﻿//Naming
Name Wiesel 2 Ozelot
ShortName Wiesel2
//Visuals
Icon Wiesel2
Model WW3.Wiesel
Texture SkinWiesel2
//Third Person Camera Distance
CameraDistance 10.5
//Throttle
MaxThrottle 0.7
MaxNegativeThrottle 0.6
//Steering modifiers
TurnLeftSpeed 0.55
TurnRightSpeed 0.55
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 8 -18
WheelPosition 1 -32 8 18
WheelPosition 2 32 8 18
WheelPosition 3 32 8 -18
WheelSpringStrength 0.5
//Bouncy bouncy
Bounciness 0.3
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
//Inventory Slots
CargoSlots 6
MissileSlots 1

//Weapons
Primary MISSILE
Secondary GUN
ShootDelayPrimary 90
ShootDelaySecondary 2
AlternatePrimary False
AlternateSecondary False
ModePrimary SemiAuto
ModeSecondary FullAuto
ShootPointPrimary -50 44 5 core 
ShootPointSecondary 100 64 5 core

//Driver and passenger positions
Driver -22 37 -11
Passengers 1
Passenger 1 -14 34 6 core -60 60 -10 30 mg4 PassengerGun1
GunOrigin 0 0 0 0
GunOrigin 1 0 0 0
AddAmmo StingerAmmo
AddAmmo mg4Ammo

//Delays are in ticks or 1/20ths of seconds
ShootDelay 2
ShellDelay 80
//Sounds
StartSound TankIdle
StartSoundLength 20
EngineSound TankMove
EngineSoundLength 75
ShootSoundPrimary Tank2Shoot
ShootSoundSecondary -
//Health and Collision
SetupPart core 4500 -50 0 -21 105 40 45
SetupPart leftTrack 1000 -50 -5 -26 105 20 5
SetupPart rightTrack 1000 -50 -5 24 105 20 5
BulletDetection 6

//Recipe


//Size Multiplier; scales up the model
ModelScale 0.65

//Misc
Description Ammo: Stinger Rocket , MG4Ammo
