Name Wiesel Rocket
ShortName WieselRocket
Model Bullet
//Colour of icon and model
Colour 255 255 255
ItemID 23462
Icon TankShell
//How affected by gravity the bullet is
FallSpeed 0.3
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 80
DamageVsVehicles 3000
//Size of explosion caused
Explosion 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 100
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.0
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType smoke
LockOnToDriveables True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 90.0
RecipeOutput 2
Recipe I ingotIron G Explosivs
IGI
IGI
III
