//Naming
Name MIM-23 HAWK
ShortName HAWK
//Visuals
Icon HAWK
Model WW3.Hawk
Texture SkinHAWK
//Third Person Camera Distance
CameraDistance 7.5
//Throttle
MaxThrottle 0.0
MaxNegativeThrottle 0.0
//Steering modifiers
TurnLeftSpeed 0.0
TurnRightSpeed 0.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -32 -18
WheelPosition 1 -32 -32 18
WheelPosition 2 32 -32 18
WheelPosition 3 32 -32 -18
WheelSpringStrength 0.5
//Bouncy bouncy
Bounciness 0.1
//Floating
FloatOnWater false
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank false
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 100
//Inventory Slots
CargoSlots 0
ShellSlots 0
MissileSlots 0
//Driver and passenger positions
Driver 0 19 0
Passengers 0

//Ammo
AllowAllAmmo false
AddAmmo HAWKRocket

//Weapons
Primary MISSILE
ShootDelayPrimary 25
ModePrimary SEMIAUTO
ShootPointPrimary -28 50 0 turret HAWKComponent
ShootDelay 999
ShellDelay 999

//Delays are in ticks or 1/20ths of seconds
ShootDelay 8
ShellDelay 8

//Health and collision
SetupPart core 2000 -35 5 -24 65 60 44
BulletDetection 8

//Sounds
StartSound -
StartSoundLength 20
EngineSound -
EngineSoundLength 75
ShootSoundPrimary Tank3Shoot
ShootSoundSecondary -
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 3 aaBarrel 
AddRecipeParts core 1 tankBody 1 vehicleSeat
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 green


//Size Multiplier; scales up the model
ModelScale 0.75

//Misc
Description Ammo: HAWK Rocket


