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r23 | profplump | 2009-06-06 19:57:56 +0000 (Sat, 06 Jun 2009) | 1 line
Changed paths:
   A /tags/1.0.6 (from /trunk:22)

Release 1.0.6
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r22 | profplump | 2009-06-06 19:57:24 +0000 (Sat, 06 Jun 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua
   M /trunk/TurnInEverything.toc

Enforce the temp-disable before rejecting non-complete quests.
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r19 | profplump | 2009-05-18 20:19:20 +0000 (Mon, 18 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua
   M /trunk/TurnInEverything.toc

Add support for the QUEST_GREETING event. Testing suggests that SelectActiveQuest(i) may not generate QUEST_PROGRESS events reliably, but there is little I can do about that. Plus such errors result in nothing more annoying than having to mannually click a completable quest title, so it should not bother anyone much if it does happen.
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r17 | profplump | 2009-05-10 10:38:24 +0000 (Sun, 10 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.toc

Support WoW 3.1 not 31.0
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r15 | profplump | 2009-05-10 09:26:34 +0000 (Sun, 10 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.toc

Version bump
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r14 | profplump | 2009-05-10 09:25:14 +0000 (Sun, 10 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua

I think I have finally licked this multiple quests with one or more being non-completable thing.
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r12 | profplump | 2009-05-10 01:54:24 +0000 (Sun, 10 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua

Less debug
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r11 | profplump | 2009-05-10 00:36:07 +0000 (Sun, 10 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua

Improve handling of multiple non-completable quests. Not done yet, but at least I understand the problem.
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r10 | profplump | 2009-05-09 23:31:02 +0000 (Sat, 09 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua
   M /trunk/TurnInEverything.toc

Avoid loops when there are incompletable quests
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r9 | profplump | 2009-05-07 20:18:23 +0000 (Thu, 07 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.lua

Take a stab at improving behavior at NPCs where there are multiple completable quests. I am not entirely sure this does what I want, but it is at least as good as the previous behavior.
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r8 | profplump | 2009-05-07 10:56:52 +0000 (Thu, 07 May 2009) | 1 line
Changed paths:
   M /trunk/TurnInEverything.toc

Apparently CurseForge adds lines, but does not check for their existance first
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r6 | profplump | 2009-05-07 10:23:00 +0000 (Thu, 07 May 2009) | 3 lines
Changed paths:
   M /trunk/TurnInEverything.lua
   M /trunk/TurnInEverything.toc

Add support for a temporary diable by holding shift while working in the quest pane.

Fix a logic error when skipping non-completable quests.
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r4 | profplump | 2009-05-06 19:47:02 +0000 (Wed, 06 May 2009) | 1 line
Changed paths:
   M /trunk/.pkgmeta

Add packaging file
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r3 | profplump | 2009-05-06 19:46:13 +0000 (Wed, 06 May 2009) | 1 line
Changed paths:
   A /trunk/.pkgmeta

Add packaging file
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r2 | profplump | 2009-05-06 19:41:33 +0000 (Wed, 06 May 2009) | 1 line
Changed paths:
   A /trunk/TurnInEverything.lua
   A /trunk/TurnInEverything.toc

Initial import
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r1 | root | 2009-05-06 19:35:15 +0000 (Wed, 06 May 2009) | 1 line
Changed paths:
   A /branches
   A /tags
   A /trunk

"turnineverything/mainline: Initial Import"
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