public static final EntityType<EntityAnkylosaurus> ANKYLOSAURUS = setup(
			"ankylosaurus", 
			EntityType.Builder.<EntityAnkylosaurus>create(EntityAnkylosaurus::new, EntityClassification.CREATURE).size(0.6F, 1.7F));

RenderingRegistry.registerEntityRenderingHandler(ModEntities.ANKYLOSAURUS, new IRenderFactory<EntityAnkylosaurus>() {
			@Override
			public EntityRenderer<? super EntityAnkylosaurus> createRenderFor(EntityRendererManager manager) {
				return new RenderAnkylosaurus(manager);
			}
		});