEffectTick 1
world\functions\extras\sawayig\main.mcfunction:scoreboard players add @a regulatef 1
world\functions\extras\sawayig\main.mcfunction:scoreboard players add @e[name=dmain] regulateg 1
world\functions\extras\sawayig\main.mcfunction:execute as @e[tag=sawayig,scores={healtha=0..15}] run scoreboard players add @s healthb 1
world\functions\grabentity.mcfunction:execute if entity @e[name=dmain,scores={outindex=0..0}] run scoreboard players add $listutils.result listutils.out 1
world\functions\mothernature\blockdecay\sec1\main.mcfunction:scoreboard players add @e[name=derp] td 1
world\functions\mothernature\blockdecay\sec1\main.mcfunction:scoreboard players add @a regulate 1
world\functions\run.mcfunction:scoreboard players add @e[name=dmain] vregu 1
world\functions\run.mcfunction:scoreboard players add @e[name=dmain] regu 1
world\functions\run.mcfunction:scoreboard players add @e[name=dmain] regun 1
world\functions\run.mcfunction:scoreboard players add @e[name=dmain] atic 1
world\functions\run.mcfunction:scoreboard players add @e[name=dmain] lreg 1
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={atic=19..19}] run scoreboard players add @e[name=dmain] blocktc 1
world\functions\run.mcfunction:scoreboard players add @a path 1
world\functions\run.mcfunction:scoreboard players add @e[name=dmain] loadclock 1
world\functions\util\debug.mcfunction:scoreboard players add @a debug 1
world\functions\village\village.mcfunction:scoreboard players add @a vreg 1
world\functions\village\village.mcfunction:execute if entity @a[scores={vreg=29..29}] run scoreboard players add @e[type=villager,tag=!vil,scores={vwl=2..2}] vwlt 1
world\functions\village\village2.mcfunction:execute if entity @a[scores={vreg=29..29}] run scoreboard players add @e[type=villager,tag=!vil,scores={vwl=2..2}] vwlt 1
world\functions\weather\storm.mcfunction:scoreboard players add @e[name=dmain] storm_clk 1
world\functions\weather\storm.mcfunction:execute as @e[name=storm] unless entity @s[scores={wt_done=110..}] run scoreboard players add @s wt_done 1
world\functions\weather\storm.mcfunction:scoreboard players add @e[name=dmain] wt_effect_clock 1
world\functions\weather\storm.mcfunction:scoreboard players add @a wt_tick 1
world\functions\weather\storm.mcfunction:execute as @e[name=storm] if entity @s[scores={storm_posx=-1..1}] if entity @s[scores={storm_posz=-1..1}] run scoreboard players add @s wtdummytic 1
world\functions\weather\windeffect.mcfunction:scoreboard players add @e[name=dmain] windpulse 1
world\functions\worldload.mcfunction:execute if entity @e[name=dmain,scores={startworldclock=1..1}] run scoreboard players add @e[name=dmain] listindex 1
listutils.custom\functions\compare\functions\built_in\compare_data_get.mcfunction:execute if score $listutils.compare.data.l listutils.var = $listutils.compare.data.r listutils.var run scoreboard players set $listutils.compare.result listutils.out 0
listutils.custom\functions\compare\functions\built_in\compare_data_get.mcfunction:execute if score $listutils.compare.data.l listutils.var < $listutils.compare.data.r listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
listutils.custom\functions\compare\functions\built_in\compare_data_get.mcfunction:execute if score $listutils.compare.data.l listutils.var > $listutils.compare.data.r listutils.var run scoreboard players set $listutils.compare.result listutils.out 1listutils.custom\functions\compare\functions\built_in\compare_floats.mcfunction:execute if score $listutils.compare.float.data.l listutils.var = $listutils.types.float.value listutils.var run scoreboard players set $listutils.compare.result listutils.out 0
listutils.custom\functions\compare\functions\built_in\compare_floats.mcfunction:execute if score $listutils.compare.float.data.l listutils.var < $listutils.types.float.value listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
listutils.custom\functions\compare\functions\built_in\compare_floats.mcfunction:execute if score $listutils.compare.float.data.l listutils.var > $listutils.types.float.value listutils.var run scoreboard players set $listutils.compare.result listutils.out 1listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_high.mcfunction:execute if score $listutils.compare.long.high listutils.var < $listutils.types.long.integral.high listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_high.mcfunction:execute if score $listutils.compare.long.high listutils.var > $listutils.types.long.integral.high listutils.var run scoreboard players set $listutils.compare.result listutils.out 1listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_low.mcfunction:execute if score $listutils.compare.long.low listutils.var = $listutils.types.long.integral.low listutils.var run scoreboard players set $listutils.compare.result listutils.out 0
listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_low.mcfunction:execute if score $listutils.compare.long.low listutils.var < $listutils.types.long.integral.low listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_low.mcfunction:execute if score $listutils.compare.long.low listutils.var > $listutils.types.long.integral.low listutils.var run scoreboard players set $listutils.compare.result listutils.out 1listutils.custom\functions\fold\functions\built_in\all.mcfunction:execute if score $listutils.fold.temp listutils.var matches 0 run scoreboard players set $listutils.break listutils.out 1
listutils.custom\functions\fold\functions\built_in\all.mcfunction:execute unless score $listutils.fold listutils.out matches 0 run scoreboard players set $listutils.fold listutils.out 1listutils.custom\functions\fold\functions\built_in\any.mcfunction:execute unless score $listutils.fold.temp listutils.var matches 0 run scoreboard players set $listutils.break listutils.out 1
listutils.custom\functions\fold\functions\built_in\any.mcfunction:execute unless score $listutils.fold listutils.out matches 0 run scoreboard players set $listutils.fold listutils.out 1listutils.private\functions\all.mcfunction:scoreboard players set $listutils.function listutils.in 1
listutils.private\functions\any.mcfunction:scoreboard players set $listutils.function listutils.in 2
listutils.private\functions\fold_left.mcfunction:execute unless score $listutils.init_value listutils.in = $listutils.init_value listutils.in run scoreboard players set $listutils.init_value listutils.in 0
listutils.private\functions\fold_right.mcfunction:execute unless score $listutils.init_value listutils.in = $listutils.init_value listutils.in run scoreboard players set $listutils.init_value listutils.in 0
listutils.private\functions\operations\contains\custom_match\contains.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\contains\custom_match\contains.mcfunction:execute if score $listutils.compare.result listutils.out matches 1 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\contains\custom_match\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\contains\exact_match\diff_neq_length.mcfunction:execute if score $listutils.error.success listutils.var matches 1 run scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\count\custom_match\count.mcfunction:execute if score $listutils.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\count\custom_match\count.mcfunction:execute if score $listutils.result listutils.out matches 1.. run scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\count\custom_match\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\count\custom_match\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
listutils.private\functions\operations\count\exact_match\count.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.result listutils.out 0listutils.private\functions\operations\count\exact_match\diff_neq_length.mcfunction:execute if score $listutils.error.success listutils.var matches 1 run scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\data_at\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\data_at\return_success.mcfunction:scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\delete\delete_all\delete_all.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\delete\delete_all\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
listutils.private\functions\operations\delete\delete_all\iterate_start.mcfunction:execute if score $listutils.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\delete\delete_first\delete_first.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\delete\delete_first\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\delete\delete_index\delete_index.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\delete\delete_index\delete_index.mcfunction:execute if score $listutils.iterator.index listutils.var >= $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0listutils.private\functions\operations\delete\delete_index\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\delete\delete_index\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\delete\delete_last\delete_last.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\delete\delete_last\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\filter\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\fold_left\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
listutils.private\functions\operations\fold_left\initialize_iterator.mcfunction:scoreboard players set $listutils.break listutils.out 0
listutils.private\functions\operations\fold_left\initialize_iterator.mcfunction:scoreboard players set $listutils.current_index listutils.in -1
listutils.private\functions\operations\fold_left\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\fold_right\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
listutils.private\functions\operations\fold_right\initialize_iterator.mcfunction:scoreboard players set $listutils.break listutils.out 0
listutils.private\functions\operations\fold_right\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\index_of\index_of_all\index_of_all.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\index_of\index_of_all\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
listutils.private\functions\operations\index_of\index_of_all\iterate_start.mcfunction:execute unless data storage listutils:out List[0] run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.iterator.index listutils.var -1
listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.iterator.index listutils.var -1
listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute unless score $listutils.result listutils.out matches -1 run scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\index_of\index_of_first\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\index_of\index_of_first\initialize_iterator.mcfunction:scoreboard players set $listutils.iterator.index listutils.var -1
listutils.private\functions\operations\index_of\index_of_last\index_of_last.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\index_of\index_of_last\index_of_last.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.iterator.length listutils.var -1
listutils.private\functions\operations\index_of\index_of_last\index_of_last.mcfunction:execute unless score $listutils.result listutils.out matches -1 run scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\index_of\index_of_last\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\index_of\index_of_last\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.iterator.length listutils.var -1
listutils.private\functions\operations\initialize.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\initialize.mcfunction:scoreboard players set $listutils.error.success listutils.var 1
listutils.private\functions\operations\initialize.mcfunction:execute unless score $listutils.function listutils.in = $listutils.function listutils.in run scoreboard players set $listutils.function listutils.in 0listutils.private\functions\operations\insert\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\insert\insert.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\insert\insert.mcfunction:execute if score $listutils.iterator.index listutils.var > $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0listutils.private\functions\operations\map\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\pop\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\pop\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\pop\pop.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\pop\pop.mcfunction:execute if score $listutils.iterator.index listutils.var >= $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0listutils.private\functions\operations\replace\replace_all\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
listutils.private\functions\operations\replace\replace_all\iterate_start.mcfunction:execute if score $listutils.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\replace\replace_all\main.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\replace\replace_first\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\replace\replace_first\main.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\replace\replace_index\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\replace\replace_index\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\replace\replace_index\main.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\replace\replace_index\main.mcfunction:execute if score $listutils.iterator.index listutils.var >= $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0listutils.private\functions\operations\replace\replace_last\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\replace\replace_last\main.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
listutils.private\functions\operations\reverse\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\reverse\reverse.mcfunction:scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\slice\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1listutils.private\functions\operations\slice\main.mcfunction:execute unless score $listutils.index.first listutils.in = $listutils.index.first listutils.in run scoreboard players set $listutils.index.first listutils.in 0
listutils.private\functions\operations\unzip2\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\operations\unzip2\iterate.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\zip2\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
listutils.private\functions\pop.mcfunction:execute unless score $listutils.index listutils.in = $listutils.index listutils.in run scoreboard players set $listutils.index listutils.in -1
listutils.private\functions\setup\scores.mcfunction:scoreboard players set $-1 listutils.const -1listutils.private\functions\sum.mcfunction:scoreboard players set $listutils.function listutils.in 0
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_0.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 0
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_1.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 1
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_10.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 10
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_11.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 11
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_12.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 12
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_13.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 13
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_14.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 14
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_15.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 15
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_2.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 2
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_3.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 3
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_4.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 4
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_5.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 5
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_6.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 6
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_7.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 7
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_8.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 8
listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_9.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 9
listutils.private\functions\types\get_float.mcfunction:scoreboard players set $listutils.types.float.iterations listutils.var 0
listutils.private\functions\types\get_long.mcfunction:# scoreboard players set $listutils.types.numeric.integral.high listutils.var 0
listutils.private\functions\types\get_long.mcfunction:# scoreboard players set $listutils.types.numeric.integral.low listutils.var 0
listutils.private\functions\types\long\split_long.mcfunction:# execute if score $listutils.types.long.integral.low listutils.var matches ..-1 if score $listutils.types.long.integral.high listutils.var matches 0.. run scoreboard players set $listutils.types.long.positive listutils.var 1
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_data_get.mcfunction:execute if score $listutils.compare.data.l listutils.var = $listutils.compare.data.r listutils.var run scoreboard players set $listutils.compare.result listutils.out 0
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_data_get.mcfunction:execute if score $listutils.compare.data.l listutils.var < $listutils.compare.data.r listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_data_get.mcfunction:execute if score $listutils.compare.data.l listutils.var > $listutils.compare.data.r listutils.var run scoreboard players set $listutils.compare.result listutils.out 1mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_floats.mcfunction:execute if score $listutils.compare.float.data.l listutils.var = $listutils.types.float.value listutils.var run scoreboard players set $listutils.compare.result listutils.out 0
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_floats.mcfunction:execute if score $listutils.compare.float.data.l listutils.var < $listutils.types.float.value listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_floats.mcfunction:execute if score $listutils.compare.float.data.l listutils.var > $listutils.types.float.value listutils.var run scoreboard players set $listutils.compare.result listutils.out 1mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_high.mcfunction:execute if score $listutils.compare.long.high listutils.var < $listutils.types.long.integral.high listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_high.mcfunction:execute if score $listutils.compare.long.high listutils.var > $listutils.types.long.integral.high listutils.var run scoreboard players set $listutils.compare.result listutils.out 1mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_low.mcfunction:execute if score $listutils.compare.long.low listutils.var = $listutils.types.long.integral.low listutils.var run scoreboard players set $listutils.compare.result listutils.out 0
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_low.mcfunction:execute if score $listutils.compare.long.low listutils.var < $listutils.types.long.integral.low listutils.var run scoreboard players set $listutils.compare.result listutils.out -1
mc-list-utils-master\data\listutils.custom\functions\compare\functions\built_in\compare_longs\compare_long_low.mcfunction:execute if score $listutils.compare.long.low listutils.var > $listutils.types.long.integral.low listutils.var run scoreboard players set $listutils.compare.result listutils.out 1mc-list-utils-master\data\listutils.custom\functions\fold\functions\built_in\all.mcfunction:execute if score $listutils.fold.temp listutils.var matches 0 run scoreboard players set $listutils.break listutils.out 1
mc-list-utils-master\data\listutils.custom\functions\fold\functions\built_in\all.mcfunction:execute unless score $listutils.fold listutils.out matches 0 run scoreboard players set $listutils.fold listutils.out 1mc-list-utils-master\data\listutils.custom\functions\fold\functions\built_in\any.mcfunction:execute unless score $listutils.fold.temp listutils.var matches 0 run scoreboard players set $listutils.break listutils.out 1
mc-list-utils-master\data\listutils.custom\functions\fold\functions\built_in\any.mcfunction:execute unless score $listutils.fold listutils.out matches 0 run scoreboard players set $listutils.fold listutils.out 1mc-list-utils-master\data\listutils.private\functions\all.mcfunction:scoreboard players set $listutils.function listutils.in 1
mc-list-utils-master\data\listutils.private\functions\any.mcfunction:scoreboard players set $listutils.function listutils.in 2
mc-list-utils-master\data\listutils.private\functions\fold_left.mcfunction:execute unless score $listutils.init_value listutils.in = $listutils.init_value listutils.in run scoreboard players set $listutils.init_value listutils.in 0
mc-list-utils-master\data\listutils.private\functions\fold_right.mcfunction:execute unless score $listutils.init_value listutils.in = $listutils.init_value listutils.in run scoreboard players set $listutils.init_value listutils.in 0
mc-list-utils-master\data\listutils.private\functions\operations\contains\custom_match\contains.mcfunction:execute if score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\contains\custom_match\contains.mcfunction:execute if score $listutils.compare.result listutils.out matches 1 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\contains\custom_match\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\contains\exact_match\diff_neq_length.mcfunction:execute if score $listutils.error.success listutils.var matches 1 run scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\count\custom_match\count.mcfunction:execute if score $listutils.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\count\custom_match\count.mcfunction:execute if score $listutils.result listutils.out matches 1.. run scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\count\custom_match\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\count\custom_match\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\count\exact_match\count.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.result listutils.out 0mc-list-utils-master\data\listutils.private\functions\operations\count\exact_match\diff_neq_length.mcfunction:execute if score $listutils.error.success listutils.var matches 1 run scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\data_at\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\data_at\return_success.mcfunction:scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_all\delete_all.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_all\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_all\iterate_start.mcfunction:execute if score $listutils.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_first\delete_first.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_first\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_index\delete_index.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_index\delete_index.mcfunction:execute if score $listutils.iterator.index listutils.var >= $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_index\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_index\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_last\delete_last.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_last\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\filter\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\fold_left\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\fold_left\initialize_iterator.mcfunction:scoreboard players set $listutils.break listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\fold_left\initialize_iterator.mcfunction:scoreboard players set $listutils.current_index listutils.in -1
mc-list-utils-master\data\listutils.private\functions\operations\fold_left\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\fold_right\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\fold_right\initialize_iterator.mcfunction:scoreboard players set $listutils.break listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\fold_right\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_all\index_of_all.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_all\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_all\iterate_start.mcfunction:execute unless data storage listutils:out List[0] run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.iterator.index listutils.var -1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.iterator.index listutils.var -1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\index_of_first.mcfunction:execute unless score $listutils.result listutils.out matches -1 run scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\initialize_iterator.mcfunction:scoreboard players set $listutils.iterator.index listutils.var -1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_last\index_of_last.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_last\index_of_last.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.iterator.length listutils.var -1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_last\index_of_last.mcfunction:execute unless score $listutils.result listutils.out matches -1 run scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_last\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_last\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.iterator.length listutils.var -1
mc-list-utils-master\data\listutils.private\functions\operations\initialize.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\initialize.mcfunction:scoreboard players set $listutils.error.success listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\initialize.mcfunction:execute unless score $listutils.function listutils.in = $listutils.function listutils.in run scoreboard players set $listutils.function listutils.in 0mc-list-utils-master\data\listutils.private\functions\operations\insert\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\insert\insert.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\insert\insert.mcfunction:execute if score $listutils.iterator.index listutils.var > $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0mc-list-utils-master\data\listutils.private\functions\operations\map\main.mcfunction:scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\pop\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\pop\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\pop\pop.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\pop\pop.mcfunction:execute if score $listutils.iterator.index listutils.var >= $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_all\initialize_iterator.mcfunction:scoreboard players set $listutils.result listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_all\iterate_start.mcfunction:execute if score $listutils.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_all\main.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_first\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_first\main.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_index\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_index\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_index\main.mcfunction:execute if score $listutils.iterator.index listutils.var matches ..-1 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_index\main.mcfunction:execute if score $listutils.iterator.index listutils.var >= $listutils.length listutils.var run scoreboard players set $listutils.success listutils.out 0mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_last\iterate_start.mcfunction:execute unless score $listutils.compare.result listutils.out matches 0 run scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_last\main.mcfunction:execute unless score $listutils.function listutils.in matches 0 run scoreboard players set $listutils.success listutils.out 1
mc-list-utils-master\data\listutils.private\functions\operations\reverse\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\reverse\reverse.mcfunction:scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\slice\iterate_start.mcfunction:scoreboard players set $listutils.success listutils.out 1mc-list-utils-master\data\listutils.private\functions\operations\slice\main.mcfunction:execute unless score $listutils.index.first listutils.in = $listutils.index.first listutils.in run scoreboard players set $listutils.index.first listutils.in 0
mc-list-utils-master\data\listutils.private\functions\operations\unzip2\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\operations\unzip2\iterate.mcfunction:execute if score $listutils.success listutils.out matches 0 run scoreboard players set $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\zip2\initialize_iterator.mcfunction:scoreboard players set $listutils.success listutils.out 0
mc-list-utils-master\data\listutils.private\functions\pop.mcfunction:execute unless score $listutils.index listutils.in = $listutils.index listutils.in run scoreboard players set $listutils.index listutils.in -1
mc-list-utils-master\data\listutils.private\functions\setup\scores.mcfunction:scoreboard players set $-1 listutils.const -1mc-list-utils-master\data\listutils.private\functions\sum.mcfunction:scoreboard players set $listutils.function listutils.in 0
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_0.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 0
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_1.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 1
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_10.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 10
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_11.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 11
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_12.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 12
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_13.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 13
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_14.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 14
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_15.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 15
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_2.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 2
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_3.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 3
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_4.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 4
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_5.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 5
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_6.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 6
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_7.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 7
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_8.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 8
mc-list-utils-master\data\listutils.private\functions\types\double\scale_up\scale_up_funcs\scale_up_int_9.mcfunction:scoreboard players set $listutils.types.double.scale listutils.var 9
mc-list-utils-master\data\listutils.private\functions\types\get_float.mcfunction:scoreboard players set $listutils.types.float.iterations listutils.var 0
mc-list-utils-master\data\listutils.private\functions\types\get_long.mcfunction:# scoreboard players set $listutils.types.numeric.integral.high listutils.var 0
mc-list-utils-master\data\listutils.private\functions\types\get_long.mcfunction:# scoreboard players set $listutils.types.numeric.integral.low listutils.var 0
mc-list-utils-master\data\listutils.private\functions\types\long\split_long.mcfunction:# execute if score $listutils.types.long.integral.low listutils.var matches ..-1 if score $listutils.types.long.integral.high listutils.var matches 0.. run scoreboard players set $listutils.types.long.positive listutils.var 1
minecraft_alive_strpd\data\world\functions\blight\main.mcfunction:execute as @e[name=derp,scores={randoblight=9..9}] run scoreboard players set @s randoblight 0
minecraft_alive_strpd\data\world\functions\blight\main.mcfunction:scoreboard players set @e[name=derp] rblight 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute if entity @a[scores={createwaygate=2..2}] unless entity @e[name=waygate,scores={waygatemake=0..114}] as @e[name=waygate] at @s unless block ~ ~-1 ~ grass_block unless block ~ ~-1 ~ sand unless block ~ ~-1 ~ gravel run scoreboard players set @a[scores={createwaygate=2..}] createwaygate 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute in minecraft:overworld as @a[distance=0..] at @s unless entity @e[name=waygate,distance=0..500] if entity @e[type=villager,distance=0..250] run scoreboard players set @s createwaygate 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute as @a[scores={createwaygate=3..3}] at @s as @e[name=waygate] unless entity @s[scores={waygatedone=1..1}] run scoreboard players set @s waygatedone 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute at @a as @e[name=waygate,distance=0..100] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] unless entity @s[scores={gateopen=1..2}] run scoreboard players set @s gateopen 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute at @a as @e[name=waygate,distance=0..100] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] if entity @s[scores={gateopen=2..2}] run scoreboard players set @s gateopen 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waygate,scores={gateopen=1..1}] at @s run scoreboard players set @s gateopen 2
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waywaygate] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] at @s in minecraft:overworld as @e[name=waygate,distance=0..12] at @s unless entity @s[scores={gateopen=1..2}] run scoreboard players set @s gateopen 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waywaygate] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] at @s in minecraft:overworld as @e[name=waygate,distance=0..12] at @s if entity @s[scores={gateopen=2..2}] run scoreboard players set @s gateopen 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:# execute as @e[name=waywaygate,scores={gateopen=1..1}] at @s in minecraft:overworld at @e[name=waygate,distance=0..12] run scoreboard players set @e[name=waygate,distance=0..12] gateopen 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waygate] at @s if block ~ ~-19 ~ nether_bricks if block ~ ~-18 ~ nether_bricks if block ~ ~-18 ~1 nether_bricks if block ~ ~-18 ~-1 nether_bricks if block ~ ~-17 ~ minecraft:player_head{SkullOwner:{Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc2MWEzODMxNTkyZWU0YTA4ZmYwOWQ3NTdlZDgyZWM5YjBmZDhhZGI3ZWY4MmRhMmI2ODZjM2M5YzY2ZWEifX19"}]}}} if block ~ ~-19 ~1 torch if block ~ ~-19 ~-1 torch positioned ~-1 ~-18 ~1 if entity @e[type=item_frame] run scoreboard players set @s regate 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waywaygate] at @s if block ~ ~-19 ~ nether_bricks if block ~ ~-18 ~ nether_bricks if block ~ ~-18 ~1 nether_bricks if block ~ ~-18 ~-1 nether_bricks if block ~ ~-17 ~ minecraft:player_head{SkullOwner:{Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc2MWEzODMxNTkyZWU0YTA4ZmYwOWQ3NTdlZDgyZWM5YjBmZDhhZGI3ZWY4MmRhMmI2ODZjM2M5YzY2ZWEifX19"}]}}} if block ~ ~-19 ~1 torch if block ~ ~-19 ~-1 torch positioned ~-1 ~-18 ~1 if entity @e[type=item_frame] run scoreboard players set @s regate 1
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waygate,scores={regate=1..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regate 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waygate,scores={regate=0..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regatetime 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waywaygate,scores={regate=1..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regate 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waywaygate,scores={regate=0..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regatetime 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\getpos.mcfunction:execute in the_ways:the_ways as @a[distance=0..937500] run scoreboard players set @s ms_distance 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\getpos.mcfunction:execute in the_ways:the_ways as @a[distance=0..937500] run scoreboard players set @s ms_distance_int 2
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=machin_shin] if entity @s[scores={ms_done=1..1}] run scoreboard players set @s machin_shin_inta 2291
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=machin_shin] if entity @s[scores={ms_done=1..1}] run scoreboard players set @s machin_shin_intb 21474836
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute if entity @e[name=dmain,scores={machin_shin_clk=3000..}] run scoreboard players set @e[name=dmain] machin_shin_clk 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=dmain,scores={ms_effect_clock=2..}] run scoreboard players set @e[name=dmain] ms_effect_clock 0
minecraft_alive_strpd\data\world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute if entity @e[name=dmain,scores={pigmenmad=203..}] run scoreboard players set @e[name=dmain] pigmenmad 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseasea.mcfunction:execute as @a[gamemode=creative] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseasea.mcfunction:execute as @a[gamemode=creative] run scoreboard players set @s DT -25minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=1..1,DT=8000..}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players set @s DB 2
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=2..2,DT=..-6}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={AT=300..}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players set @s AT 240
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1,scores={DB=0..0}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={DB=-10..10}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={slow_minact_tier=-10..10}] run scoreboard players set @s slow_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={slow_boolean=-10..10}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={slow_max_tier=-10..10}] run scoreboard players set @s slow_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={minf_minact_tier=-10..10}] run scoreboard players set @s minf_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={minf_boolean=-10..10}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={minf_max_tier=-10..10}] run scoreboard players set @s minf_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={nau_minact_tier=-10..10}] run scoreboard players set @s nau_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={nau_boolean=-10..10}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={nau_max_tier=-10..10}] run scoreboard players set @s nau_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={blin_minact_tier=-10..10}] run scoreboard players set @s blin_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={blin_boolean=-10..10}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={blin_max_tier=-10..10}] run scoreboard players set @s blin_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={hung_minact_tier=-10..10}] run scoreboard players set @s hung_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={hung_boolean=-10..10}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={hung_max_tier=-10..10}] run scoreboard players set @s hung_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={weak_minact_tier=-10..10}] run scoreboard players set @s weak_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={weak_boolean=-10..10}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={weak_max_tier=-10..10}] run scoreboard players set @s weak_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={poi_minact_tier=-10..10}] run scoreboard players set @s poi_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={poi_boolean=-10..10}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={poi_max_tier=-10..10}] run scoreboard players set @s poi_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={with_minact_tier=-10..10}] run scoreboard players set @s with_minact_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={with_boolean=-10..10}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={with_max_tier=-10..10}] run scoreboard players set @s with_max_tier 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s poi_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s hung_max_tier 2
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s weak_minact_tier 3
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s poi_minact_tier 4
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s EF 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={reguz=5..}] run scoreboard players set @a reguz 0
minecraft_alive_strpd\data\world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,scores={GT=10001..}] run scoreboard players set @s GT 0minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=drowned,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=drowned,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=drowned,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=drowned,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=drowned] at @s as @e[type=!drowned,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=drowned] at @s as @e[type=!drowned,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=drowned] at @s as @e[type=!drowned,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=husk,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=husk,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=husk,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=husk,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=husk] at @s as @e[type=!husk,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=husk] at @s as @e[type=!husk,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=husk] at @s as @e[type=!husk,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=wither,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=wither,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither] at @s as @e[type=!wither,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=wither] at @s as @e[type=!wither,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=wither] at @s as @e[type=!wither,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skeleton,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skeleton,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=wither_skeleton,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=wither_skeleton,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skeleton] at @s as @e[type=!wither_skeleton,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=wither_skeleton] at @s as @e[type=!wither_skeleton,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=wither_skeleton] at @s as @e[type=!wither_skeleton,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skull,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skull,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=wither_skull,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=wither_skull,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s weak_boolean 1execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skull] at @s as @e[type=!wither_skull,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=wither_skull] at @s as @e[type=!wither_skull,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=wither_skull] at @s as @e[type=!wither_skull,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=zombie,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=zombie,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie] at @s as @e[type=!zombie,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=zombie] at @s as @e[type=!zombie,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=zombie] at @s as @e[type=!zombie,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=piglin,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=piglin,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=piglin,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=piglin,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=piglin] at @s as @e[type=!piglin,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=piglin] at @s as @e[type=!piglin,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=piglin] at @s as @e[type=!piglin,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie_villager,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie_villager,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=zombie_villager,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=zombie_villager,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie_villager] at @s as @e[type=!zombie_villager,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=zombie_villager] at @s as @e[type=!zombie_villager,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=zombie_villager] at @s as @e[type=!zombie_villager,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:scoreboard players set @a[scores={health=0..1,hwait=3000..}] hwait 0
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s nau_max_tier 3
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=5..5}] run scoreboard players set @s streg 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg1=2..2}] run scoreboard players set @s streg1 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=..0}] run scoreboard players set @s stamina 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=1500..}] run scoreboard players set @s stamina 1500
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..2}] run scoreboard players set @s climb 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s crouch 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1}] run scoreboard players set @s jump 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1}] run scoreboard players set @s dealt 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1,jump=1..}] run scoreboard players set @s sprint 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4,jump=0..0}] run scoreboard players set @s sprint 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..5,jump=0..0}] at @s if block ~ ~ ~ water run scoreboard players set @s sprint 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1}] run scoreboard players set @s sneaktime 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s swim 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s walkowater 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s walk 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..5}] run scoreboard players set @s walkuwater 0
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:#execute as @a[scores={streg1=3..3}] run scoreboard players set @a insomniaderp 0
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @a[scores={ADD=1..}] run scoreboard players set @s ADD 0
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @e[name=dmain,scores={blocktd=..0}] run scoreboard players set @e[name=dmain] regud 0
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @a[scores={dsreg=2..2}] run scoreboard players set @a dsreg 0
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil] unless entity @s[scores={vwl=2..2}] at @s if blocks -4 253 4 3 253 -4 ~-4 ~-1 ~-4 masked run scoreboard players set @s vwl 1
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwlt 0
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwl 2
minecraft_alive_strpd\data\world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] at @s if entity @e[type=villager,tag=!vil,scores={vwl=2..2},distance=0..10] run scoreboard players set @s vwl 0
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a unless entity @s[scores={thirst=-1000..1000}] run scoreboard players set @s thirst 100
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..}] run scoreboard players set @s treg -140
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={drink=1..}] run scoreboard players set @s drink 0
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:# execute as @a[scores={thirst=100..}] run scoreboard players set @s thirst 100
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s thirst 30
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s insomnia 25000
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s DB 0
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s DT 0
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s death 0
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s nau_max_tier 4
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s weak_minact_tier 3
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] unless entity @s[scores={DB=1..2}] run scoreboard players set @s DB 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s hung_boolean 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s nau_boolean 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s weak_boolean 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s hung_max_tier 2
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s weak_max_tier 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s nau_max_tier 4
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s hung_minact_tier 2
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s weak_minact_tier 3
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s nau_minact_tier 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[gamemode=creative] run scoreboard players set @s thirst 100
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[gamemode=spectator] run scoreboard players set @s thirst 100
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeTick=100..}] run scoreboard players set @s slimeTick 0
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeNegate=1000..}] run scoreboard players set @s slimeNegate 0
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeTick=100..}] run scoreboard players set @s slimeTick 0
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeNegate=1000..}] run scoreboard players set @s slimeNegate 0
minecraft_alive_strpd\data\world\functions\extras\myddraal\main.mcfunction:scoreboard players set @a MMfix 10
minecraft_alive_strpd\data\world\functions\extras\myddraal\main.mcfunction:scoreboard players set @a MyddraalHit 0
minecraft_alive_strpd\data\world\functions\extras\myddraal\main.mcfunction:scoreboard players set @a MyddraalHitb 20
minecraft_alive_strpd\data\world\functions\extras\myddraal\main.mcfunction:execute as @e[type=!item_frame,tag=Myddraal] at @s as @e[type=!item_frame,distance=0..10,scores={MMEffectTick=4..}] run scoreboard players set @s MMEffectTick 0
minecraft_alive_strpd\data\world\functions\extras\sawayig\death.mcfunction:execute as @e[tag=sawayig,scores={healthb=200..}] at @s run scoreboard players set @e[distance=0..40,tag=!sawayig] healthb 300
minecraft_alive_strpd\data\world\functions\extras\sawayig\main.mcfunction:execute if entity @a[scores={regulatef=601..}] run scoreboard players set @a regulatef 0
minecraft_alive_strpd\data\world\functions\extras\sawayig\main.mcfunction:execute if entity @e[name=dmain,scores={regulateg=51..}] run scoreboard players set @e[name=dmain] regulateg 0
minecraft_alive_strpd\data\world\functions\grabentity.mcfunction:execute if entity @e[name=dmain,scores={outindexa=0..0}] run scoreboard players set @e[name=dmain] outindex -1
minecraft_alive_strpd\data\world\functions\grabentity.mcfunction:execute if entity @e[name=dmain,scores={outindex=-1..-1}] run scoreboard players set $listutils.result listutils.out 0
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={ar_ef_cl_max=0..}] run scoreboard players set @e[name=dmain] ar_ef_cl_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={all_max=0..}] run scoreboard players set @e[name=dmain] all_max 600 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={arrow_max=0..}] run scoreboard players set @e[name=dmain] arrow_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={cave_spider_max=0..}] run scoreboard players set @e[name=dmain] cave_spider_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={cod_max=0..}] run scoreboard players set @e[name=dmain] cod_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={drag_fire_max=0..}] run scoreboard players set @e[name=dmain] drag_fire_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={enderman_max=0..}] run scoreboard players set @e[name=dmain] enderman_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={endermite_max=0..}] run scoreboard players set @e[name=dmain] endermite_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={evoker_max=0..}] run scoreboard players set @e[name=dmain] evoker_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={evoker_fangs_max=0..}] run scoreboard players set @e[name=dmain] evoker_fangs_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={exper_orb_max=0..}] run scoreboard players set @e[name=dmain] exper_orb_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={eye_of_end_max=0..}] run scoreboard players set @e[name=dmain] eye_of_end_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={falling_bl_max=0..}] run scoreboard players set @e[name=dmain] falling_bl_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={hoglin_max=0..}] run scoreboard players set @e[name=dmain] hoglin_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={illusioner_max=0..}] run scoreboard players set @e[name=dmain] illusioner_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={item_max=0..}] run scoreboard players set @e[name=dmain] item_max 100
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={fireball_max=0..}] run scoreboard players set @e[name=dmain] fireball_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={llama_spit_max=0..}] run scoreboard players set @e[name=dmain] llama_spit_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={magma_cube_max=0..}] run scoreboard players set @e[name=dmain] magma_cube_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={phantom_max=0..}] run scoreboard players set @e[name=dmain] phantom_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={pig_max=0..}] run scoreboard players set @e[name=dmain] pig_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={piglin_max=0..}] run scoreboard players set @e[name=dmain] piglin_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={piglin_brute_max=0..}] run scoreboard players set @e[name=dmain] piglin_brute_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={pufferfish_max=0..}] run scoreboard players set @e[name=dmain] pufferfish_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={salmon_max=0..}] run scoreboard players set @e[name=dmain] salmon_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={shulker_max=0..}] run scoreboard players set @e[name=dmain] shulker_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={shu_bul_max=0..}] run scoreboard players set @e[name=dmain] shu_bul_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={silverfish_max=0..}] run scoreboard players set @e[name=dmain] silverfish_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={skeleton_max=0..}] run scoreboard players set @e[name=dmain] skeleton_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={slime_max=0..}] run scoreboard players set @e[name=dmain] slime_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={smal_fire_max=0..}] run scoreboard players set @e[name=dmain] smal_fire_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={snowball_max=0..}] run scoreboard players set @e[name=dmain] snowball_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={spec_ar_max=0..}] run scoreboard players set @e[name=dmain] spec_ar_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={spider_max=0..}] run scoreboard players set @e[name=dmain] spider_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={stray_max=0..}] run scoreboard players set @e[name=dmain] stray_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={egg_max=0..}] run scoreboard players set @e[name=dmain] egg_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={ender_pearl_max=0..}] run scoreboard players set @e[name=dmain] ender_pearl_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={exper_bot_max=0..}] run scoreboard players set @e[name=dmain] exper_bot_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={potion_max=0..}] run scoreboard players set @e[name=dmain] potion_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={vex_max=0..}] run scoreboard players set @e[name=dmain] vex_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={vindicator_max=0..}] run scoreboard players set @e[name=dmain] vindicator_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={witch_max=0..}] run scoreboard players set @e[name=dmain] witch_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={with_skul_max=0..}] run scoreboard players set @e[name=dmain] with_skul_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={zoglin_max=0..}] run scoreboard players set @e[name=dmain] zoglin_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={zombie_max=0..}] run scoreboard players set @e[name=dmain] zombie_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={zom_pig_max=0..}] run scoreboard players set @e[name=dmain] zom_pig_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={fish_bob_max=0..}] run scoreboard players set @e[name=dmain] fish_bob_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={sawayig_max=0..}] run scoreboard players set @e[name=dmain] sawayig_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={blight_max=0..}] run scoreboard players set @e[name=dmain] blight_max 50 
minecraft_alive_strpd\data\world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={machin_shin_max=0..}] run scoreboard players set @e[name=dmain] machin_shin_max 20 
minecraft_alive_strpd\data\world\functions\load.mcfunction:scoreboard players set @e[name=dmain] startworldclock 1
minecraft_alive_strpd\data\world\functions\load.mcfunction:scoreboard players set @e[name=dmain] listindex -1
minecraft_alive_strpd\data\world\functions\load.mcfunction:scoreboard players set @e[name=dmain] loadclock 0minecraft_alive_strpd\data\world\functions\moria\monsters\fire\main.mcfunction:execute if entity @e[name=dmain,scores={regu=2..12}] as @e[scores={airfill=1..1},limit=2,sort=random] at @s as @e[type=!player,distance=0.25] unless entity @s[type=item] unless entity @s[type=wither_skull] unless entity @s[scores={waterfill=1..1}] run scoreboard players set @s airfill 1
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec1\main.mcfunction:execute if entity @e[name=derp,scores={td=15..}] run scoreboard players set @e[name=derp] td 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec1\main.mcfunction:execute if entity @a[scores={regulate=2..}] run scoreboard players set @a regulate 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=5..5}] run scoreboard players set @e[name=dmain] entd 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] ent 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entad=5..5}] run scoreboard players set @e[name=dmain] entad 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entad=4..4}] run scoreboard players set @e[name=dmain] enta 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entskeleton 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entspider 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entcreeper 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entpig 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entcow 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entsheep 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entchicken 0
minecraft_alive_strpd\data\world\functions\mothernature\blockdecay\sec2\main - old.mcfunction:execute as @e[name=dmain,scores={entd=4..4}] run scoreboard players set @e[name=dmain] entsawayig 0
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={vregu=7..}] run scoreboard players set @e[name=dmain] vregu 6
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={regu=16..}] run scoreboard players set @e[name=dmain] regu 0
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={atic=20..20,blockt=2..}] run scoreboard players set @e[name=dmain] regun 10
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={atic=21..}] run scoreboard players set @e[name=dmain] atic 0
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players set @e[name=dmain] blockt2 10000000
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={lreg=16..}] run scoreboard players set @e[name=dmain] lreg 0
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={lreg=-1..-1}] run scoreboard players set @e[name=dmain] lreg 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={blocktc=7..}] run scoreboard players set @e[name=dmain] blocktc 0
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={moriatic=..1}] run scoreboard players set @e[name=dmain] moriatica 5
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={moriatic=..1}] run scoreboard players set @e[name=dmain] moriatic 5
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={wmoriatic=..2}] run scoreboard players set @e[name=dmain] wmoriatic 20
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={systic=..1}] run scoreboard players set @e[name=dmain] systic 5
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={extrastic=..1}] run scoreboard players set @e[name=dmain] extrastic 5
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @a[scores={path=26..}] run scoreboard players set @a path 0
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={loadclock=..40}] run scoreboard players set @e[name=dmain] blockta 10
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] unless entity @s[scores={vpol=-10..10}] run scoreboard players set @s vpol 0
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vpol1,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol1 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vpol2,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol2 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vpol3,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol3 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vpol4,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol4 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=1..1}] if entity @s[scores={vpol2=1..1}] if entity @s[scores={vpol3=1..1}] if entity @s[scores={vpol4=1..1}] if entity @s[scores={vpol=0..0}] run scoreboard players set @s vpol 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=1..1}] if entity @e[name=vt1,tag=vil,distance=0..100] if entity @e[name=vt2,tag=vil,distance=0..100] if entity @e[name=vt3,tag=vil,distance=0..100] if entity @e[name=vt4,tag=vil,distance=0..100] run scoreboard players set @s vpol 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=2..2}] if entity @s[scores={vpol2=2..2}] if entity @s[scores={vpol3=2..2}] if entity @s[scores={vpol4=2..2}] if entity @s[scores={vpol=2..2}] run scoreboard players set @s vpol 3
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=3..3}] run scoreboard players set @s vpol 4
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @a[scores={vreg=40..40}] run scoreboard players set @s vreg 0
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil] unless entity @s[scores={vwl=2..2}] at @s if blocks -4 253 4 3 253 -4 ~-4 ~-1 ~-4 masked run scoreboard players set @s vwl 1
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwlt 0
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwl 2
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=2..2,vwlt=94..94}] at @s run scoreboard players set @s vwl 3
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] at @s if entity @e[type=villager,tag=!vil,scores={vwl=2..2},distance=0..10] run scoreboard players set @s vwl 0
minecraft_alive_strpd\data\world\functions\village\village.mcfunction:execute as @e[name=village,tag=vol] unless entity @s[scores={vtc=1..1}] run scoreboard players set @s vtc 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] unless entity @s[scores={vpol=-10..10}] run scoreboard players set @s vpol 0
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vpol1,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol1 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vpol2,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol2 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vpol3,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol3 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vpol4,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol4 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=1..1}] if entity @s[scores={vpol2=1..1}] if entity @s[scores={vpol3=1..1}] if entity @s[scores={vpol4=1..1}] if entity @s[scores={vpol=0..0}] run scoreboard players set @s vpol 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=1..1}] if entity @e[name=vt1,tag=vil,distance=0..100] if entity @e[name=vt2,tag=vil,distance=0..100] if entity @e[name=vt3,tag=vil,distance=0..100] if entity @e[name=vt4,tag=vil,distance=0..100] run scoreboard players set @s vpol 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=2..2}] if entity @s[scores={vpol2=2..2}] if entity @s[scores={vpol3=2..2}] if entity @s[scores={vpol4=2..2}] if entity @s[scores={vpol=2..2}] run scoreboard players set @s vpol 3
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=3..3}] run scoreboard players set @s vpol 4
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil] unless entity @s[scores={vwl=2..2}] at @s if blocks -4 253 4 3 253 -4 ~-4 ~-1 ~-4 masked run scoreboard players set @s vwl 1
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwlt 0
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwl 2
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=2..2,vwlt=94..94}] at @s run scoreboard players set @s vwl 3
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] at @s if entity @e[type=villager,tag=!vil,scores={vwl=2..2},distance=0..10] run scoreboard players set @s vwl 0
minecraft_alive_strpd\data\world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vol] unless entity @s[scores={vtc=1..1}] run scoreboard players set @s vtc 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s unless blocks ~ ~1 ~ ~2 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 0
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~2 ~2 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~2 ~1 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~2 ~ 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~2 ~-1 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~2 ~-2 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~1 ~2 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~1 ~1 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~1 ~ 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~1 ~-1 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~1 ~-2 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~ ~2 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~ ~1 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~ ~ 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~ ~-1 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~ ~-2 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~-1 ~2 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~-1 ~1 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~-1 ~ 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~-1 ~-1 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~-1 ~-2 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~-2 ~2 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~-2 ~1 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~-2 ~ 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~-2 ~-1 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~-2 ~-2 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
minecraft_alive_strpd\data\world\functions\weather\getpos.mcfunction:execute in minecraft:overworld as @a[distance=0..93750] run scoreboard players set @s wt_distancea 0
minecraft_alive_strpd\data\world\functions\weather\getpos.mcfunction:execute in minecraft:overworld as @a[distance=0..93750] run scoreboard players set @s wt_distance_inta 2
minecraft_alive_strpd\data\world\functions\weather\getpos.mcfunction:execute in minecraft:overworld as @a[distance=0..93750] if entity @s[scores={wt_distanceb=..0}] run scoreboard players set @s wt 1
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=storm] if entity @s[scores={wt_done=10..10}] run scoreboard players set @s storm_inta 5291
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=storm] if entity @s[scores={wt_done=10..10}] run scoreboard players set @s storm_intb 214748360
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute if entity @e[name=dmain,scores={storm_clk=1000..}] run scoreboard players set @e[name=dmain] storm_clk 0
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt_distancea 0
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt_distanceb 0
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt_distancec 30000000
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt 0
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] run scoreboard players set @e[name=dmain] wt_effect_clock 0
minecraft_alive_strpd\data\world\functions\weather\storm.mcfunction:execute as @a if entity @s[scores={wt_tick=100..}] run scoreboard players set @s wt_tick 0
minecraft_alive_strpd\data\world\functions\weather\util\setrain.mcfunction:scoreboard players set @s weather 1minecraft_alive_strpd\data\world\functions\weather\util\setsun.mcfunction:scoreboard players set @s weather 0minecraft_alive_strpd\data\world\functions\weather\util\setthunder.mcfunction:scoreboard players set @s weather 2minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:scoreboard players set @a wn_derp 1017
minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:scoreboard players set @a wn_derpa 295
minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:scoreboard players set @a wn_derpb 15
minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:execute if entity @e[name=dmain,scores={windpulse=10..}] run scoreboard players set @e[name=dmain] windpulse 0
minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:execute as @a run scoreboard players set @a wind 0
minecraft_alive_strpd\data\world\functions\weather\windeffect.mcfunction:execute as @a run scoreboard players set @a windspeed 0
minecraft_alive_strpd\data\world\functions\worldload.mcfunction:execute if entity @e[name=dmain,scores={startworldclock=1..1}] if entity @e[name=load,scores={listindex=0..}] run scoreboard players set @e[name=dmain] listindex -1
minecraft_alive_strpd\data\world\functions\worldload.mcfunction:scoreboard players set @e[name=dmain] startworldclock 0
minecraft_alive_strpd\data\world\functions\worldload.mcfunction:execute as @e[name=load] if entity @s[scores={workerposax=-5..5}] if entity @s[scores={workerposaz=-5..5}] run scoreboard players set @e[name=dmain] startworldclock 1
world\functions\blight\main.mcfunction:execute as @e[name=derp,scores={randoblight=9..9}] run scoreboard players set @s randoblight 0
world\functions\blight\main.mcfunction:scoreboard players set @e[name=derp] rblight 0
world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute if entity @a[scores={createwaygate=2..2}] unless entity @e[name=waygate,scores={waygatemake=0..114}] as @e[name=waygate] at @s unless block ~ ~-1 ~ grass_block unless block ~ ~-1 ~ sand unless block ~ ~-1 ~ gravel run scoreboard players set @a[scores={createwaygate=2..}] createwaygate 1
world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute in minecraft:overworld as @a[distance=0..] at @s unless entity @e[name=waygate,distance=0..500] if entity @e[type=villager,distance=0..250] run scoreboard players set @s createwaygate 0
world\functions\dimensions\the_ways\gates\portalspawn.mcfunction:execute as @a[scores={createwaygate=3..3}] at @s as @e[name=waygate] unless entity @s[scores={waygatedone=1..1}] run scoreboard players set @s waygatedone 1
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute at @a as @e[name=waygate,distance=0..100] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] unless entity @s[scores={gateopen=1..2}] run scoreboard players set @s gateopen 1
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute at @a as @e[name=waygate,distance=0..100] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] if entity @s[scores={gateopen=2..2}] run scoreboard players set @s gateopen 0
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waygate,scores={gateopen=1..1}] at @s run scoreboard players set @s gateopen 2
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waywaygate] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] at @s in minecraft:overworld as @e[name=waygate,distance=0..12] at @s unless entity @s[scores={gateopen=1..2}] run scoreboard players set @s gateopen 1
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waywaygate] at @s positioned ~-1 ~-18 ~2 if entity @e[type=item_frame,limit=1,sort=nearest,nbt={Paper.SpawnReason:"DEFAULT",Bukkit.updateLevel:2,OnGround:0b,ItemDropChance:1.0f,ItemRotation:3b,Invulnerable:1b,Fixed:0b,Rotation:[90.0f,0.0f],Facing:4b,CustomName:'{"text":"waygate_leaf_loc"}',Item:{id:"minecraft:kelp",tag:{display:{Name:'{"text":"Avendesora Leaf","color":"dark_green","bold":true,"italic":true}',Lore:['{"text":"Use to unlock a waygate."}']}},Count:1b},Invisible:1b,Air:0s,FallDistance:0.0f,NoGravity:1b,Motion:[0.0d,0.0d,0.0d],Fire:0s,PortalCooldown:0}] at @s in minecraft:overworld as @e[name=waygate,distance=0..12] at @s if entity @s[scores={gateopen=2..2}] run scoreboard players set @s gateopen 0
world\functions\dimensions\the_ways\gates\waygate.mcfunction:# execute as @e[name=waywaygate,scores={gateopen=1..1}] at @s in minecraft:overworld at @e[name=waygate,distance=0..12] run scoreboard players set @e[name=waygate,distance=0..12] gateopen 1
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waygate] at @s if block ~ ~-19 ~ nether_bricks if block ~ ~-18 ~ nether_bricks if block ~ ~-18 ~1 nether_bricks if block ~ ~-18 ~-1 nether_bricks if block ~ ~-17 ~ minecraft:player_head{SkullOwner:{Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc2MWEzODMxNTkyZWU0YTA4ZmYwOWQ3NTdlZDgyZWM5YjBmZDhhZGI3ZWY4MmRhMmI2ODZjM2M5YzY2ZWEifX19"}]}}} if block ~ ~-19 ~1 torch if block ~ ~-19 ~-1 torch positioned ~-1 ~-18 ~1 if entity @e[type=item_frame] run scoreboard players set @s regate 1
world\functions\dimensions\the_ways\gates\waygate.mcfunction:execute as @e[name=waywaygate] at @s if block ~ ~-19 ~ nether_bricks if block ~ ~-18 ~ nether_bricks if block ~ ~-18 ~1 nether_bricks if block ~ ~-18 ~-1 nether_bricks if block ~ ~-17 ~ minecraft:player_head{SkullOwner:{Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc2MWEzODMxNTkyZWU0YTA4ZmYwOWQ3NTdlZDgyZWM5YjBmZDhhZGI3ZWY4MmRhMmI2ODZjM2M5YzY2ZWEifX19"}]}}} if block ~ ~-19 ~1 torch if block ~ ~-19 ~-1 torch positioned ~-1 ~-18 ~1 if entity @e[type=item_frame] run scoreboard players set @s regate 1
world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waygate,scores={regate=1..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regate 0
world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waygate,scores={regate=0..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regatetime 0
world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waywaygate,scores={regate=1..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regate 0
world\functions\dimensions\the_ways\gates\wayspell.mcfunction:execute as @e[name=waywaygate,scores={regate=0..1}] at @s if entity @s[scores={regatetime=179..}] run scoreboard players set @s regatetime 0
world\functions\dimensions\the_ways\machin_shin\getpos.mcfunction:execute in the_ways:the_ways as @a[distance=0..937500] run scoreboard players set @s ms_distance 0
world\functions\dimensions\the_ways\machin_shin\getpos.mcfunction:execute in the_ways:the_ways as @a[distance=0..937500] run scoreboard players set @s ms_distance_int 2
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=machin_shin] if entity @s[scores={ms_done=1..1}] run scoreboard players set @s machin_shin_inta 2291
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=machin_shin] if entity @s[scores={ms_done=1..1}] run scoreboard players set @s machin_shin_intb 21474836
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute if entity @e[name=dmain,scores={machin_shin_clk=3000..}] run scoreboard players set @e[name=dmain] machin_shin_clk 0
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute as @e[name=dmain,scores={ms_effect_clock=2..}] run scoreboard players set @e[name=dmain] ms_effect_clock 0
world\functions\dimensions\the_ways\machin_shin\machin_shin.mcfunction:execute if entity @e[name=dmain,scores={pigmenmad=203..}] run scoreboard players set @e[name=dmain] pigmenmad 0
world\functions\effects\disease\diseasea.mcfunction:execute as @a[gamemode=creative] run scoreboard players set @s DB 0
world\functions\effects\disease\diseasea.mcfunction:execute as @a[gamemode=creative] run scoreboard players set @s DT -25world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=1..1,DT=8000..}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players set @s DB 2
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=2..2,DT=..-6}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players set @s DB 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={AT=300..}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players set @s AT 240
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1,scores={DB=0..0}] run scoreboard players set @s DB 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={DB=-10..10}] run scoreboard players set @s DB 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={slow_minact_tier=-10..10}] run scoreboard players set @s slow_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={slow_boolean=-10..10}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={slow_max_tier=-10..10}] run scoreboard players set @s slow_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={minf_minact_tier=-10..10}] run scoreboard players set @s minf_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={minf_boolean=-10..10}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={minf_max_tier=-10..10}] run scoreboard players set @s minf_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={nau_minact_tier=-10..10}] run scoreboard players set @s nau_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={nau_boolean=-10..10}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={nau_max_tier=-10..10}] run scoreboard players set @s nau_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={blin_minact_tier=-10..10}] run scoreboard players set @s blin_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={blin_boolean=-10..10}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={blin_max_tier=-10..10}] run scoreboard players set @s blin_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={hung_minact_tier=-10..10}] run scoreboard players set @s hung_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={hung_boolean=-10..10}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={hung_max_tier=-10..10}] run scoreboard players set @s hung_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={weak_minact_tier=-10..10}] run scoreboard players set @s weak_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={weak_boolean=-10..10}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={weak_max_tier=-10..10}] run scoreboard players set @s weak_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={poi_minact_tier=-10..10}] run scoreboard players set @s poi_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={poi_boolean=-10..10}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={poi_max_tier=-10..10}] run scoreboard players set @s poi_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={with_minact_tier=-10..10}] run scoreboard players set @s with_minact_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={with_boolean=-10..10}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,scores={DB=1..2}] at @s as @e[distance=0..1] unless entity @s[scores={with_max_tier=-10..10}] run scoreboard players set @s with_max_tier 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s DB 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s hung_boolean 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s poi_boolean 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s weak_boolean 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s hung_max_tier 2
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s weak_minact_tier 3
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s poi_minact_tier 4
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={EF=1..}] run scoreboard players set @s EF 0
world\functions\effects\disease\diseaseb.mcfunction:execute as @a[scores={reguz=5..}] run scoreboard players set @a reguz 0
world\functions\effects\disease\diseased.mcfunction:execute as @a at @s as @e[distance=0..80,scores={GT=10001..}] run scoreboard players set @s GT 0world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=drowned,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=drowned,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=drowned,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=drowned,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=drowned,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=drowned,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=drowned,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=drowned,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=drowned] at @s as @e[type=!drowned,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=drowned] at @s as @e[type=!drowned,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\drowned.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=drowned] at @s as @e[type=!drowned,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=husk,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=husk,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=husk,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=husk,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=husk,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=husk,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=husk,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=husk,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=husk] at @s as @e[type=!husk,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=husk] at @s as @e[type=!husk,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\husk.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=husk] at @s as @e[type=!husk,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=wither,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=wither,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither] at @s as @e[type=!wither,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=wither] at @s as @e[type=!wither,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\wither.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=wither] at @s as @e[type=!wither,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skeleton,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skeleton,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=wither_skeleton,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=wither_skeleton,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skeleton,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skeleton,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skeleton,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skeleton,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skeleton] at @s as @e[type=!wither_skeleton,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=wither_skeleton] at @s as @e[type=!wither_skeleton,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\witherskele.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=wither_skeleton] at @s as @e[type=!wither_skeleton,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skull,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=wither_skull,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=wither_skull,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=wither_skull,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=wither_skull,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=wither_skull,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..2}] as @e[type=wither_skull] run scoreboard players add @s weak_boolean 1execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=wither_skull,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=wither_skull,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=wither_skull] at @s as @e[type=!wither_skull,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=wither_skull] at @s as @e[type=!wither_skull,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\witherskull.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=wither_skull] at @s as @e[type=!wither_skull,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=zombie,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=zombie,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie] at @s as @e[type=!zombie,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=zombie] at @s as @e[type=!zombie,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombie.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=zombie] at @s as @e[type=!zombie,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=piglin,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=piglin,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=piglin,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=piglin,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=piglin,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=piglin,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=piglin,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=piglin,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=piglin] at @s as @e[type=!piglin,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=piglin] at @s as @e[type=!piglin,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombiepig.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=piglin] at @s as @e[type=!piglin,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager] unless entity @s[scores={DB=1..1}] run scoreboard players set @s DB 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie_villager,scores={slow_minact_tier=4..}] run scoreboard players set @s slow_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..2}] as @e[type=zombie_villager,scores={slow_boolean=2..}] run scoreboard players set @s slow_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager,scores={slow_max_tier=3..}] run scoreboard players set @s slow_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..3}] as @e[type=zombie_villager,scores={minf_minact_tier=2..}] run scoreboard players set @s minf_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager,scores={minf_boolean=2..}] run scoreboard players set @s minf_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..4}] as @e[type=zombie_villager,scores={minf_max_tier=3..}] run scoreboard players set @s minf_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={nau_minact_tier=5..}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={nau_boolean=2..}] run scoreboard players set @s nau_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..3}] as @e[type=zombie_villager,scores={nau_max_tier=5..}] run scoreboard players set @s nau_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={blin_minact_tier=5..}] run scoreboard players set @s blin_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={blin_boolean=2..}] run scoreboard players set @s blin_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={blin_max_tier=5..}] run scoreboard players set @s blin_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={hung_minact_tier=5..}] run scoreboard players set @s hung_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={hung_boolean=2..}] run scoreboard players set @s hung_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={hung_max_tier=5..}] run scoreboard players set @s hung_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={weak_minact_tier=3..}] run scoreboard players set @s weak_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=4..4}] as @e[type=zombie_villager,scores={weak_boolean=2..}] run scoreboard players set @s weak_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={weak_max_tier=3..}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={poi_minact_tier=5..}] run scoreboard players set @s poi_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={poi_boolean=2..}] run scoreboard players set @s poi_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={poi_max_tier=5..}] run scoreboard players set @s poi_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={with_minact_tier=2..}] run scoreboard players set @s with_minact_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=2..4}] as @e[type=zombie_villager,scores={with_boolean=2..}] run scoreboard players set @s with_boolean 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..4}] as @e[type=zombie_villager,scores={with_max_tier=2..}] run scoreboard players set @s with_max_tier 1
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=1..1}] as @e[type=zombie_villager] at @s as @e[type=!zombie_villager,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=3..3}] as @e[type=zombie_villager] at @s as @e[type=!zombie_villager,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\disease\spreaders\zombievill.mcfunction:execute if entity @a[scores={reguz=5..5}] as @e[type=zombie_villager] at @s as @e[type=!zombie_villager,distance=0..1,scores={DT=..0}] run scoreboard players set @s DB 0
world\functions\effects\health.mcfunction:scoreboard players set @a[scores={health=0..1,hwait=3000..}] hwait 0
world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s DB 1
world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s nau_boolean 1
world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s nau_max_tier 3
world\functions\effects\health.mcfunction:execute as @a[scores={health=0..2}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=5..5}] run scoreboard players set @s streg 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg1=2..2}] run scoreboard players set @s streg1 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=..0}] run scoreboard players set @s stamina 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={stamina=1500..}] run scoreboard players set @s stamina 1500
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..2}] run scoreboard players set @s climb 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s crouch 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1}] run scoreboard players set @s jump 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1}] run scoreboard players set @s dealt 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1,jump=1..}] run scoreboard players set @s sprint 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4,jump=0..0}] run scoreboard players set @s sprint 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..5,jump=0..0}] at @s if block ~ ~ ~ water run scoreboard players set @s sprint 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..1}] run scoreboard players set @s sneaktime 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s swim 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s walkowater 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..4}] run scoreboard players set @s walk 0
world\functions\effects\stamina.mcfunction:execute as @a[scores={streg=1..5}] run scoreboard players set @s walkuwater 0
world\functions\effects\stamina.mcfunction:#execute as @a[scores={streg1=3..3}] run scoreboard players set @a insomniaderp 0
world\functions\effects\sys.mcfunction:execute as @a[scores={ADD=1..}] run scoreboard players set @s ADD 0
world\functions\effects\sys.mcfunction:execute as @e[name=dmain,scores={blocktd=..0}] run scoreboard players set @e[name=dmain] regud 0
world\functions\effects\sys.mcfunction:execute as @a[scores={dsreg=2..2}] run scoreboard players set @a dsreg 0
world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil] unless entity @s[scores={vwl=2..2}] at @s if blocks -4 253 4 3 253 -4 ~-4 ~-1 ~-4 masked run scoreboard players set @s vwl 1
world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwlt 0
world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwl 2
world\functions\effects\sys.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] at @s if entity @e[type=villager,tag=!vil,scores={vwl=2..2},distance=0..10] run scoreboard players set @s vwl 0
world\functions\effects\thirst.mcfunction:execute as @a unless entity @s[scores={thirst=-1000..1000}] run scoreboard players set @s thirst 100
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..}] run scoreboard players set @s treg -140
world\functions\effects\thirst.mcfunction:execute as @a[scores={drink=1..}] run scoreboard players set @s drink 0
world\functions\effects\thirst.mcfunction:# execute as @a[scores={thirst=100..}] run scoreboard players set @s thirst 100
world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s thirst 30
world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s insomnia 25000
world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s DB 0
world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s DT 0
world\functions\effects\thirst.mcfunction:execute as @a[scores={death=1..}] run scoreboard players set @s death 0
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s DB 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s nau_boolean 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s weak_boolean 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s nau_max_tier 4
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s weak_minact_tier 3
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=..5}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] unless entity @s[scores={DB=1..2}] run scoreboard players set @s DB 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s hung_boolean 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s nau_boolean 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s weak_boolean 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s hung_max_tier 2
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s weak_max_tier 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s nau_max_tier 4
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s hung_minact_tier 2
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s weak_minact_tier 3
world\functions\effects\thirst.mcfunction:execute as @a[scores={thirst=..10,}] run scoreboard players set @s nau_minact_tier 1
world\functions\effects\thirst.mcfunction:execute as @a[gamemode=creative] run scoreboard players set @s thirst 100
world\functions\effects\thirst.mcfunction:execute as @a[gamemode=spectator] run scoreboard players set @s thirst 100
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeTick=100..}] run scoreboard players set @s slimeTick 0
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeNegate=1000..}] run scoreboard players set @s slimeNegate 0
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeTick=100..}] run scoreboard players set @s slimeTick 0
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeNegate=1000..}] run scoreboard players set @s slimeNegate 0
world\functions\extras\myddraal\main.mcfunction:scoreboard players set @a MMfix 10
world\functions\extras\myddraal\main.mcfunction:scoreboard players set @a MyddraalHit 0
world\functions\extras\myddraal\main.mcfunction:scoreboard players set @a MyddraalHitb 20
world\functions\extras\myddraal\main.mcfunction:execute as @e[type=!item_frame,tag=Myddraal] at @s as @e[type=!item_frame,distance=0..10,scores={MMEffectTick=4..}] run scoreboard players set @s MMEffectTick 0
world\functions\extras\sawayig\death.mcfunction:execute as @e[tag=sawayig,scores={healthb=200..}] at @s run scoreboard players set @e[distance=0..40,tag=!sawayig] healthb 300
world\functions\extras\sawayig\main.mcfunction:execute if entity @a[scores={regulatef=601..}] run scoreboard players set @a regulatef 0
world\functions\extras\sawayig\main.mcfunction:execute if entity @e[name=dmain,scores={regulateg=51..}] run scoreboard players set @e[name=dmain] regulateg 0
world\functions\grabentity.mcfunction:execute if entity @e[name=dmain,scores={outindexa=0..0}] run scoreboard players set @e[name=dmain] outindex -1
world\functions\grabentity.mcfunction:execute if entity @e[name=dmain,scores={outindex=-1..-1}] run scoreboard players set $listutils.result listutils.out 0
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={ar_ef_cl_max=0..}] run scoreboard players set @e[name=dmain] ar_ef_cl_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={all_max=0..}] run scoreboard players set @e[name=dmain] all_max 600 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={arrow_max=0..}] run scoreboard players set @e[name=dmain] arrow_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={cave_spider_max=0..}] run scoreboard players set @e[name=dmain] cave_spider_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={cod_max=0..}] run scoreboard players set @e[name=dmain] cod_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={drag_fire_max=0..}] run scoreboard players set @e[name=dmain] drag_fire_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={enderman_max=0..}] run scoreboard players set @e[name=dmain] enderman_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={endermite_max=0..}] run scoreboard players set @e[name=dmain] endermite_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={evoker_max=0..}] run scoreboard players set @e[name=dmain] evoker_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={evoker_fangs_max=0..}] run scoreboard players set @e[name=dmain] evoker_fangs_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={exper_orb_max=0..}] run scoreboard players set @e[name=dmain] exper_orb_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={eye_of_end_max=0..}] run scoreboard players set @e[name=dmain] eye_of_end_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={falling_bl_max=0..}] run scoreboard players set @e[name=dmain] falling_bl_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={hoglin_max=0..}] run scoreboard players set @e[name=dmain] hoglin_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={illusioner_max=0..}] run scoreboard players set @e[name=dmain] illusioner_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={item_max=0..}] run scoreboard players set @e[name=dmain] item_max 100
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={fireball_max=0..}] run scoreboard players set @e[name=dmain] fireball_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={llama_spit_max=0..}] run scoreboard players set @e[name=dmain] llama_spit_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={magma_cube_max=0..}] run scoreboard players set @e[name=dmain] magma_cube_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={phantom_max=0..}] run scoreboard players set @e[name=dmain] phantom_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={pig_max=0..}] run scoreboard players set @e[name=dmain] pig_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={piglin_max=0..}] run scoreboard players set @e[name=dmain] piglin_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={piglin_brute_max=0..}] run scoreboard players set @e[name=dmain] piglin_brute_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={pufferfish_max=0..}] run scoreboard players set @e[name=dmain] pufferfish_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={salmon_max=0..}] run scoreboard players set @e[name=dmain] salmon_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={shulker_max=0..}] run scoreboard players set @e[name=dmain] shulker_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={shu_bul_max=0..}] run scoreboard players set @e[name=dmain] shu_bul_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={silverfish_max=0..}] run scoreboard players set @e[name=dmain] silverfish_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={skeleton_max=0..}] run scoreboard players set @e[name=dmain] skeleton_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={slime_max=0..}] run scoreboard players set @e[name=dmain] slime_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={smal_fire_max=0..}] run scoreboard players set @e[name=dmain] smal_fire_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={snowball_max=0..}] run scoreboard players set @e[name=dmain] snowball_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={spec_ar_max=0..}] run scoreboard players set @e[name=dmain] spec_ar_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={spider_max=0..}] run scoreboard players set @e[name=dmain] spider_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={stray_max=0..}] run scoreboard players set @e[name=dmain] stray_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={egg_max=0..}] run scoreboard players set @e[name=dmain] egg_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={ender_pearl_max=0..}] run scoreboard players set @e[name=dmain] ender_pearl_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={exper_bot_max=0..}] run scoreboard players set @e[name=dmain] exper_bot_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={potion_max=0..}] run scoreboard players set @e[name=dmain] potion_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={vex_max=0..}] run scoreboard players set @e[name=dmain] vex_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={vindicator_max=0..}] run scoreboard players set @e[name=dmain] vindicator_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={witch_max=0..}] run scoreboard players set @e[name=dmain] witch_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={with_skul_max=0..}] run scoreboard players set @e[name=dmain] with_skul_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={zoglin_max=0..}] run scoreboard players set @e[name=dmain] zoglin_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={zombie_max=0..}] run scoreboard players set @e[name=dmain] zombie_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={zom_pig_max=0..}] run scoreboard players set @e[name=dmain] zom_pig_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={fish_bob_max=0..}] run scoreboard players set @e[name=dmain] fish_bob_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={sawayig_max=0..}] run scoreboard players set @e[name=dmain] sawayig_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={blight_max=0..}] run scoreboard players set @e[name=dmain] blight_max 50 
world\functions\lagcontrol\moblag.mcfunction:execute unless entity @e[name=dmain,scores={machin_shin_max=0..}] run scoreboard players set @e[name=dmain] machin_shin_max 20 
world\functions\load.mcfunction:scoreboard players set @e[name=dmain] startworldclock 1
world\functions\load.mcfunction:scoreboard players set @e[name=dmain] listindex -1
world\functions\load.mcfunction:scoreboard players set @e[name=dmain] loadclock 0world\functions\moria\monsters\fire\main.mcfunction:execute if entity @e[name=dmain,scores={regu=2..12}] as @e[scores={airfill=1..1},limit=2,sort=random] at @s as @e[type=!player,distance=0.25] unless entity @s[type=item] unless entity @s[type=wither_skull] unless entity @s[scores={waterfill=1..1}] run scoreboard players set @s airfill 1
world\functions\mothernature\blockdecay\sec1\main.mcfunction:execute if entity @e[name=derp,scores={td=15..}] run scoreboard players set @e[name=derp] td 0
world\functions\mothernature\blockdecay\sec1\main.mcfunction:execute if entity @a[scores={regulate=2..}] run scoreboard players set @a regulate 0
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={vregu=7..}] run scoreboard players set @e[name=dmain] vregu 6
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={regu=16..}] run scoreboard players set @e[name=dmain] regu 0
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={atic=20..20,blockt=2..}] run scoreboard players set @e[name=dmain] regun 10
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={atic=21..}] run scoreboard players set @e[name=dmain] atic 0
world\functions\run.mcfunction:scoreboard players set @e[name=dmain] blockt2 10000000
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={lreg=16..}] run scoreboard players set @e[name=dmain] lreg 0
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={lreg=-1..-1}] run scoreboard players set @e[name=dmain] lreg 1
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={blocktc=7..}] run scoreboard players set @e[name=dmain] blocktc 0
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={moriatic=..1}] run scoreboard players set @e[name=dmain] moriatica 5
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={moriatic=..1}] run scoreboard players set @e[name=dmain] moriatic 5
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={wmoriatic=..2}] run scoreboard players set @e[name=dmain] wmoriatic 20
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={systic=..1}] run scoreboard players set @e[name=dmain] systic 5
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={extrastic=..1}] run scoreboard players set @e[name=dmain] extrastic 5
world\functions\run.mcfunction:execute if entity @a[scores={path=26..}] run scoreboard players set @a path 0
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={loadclock=..40}] run scoreboard players set @e[name=dmain] blockta 10
world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] unless entity @s[scores={vpol=-10..10}] run scoreboard players set @s vpol 0
world\functions\village\village.mcfunction:execute as @e[name=vpol1,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol1 1
world\functions\village\village.mcfunction:execute as @e[name=vpol2,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol2 1
world\functions\village\village.mcfunction:execute as @e[name=vpol3,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol3 1
world\functions\village\village.mcfunction:execute as @e[name=vpol4,tag=vil] at @s unless entity @e[type=villager,distance=0..49] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol4 1
world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=1..1}] if entity @s[scores={vpol2=1..1}] if entity @s[scores={vpol3=1..1}] if entity @s[scores={vpol4=1..1}] if entity @s[scores={vpol=0..0}] run scoreboard players set @s vpol 1
world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=1..1}] if entity @e[name=vt1,tag=vil,distance=0..100] if entity @e[name=vt2,tag=vil,distance=0..100] if entity @e[name=vt3,tag=vil,distance=0..100] if entity @e[name=vt4,tag=vil,distance=0..100] run scoreboard players set @s vpol 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=2..2}] if entity @s[scores={vpol2=2..2}] if entity @s[scores={vpol3=2..2}] if entity @s[scores={vpol4=2..2}] if entity @s[scores={vpol=2..2}] run scoreboard players set @s vpol 3
world\functions\village\village.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=3..3}] run scoreboard players set @s vpol 4
world\functions\village\village.mcfunction:execute as @a[scores={vreg=40..40}] run scoreboard players set @s vreg 0
world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil] unless entity @s[scores={vwl=2..2}] at @s if blocks -4 253 4 3 253 -4 ~-4 ~-1 ~-4 masked run scoreboard players set @s vwl 1
world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwlt 0
world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwl 2
world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=2..2,vwlt=94..94}] at @s run scoreboard players set @s vwl 3
world\functions\village\village.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] at @s if entity @e[type=villager,tag=!vil,scores={vwl=2..2},distance=0..10] run scoreboard players set @s vwl 0
world\functions\village\village.mcfunction:execute as @e[name=village,tag=vol] unless entity @s[scores={vtc=1..1}] run scoreboard players set @s vtc 1
world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] unless entity @s[scores={vpol=-10..10}] run scoreboard players set @s vpol 0
world\functions\village\village2.mcfunction:execute as @e[name=vpol1,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol1 1
world\functions\village\village2.mcfunction:execute as @e[name=vpol2,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol2 1
world\functions\village\village2.mcfunction:execute as @e[name=vpol3,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol3 1
world\functions\village\village2.mcfunction:execute as @e[name=vpol4,tag=vil] at @s unless entity @e[type=villager,distance=0..69] if entity @e[name=village,tag=vil,scores={vpol=0..0}] run scoreboard players set @e[name=village,tag=vil] vpol4 1
world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=1..1}] if entity @s[scores={vpol2=1..1}] if entity @s[scores={vpol3=1..1}] if entity @s[scores={vpol4=1..1}] if entity @s[scores={vpol=0..0}] run scoreboard players set @s vpol 1
world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=1..1}] if entity @e[name=vt1,tag=vil,distance=0..100] if entity @e[name=vt2,tag=vil,distance=0..100] if entity @e[name=vt3,tag=vil,distance=0..100] if entity @e[name=vt4,tag=vil,distance=0..100] run scoreboard players set @s vpol 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt1,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol1 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt2,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol2 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt3,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol3 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ grass_block run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ gravel run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ coarse_dirt run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ podzol run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ red_sand run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ stone run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ granite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ diorite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ andesite run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=vt4,tag=vil] at @s if entity @e[name=village,scores={vpol=2..2}] if block ~ ~-1 ~ mycelium run scoreboard players set @e[name=village,tag=vil,distance=0..100] vpol4 2
world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] if entity @s[scores={vpol1=2..2}] if entity @s[scores={vpol2=2..2}] if entity @s[scores={vpol3=2..2}] if entity @s[scores={vpol4=2..2}] if entity @s[scores={vpol=2..2}] run scoreboard players set @s vpol 3
world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vil] at @s if entity @s[scores={vpol=3..3}] run scoreboard players set @s vpol 4
world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil] unless entity @s[scores={vwl=2..2}] at @s if blocks -4 253 4 3 253 -4 ~-4 ~-1 ~-4 masked run scoreboard players set @s vwl 1
world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwlt 0
world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] run scoreboard players set @s vwl 2
world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=2..2,vwlt=94..94}] at @s run scoreboard players set @s vwl 3
world\functions\village\village2.mcfunction:execute as @e[type=villager,tag=!vil,scores={vwl=1..1}] at @s if entity @e[type=villager,tag=!vil,scores={vwl=2..2},distance=0..10] run scoreboard players set @s vwl 0
world\functions\village\village2.mcfunction:execute as @e[name=village,tag=vol] unless entity @s[scores={vtc=1..1}] run scoreboard players set @s vtc 1
world\functions\weather\effects.mcfunction:execute as @a at @s unless blocks ~ ~1 ~ ~2 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 0
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~2 ~2 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~2 ~1 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~2 ~ 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~2 ~-1 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~2 ~-2 255 ~2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~1 ~2 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~1 ~1 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~1 ~ 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~1 ~-1 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~1 ~-2 255 ~1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~ ~2 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~ ~1 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~ ~ 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~ ~-1 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~ ~-2 255 ~ ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~-1 ~2 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~-1 ~1 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~-1 ~ 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~-1 ~-1 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~-1 ~-2 255 ~-1 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~2 ~1 ~-2 ~2 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~1 ~1 ~-2 ~1 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~ ~1 ~-2 ~ 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-1 ~1 ~-2 ~-1 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\effects.mcfunction:execute as @a at @s if blocks ~-2 ~1 ~-2 ~-2 255 ~-2 ~ 255 ~ masked run scoreboard players set @s aboveground 1
world\functions\weather\getpos.mcfunction:execute in minecraft:overworld as @a[distance=0..93750] run scoreboard players set @s wt_distancea 0
world\functions\weather\getpos.mcfunction:execute in minecraft:overworld as @a[distance=0..93750] run scoreboard players set @s wt_distance_inta 2
world\functions\weather\getpos.mcfunction:execute in minecraft:overworld as @a[distance=0..93750] if entity @s[scores={wt_distanceb=..0}] run scoreboard players set @s wt 1
world\functions\weather\storm.mcfunction:execute as @e[name=storm] if entity @s[scores={wt_done=10..10}] run scoreboard players set @s storm_inta 5291
world\functions\weather\storm.mcfunction:execute as @e[name=storm] if entity @s[scores={wt_done=10..10}] run scoreboard players set @s storm_intb 214748360
world\functions\weather\storm.mcfunction:execute if entity @e[name=dmain,scores={storm_clk=1000..}] run scoreboard players set @e[name=dmain] storm_clk 0
world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt_distancea 0
world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt_distanceb 0
world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt_distancec 30000000
world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] as @e[name=storm] run scoreboard players set @a wt 0
world\functions\weather\storm.mcfunction:execute as @e[name=dmain,scores={wt_effect_clock=2..}] run scoreboard players set @e[name=dmain] wt_effect_clock 0
world\functions\weather\storm.mcfunction:execute as @a if entity @s[scores={wt_tick=100..}] run scoreboard players set @s wt_tick 0
world\functions\weather\util\setrain.mcfunction:scoreboard players set @s weather 1world\functions\weather\util\setsun.mcfunction:scoreboard players set @s weather 0world\functions\weather\util\setthunder.mcfunction:scoreboard players set @s weather 2world\functions\weather\windeffect.mcfunction:scoreboard players set @a wn_derp 1017
world\functions\weather\windeffect.mcfunction:scoreboard players set @a wn_derpa 295
world\functions\weather\windeffect.mcfunction:scoreboard players set @a wn_derpb 15
world\functions\weather\windeffect.mcfunction:execute if entity @e[name=dmain,scores={windpulse=10..}] run scoreboard players set @e[name=dmain] windpulse 0
world\functions\weather\windeffect.mcfunction:execute as @a run scoreboard players set @a wind 0
world\functions\weather\windeffect.mcfunction:execute as @a run scoreboard players set @a windspeed 0
world\functions\worldload.mcfunction:execute if entity @e[name=dmain,scores={startworldclock=1..1}] if entity @e[name=load,scores={listindex=0..}] run scoreboard players set @e[name=dmain] listindex -1
world\functions\worldload.mcfunction:scoreboard players set @e[name=dmain] startworldclock 0
world\functions\worldload.mcfunction:execute as @e[name=load] if entity @s[scores={workerposax=-5..5}] if entity @s[scores={workerposaz=-5..5}] run scoreboard players set @e[name=dmain] startworldclock 1
listutils.private\functions\operations\contains\custom_match\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\count\custom_match\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\data_at\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\delete\delete_all\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\delete\delete_first\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\delete\delete_first\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\delete\delete_index\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\delete\delete_last\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\delete\delete_last\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\filter\iterate.mcfunction:scoreboard players remove $listutils.current_index listutils.in 1
listutils.private\functions\operations\fold_left\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\fold_right\iterate.mcfunction:scoreboard players remove $listutils.current_index listutils.in 1
listutils.private\functions\operations\index_of\index_of_all\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\index_of\index_of_first\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\index_of\index_of_last\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\insert\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\map\iterate.mcfunction:scoreboard players remove $listutils.current_index listutils.in 1
listutils.private\functions\operations\pop\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\replace\replace_all\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\replace\replace_first\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\replace\replace_first\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\replace\replace_index\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\replace\replace_last\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\replace\replace_last\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\reverse\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\slice\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\slice\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\unzip2\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\zip2\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
listutils.private\functions\operations\zip2\trim_list1.mcfunction:scoreboard players remove $listutils.operation.length1 listutils.var 1
listutils.private\functions\operations\zip2\trim_list2.mcfunction:scoreboard players remove $listutils.operation.length2 listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\contains\custom_match\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\count\custom_match\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\data_at\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_all\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_first\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_first\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_index\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_last\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\delete\delete_last\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\filter\iterate.mcfunction:scoreboard players remove $listutils.current_index listutils.in 1
mc-list-utils-master\data\listutils.private\functions\operations\fold_left\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\fold_right\iterate.mcfunction:scoreboard players remove $listutils.current_index listutils.in 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_all\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_first\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\index_of\index_of_last\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\insert\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\map\iterate.mcfunction:scoreboard players remove $listutils.current_index listutils.in 1
mc-list-utils-master\data\listutils.private\functions\operations\pop\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_all\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_first\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_first\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_index\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_last\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\replace\replace_last\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\reverse\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\slice\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\slice\iterate_end.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\unzip2\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\zip2\iterate.mcfunction:scoreboard players remove $listutils.iterator.length listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\zip2\trim_list1.mcfunction:scoreboard players remove $listutils.operation.length1 listutils.var 1
mc-list-utils-master\data\listutils.private\functions\operations\zip2\trim_list2.mcfunction:scoreboard players remove $listutils.operation.length2 listutils.var 1
minecraft_alive_strpd\data\world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=2..2}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players remove @s DT 25
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=..5}] run scoreboard players remove @s stamina 1
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=..3}] run scoreboard players remove @s stamina 1
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=..2}] run scoreboard players remove @s stamina 1
minecraft_alive_strpd\data\world\functions\effects\health.mcfunction:execute as @a[scores={health=..1}] run scoreboard players remove @s stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=25000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=35000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=45000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=55000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=65000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=75000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=85000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=95000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=105000..,streg1=1..1}] run scoreboard players remove @a stamina 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..}] run scoreboard players remove @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..500}] run scoreboard players remove @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..300}] run scoreboard players remove @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..100}] run scoreboard players remove @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..400}] run scoreboard players remove @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..200}] run scoreboard players remove @s thirst 1
minecraft_alive_strpd\data\world\functions\effects\thirst.mcfunction:execute as @a[scores={air=25..25}] run scoreboard players remove @s stamina 4
minecraft_alive_strpd\data\world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeNegate=1000..}] run scoreboard players remove @s slimeSize 1
minecraft_alive_strpd\data\world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeNegate=1000..}] run scoreboard players remove @s slimeSize 1
minecraft_alive_strpd\data\world\functions\extras\sawayig\death.mcfunction:execute as @e[scores={healthb=0..}] unless entity @s[tag=sawayig] run scoreboard players remove @s healthb 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={blocktc=7..}] run scoreboard players remove @e[name=dmain] blockta 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] moriatic 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] wmoriatic 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] systic 1
minecraft_alive_strpd\data\world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] extrastic 1
world\functions\effects\disease\diseaseb.mcfunction:execute as @a at @s as @e[distance=0..80,type=!zombie,scores={DB=2..2}] if entity @s[type=!drowned] if entity @s[type=!husk] if entity @s[type=!wither] if entity @s[type=!wither_skeleton] if entity @s[type=!piglin] if entity @s[type=!zombie_villager] run scoreboard players remove @s DT 25
world\functions\effects\health.mcfunction:execute as @a[scores={health=..5}] run scoreboard players remove @s stamina 1
world\functions\effects\health.mcfunction:execute as @a[scores={health=..3}] run scoreboard players remove @s stamina 1
world\functions\effects\health.mcfunction:execute as @a[scores={health=..2}] run scoreboard players remove @s stamina 1
world\functions\effects\health.mcfunction:execute as @a[scores={health=..1}] run scoreboard players remove @s stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=25000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=35000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=45000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=55000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=65000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=75000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=85000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=95000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\stamina.mcfunction:execute as @a[scores={insomnia=105000..,streg1=1..1}] run scoreboard players remove @a stamina 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..}] run scoreboard players remove @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..500}] run scoreboard players remove @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..300}] run scoreboard players remove @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..100}] run scoreboard players remove @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..400}] run scoreboard players remove @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={treg=240..,stamina=..200}] run scoreboard players remove @s thirst 1
world\functions\effects\thirst.mcfunction:execute as @a[scores={air=25..25}] run scoreboard players remove @s stamina 4
world\functions\extras\cubeentity\magma\grow.mcfunction:execute as @e[type=magma_cube,scores={slimeNegate=1000..}] run scoreboard players remove @s slimeSize 1
world\functions\extras\cubeentity\slime\grow.mcfunction:execute as @e[type=slime,scores={slimeNegate=1000..}] run scoreboard players remove @s slimeSize 1
world\functions\extras\sawayig\death.mcfunction:execute as @e[scores={healthb=0..}] unless entity @s[tag=sawayig] run scoreboard players remove @s healthb 1
world\functions\run.mcfunction:execute if entity @e[name=dmain,scores={blocktc=7..}] run scoreboard players remove @e[name=dmain] blockta 1
world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] moriatic 1
world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] wmoriatic 1
world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] systic 1
world\functions\run.mcfunction:scoreboard players remove @e[name=dmain] extrastic 1
