Name artifice
ShortName artifice
Model Null
//Colour of icon and model
Colour 255 255 255
Icon artifice
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2
DamageVsVehicles 0
//Size of explosion caused
Explosion 0.1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact true
Fuse 25
FlakParticles 10
FlakParticleType smoke
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0.5
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0

HitSound artifice
DetonateSound artifice

//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType fireworksSpark
