BRTB Changelog

Update 1.2.0

Future Snapshot

Additions
	Blocks
		Added new obsidian variants: cracked bricks/tiles, cut and cracked cut bricks.
			Cut bricks can be made into stairs, slabs and walls.
		Added cobbled marlstone with stairs, slabs and walls.
		Added bricks, pillars, tiles and stairs, slabs and walls for iron, gold, vibranium and titanium which can be turned to scrap metal.
		Added gemstone bricks, tiles and pillars for diamond, emerald, ruby, sapphire and feldine.
			Diamond can be used as long-lasting fuel.
		Added grandiderium pillars.

	Items

Changes
	Blocks
		"Chiseled Obsidian" is retextured and renamed to "Carved Obsidian Bricks."
		Chiseled Obsidian is now made with Chiseled Obsidian Bricks.
		Marlstone now drops a cobble variant without silk touch.
		Iron scrap bales bow have same hardness as iron blocks.
		Corrundum ore blocks now have properties of diamond blocks.
		Renamed chiseled grandiderium to grandiderium tiles.
		All decorative variants, and other block variants of metal/gemstone bloks can now be used for beacons.

	Textures
		Obsidian bricks, polished, pavement, chiseled and tile now have new textures.
		Compressed obsidian now has a cleaner texture.
		Diorite bricks now have a smoother texture.
		Sapphires and rubies now have less noisy and JAPPA-style textures.
		Sapphire blocks now have a color to better suit their item.
		Brightened and smoothed some of the steel textures to match the doors and tools.
		Recolored he gold scrap bale and item to better match gold color palettes.
		Some smooth variants of stone now have better textures.
		Changed the vibranium block texture.
		Changed grandiderium variant textures.
		Brightened the grandiderium ingot. Some grandiderium textures now are more like copper blocks.
		Brightened feldine ore.
		Made zirconium item textures more vibrant.

	World
		Cobbled marlstone now generates within marlstone.

	General
		Cleared the forge:stone tag and and added raw, cobble and mossy cobble variants of all vanilla/mod overworld stone types.
			Did the same with the minecraft:stone_crafting_materials tag.
		Added all of the new gold-based blocks to the "minecraft:guarded_by_piglins" tag.

Fixes
		Obsidian Bricks texture filename was missing an underscore.	
		Vanilla chests could not be crafted.


Snapshot 1219-2020

Additions
	Blocks
		Added zirconium pillars.
		Added copper pillars and bricks.

	Items
		Added Copper Nuggets

Changes
	Blocks
		Raw basalt blocks now can be rotated like pillars.
		Copper blocks now use vanilla 1.17 copper sounds.

	Textures
		Polished, smooth and tile variants of diorite now have nicer, smoother textures. (Note they are based from calcite and recolored to diorite's colors.}
		Basalt carved bricks now have a new texture.
		Smooth granite and andesite have less smooth textures.

Fixes
		Basalt used same texture on sides and top.

Snapshot 1213-2020

Additions
	Blocks
		Added rough quartz walls.
		Added rough onyx walls
		Added polished quartz, and stairs/slabs.
		Added polished onyx, and stairs/slabs
		Added hemak blocks, a rare new amber-like crystal block found inside giant conifers
			Hemak blocks are very slippery and have moderately low blast resistance of 4.5.
			Hemak blocks can be polished, which makes them stronger and less slippery.
			Polished hemak blocks can be made into framed variants, doors and trapdoors.
			Polished and raw variants can be made into stairs, slabs and panes.
			Framed variant can also be made into panes.
			Polished slabs stack.
			Raw variants made from hemak shards.
		Added vibrothium blocks, with bricks, pillars, chiseled, stairs, slabs and walls.
		Added vibrothium doors, trapdoors, ladders and bars.
		Added vibrothium scrap bales.		
		Added bonded mackerel skin as a decorative storage block.
		Added mackerel teeth blocks with several decorative variants.
			Mackerel teeth can also be made into brick, smooth, chiseled and tile variants.	
			Mackerel teeth, bricks, smooth and tiles can be made into stairs, slabs and walls.
		Added cut bricks for grandiderite, pyroxenite, aquastone and marlstone, along with stairs, slabs and walls.
		Added mossy marlstone in these variants: Raw, Brick, Cut Brick, Polished & Tiles.
			Also has stairs, slabs and walls.
			Can be made with damp/verdigerous reeds and coniferous vines.

	Plants
		Added 4 kinds of reeds: verdigerous, virulent, thorny and damp reeds.
			Found in alexandroth jungle biomes.
			Verdigerous reeds are a decent food source.
			Virulent reeds are very toxic and can be used as fuel.
			Thorny reeds deal damage but can be shaved and used as good food.
			Damp reeds can be used to make decorative mossy marlstone blocks.

	Items
		Added mackerel teeth and skins which have some uses.
		Added mackerel skin armor, which has good protection but low durability.
		Added vibrothium ingots, scraps, rods and nuggets.

	Mobs
		Added the mackerel, a shark-like mob found in aquabrine oceans.
			A large, hostile mob.
			Can deal up to 14 damage (7 Hearts) in one attack.
			Swims fairly fast.
			Drops some of its skin and teeth.
			The teeth can be made into decorative blocks and tools.
			The skin can be used to make basic armor or decorative blocks.

Changes
	Blocks
		Quartz blocks, stairs and slabs now use a rough quartz texture.
		Aventurine blocks now have their texture changed.
		Polished aventurine now made with smooth variant.
		Onyx blocks also now have rough texture, old texture now called "onyx_polished."
		All sandstone brick types, tiles, pillars and polished variants now have parameters of smooth variants.
		Blue sandstone now has blast resistance and hardness parameters of overworld sandstone.
		Soul Stone breaking time reduced to half, cobbled reduced to 2 thirds.
		Copper blocks now have new sounds.
		Reduced aquastone harvest level to stone pickaxe

	Gear
		Reduced damage of emerald tools to diamond - 0.5.
		Reduced damage of ruby/sapphire tools to diamond + 0.5.
		Reduced damage of enderium tools to diamond + 1.5.
		Dioptase tools now deal 2 more damage than diamond tools.
		Tanzanite tools now deal 4 more damage than diamond tools.
		Alexandrite tools now deal 6 more damage than diamond tools.
		Attack speeds of all tools except steel, titanium and copper are now the same as vanilla.
		Removed potion effects from dioptase, tanzanite, drothium and alexandrite armor.
		All legendary swords no longer inflict fire and levitation to mobs. Only enderium swords inflict levitation.
		Emerald, Sapphire, Ruby and Enderium armor now gives potion effects on different pieces rather than just having one piece equipped.
		Emerald armor now gives hero of the village instead of removing bad omen on some pieces.	
		Ruby tools and weapons now ignite mobs for 5 seconds instead of 15 seconds.
		Copper tools now deal 0.5 more damage than wood and have +0.4 attack speed.
		Titanium tools now have +0.2 attack speed.
		Steel tools now have -0.1 attack speed.
		Drothwood tools now deal the same damage as vanilla wood tools.
		Brinemud tools now deal 0.5 more damage than vanilla stone tools.
		Feldine tools now deal the same damage as diamond tools.
		Vibranium tools now deal 2 more damage than diamond tools.
		Sky gem vibranium tools now inflict 5 seconds of levitation.
		Fire gem vibranium tools now inflict fire for 5 seconds.
		Steel tools now deal 0.5 less damage than diamond tools.
		Dioptase armor now has a total of 26 points, tanzanite has a total of 32 and alexandrite 40.
		Tanzanite gems now have a JAPPA-style texture, but still look similar to the old texture.
		Enderium blocks now have jappa-style texture.

	World
		The prismarine biome in the Ultramarinelands dimension now generates ocean monuments, shipwrecks and ruins.
		White Deserts (All variants) now generate desert pyramids, desert villages, and vanilla desert structures.
		Aqualands water has been renamed to Brinewater but old fluid still exists to prevent corruption.
		Mossy Marlstone now sometimes generates in Alexandrothian caves.

	Textures
		Raw quartz, onyx and aventurine blocks, stairs, slabs and walls now have rough textures.
		Aventurine tiles now look like other quartz tiles.
		All cut brick variants for overworld stone types and sandstone now have consistent textures instead of unique textures.
		Improved the textures for blue sandstone and variants.
		All trunk blocks' side texures now have borders.
		Limestone, basalt, jasper and marble now have textures that better go with JAPPA textures rather than programmer art textures. 
 		Smooth prismarine textures are now smoothed and polished prismarine and tiles now have new textures.
		Polished and brick variants of dark prismarine now have smoother textures and cearer borders..
		Smoothed the texture of sapphire helmet.
		Most zirconium items/blocks now have posteriezed JAPPA-style textures, but still look very similar to the old textures.
		Copper blocks' textures are now recolored to use vanilla copper texture colors, but the old texture style is still there. 
		Regular pyroxenite bricks now use the smooth pyroxenite brick texture.
		All brinemud blocks now have improved jappa-style textures.
		Changed aquastone texures to jappa-style textures.
		Polished and tile variants of stone now have new textures and dimmer borders.
		Recolored amethyst textures to look like new vanilla amethyst textures.
		Some carved stone brick blocks now have new, unique and improved textures.

	UI
		The creative tab "BRTB Automation and Doors" has been renamed to "BRTB Utility."
		The duplicate armor textures used to fix a bug from the previous snapshot have been removed.
		Rearranged the decorations creative tab.
		All potion effects granted by armor are now visible in GUI.


Removed Features
		Removed grandiderium knives and log stripping recipes as log stripping now works with an axe.
		Removed smooth pyroxenite bricks.

Fixes		
		Cobbled variants of sandstone could be broken too quickly.
		Pyroxenite (All variants) took too long to break.
		Enderium armor did not enable KeepInventory gamerule  in some cases.
		Pillager Outposts, Dungeons, Mineshafts and Strongholds could generate in alexandroth biomes.
		Drothian Fortresses generated the old structure.
		Some armor types did not have equip sounds.
		Boots for some armor types was missing.
		Some slabs and stairs were mixed up in the creative tabs.
		Grandiderium walls were in wrong creative tab.
		Various items in wrong creative tabs.
		Emerald sword did not deal extra damage to raider mobs.
		Item break sound played twice when tools give scrap metal or gemstone shards back when broken.
		Ruby tools dealt extra damage to nether mobs when they shouldn't.
		Chiseled amethyst bricks had error in texture filename.


Snapshot 10-21-2020

Additions
	Blocks
		Re-added cut brick, pavement and cobble variants to limestone, basalt, slate and marble. Added the same variants to chlorite and jasper for stone block consistency. Also added stairs, slabs and walls for these blocks.
		Added mossy variants to the cobble, brick, cut/small brick, and tile variants of these stones, made with the corresponding block and vines. Also added stairs, slabs and walls for these blocks and stone cutting recipes for these stones.
		Added pavement and cut brick variants for regular stone, frozen and scorched stone, for consistency, along with stairs, slabs and walls. Made like other stone types.
		Added tiles for marlstone, and stairs, slabs and walls. 
		Added mossy bricks and tiles for marlstone, along with stairs, slabs and walls.
		Added carved brinemud brick edges for tunnels or a future structure/dungeon.
		Added new brick variants: Tiles, parquets, pillars, cracked bricks and tiles, and chiseled bricks. Tiles made with 2*2 of bricks and parquets made with diamond shape of bricks. Added stairs, slabs and walls.
		Added blue nether bricks. 
		Added more nether bricks for all 3 colors (red, blue and regular.) Chiseled, cracked, fences, cracked tile, tile, stairs, slabs and walls and pillars. Chiseled nether bricks use 1.16 texture, blue ones have an enderman face and red ones have a pig snout.
		Added new copper variants: plates (with block texture and made with 8 ingots, yields 8), 3 chiseled patterns. Chiseled patterns made with different patterns of slabs. Can be turned to scrap metal.
		Added new grandiderium variants: plates, bricks, 1 chiseled variant and scrap bale. Bricks and plates have stairs, slabs and walls. Can be turned to scrap metal.

	Items
		Added grandiderium scrap metal which is obtained from decorative variants, (trap)doors, bars or tools.

Changes
	Blocks
		Grandiderite now has darker textures and rounded corners on the tiles and polished variant.
		Marlstone now has improved textures.
		Aventurine, sodalite and drothium ores now have new marlstone texture.
		Alexandrite ore now uses pyroxenite texture for base.
		Redid harvest levels of marlstone, pyroxenite, linarite, serpentine and aquastone so the tool levels intended for each one now work.
		Renamed “Adventurine” to “Aventurine” after recognizing a typo in the name, but the id/registry name was left unchanged to prevent world corruption.
		Marlstone now takes half as long to break/mine.
		Marlstone Gravel and Viridescent/Azuri Nylium now have blast resistance of 4 ins

	Items
		“Adventurine Crystals” have been renamed to “Aventurine Crystals” similarly to typo above.
		Redid harvest levels of drothwood, brinemud, vibranium, and feldine tools to prevent them from breaking certain blocks and to break other blocks.
		All armors that have special powers or potion effects now specify them in their special information.
		Alexandrite tools now do 3 more damage than vibranium and mine 25% faster to make room for a new tier called “Vibrothium,” which will be made into alexandrite after defeating a new boss.

	World
		Drothian fortresses now spawn more rarely and now have a staircase at the back.
		Alexandrite ore now generates as rarely as ancient debris in the pyroxenite layer.
		Reset the rarity of vibranium and drothium ores.
		Brinemud no longer generates in the blue deserts, and the deepest height has been raised from Y=52 to Y=56

Bug Fixes
		Alexandrite ore dropped 2 gems instead of 1. 
		Alexandrite ore dropped marlstone instead of pyroxenite.
		Feldine ore did not spawn naturally.
		Alexandrite helmets gave haste 1 instead of 3.


Snapshot 0921-2020
 
Additions
	Blocks
		Scrap metal bales for all scrap metal types except zirconium
			Compressed block variants for scrap metal
			Melting them gives 1 block of the corresponding metal and 10 times more XP.
			Made with 9 scrap metal items.
			Also can be used for detail in junkyards.
		Chiseled zirconium  variants, crafted with zirconium slabs in different ways and can be switched in the crafting table.
		Wood plank variations for viridescent, azuri and mauve wood types.
			No crafting recipes yet.
			Clapboards, panels, carved/vertical planks and parquets.
			Clapboards simply continuous planks for wood siding houses.
			Panels simply tile equivalent for floors and walls
			Carved for decoration with unique patterns for each wood type.
			Parquets are decorative blocks for floors.
			Stairs and slabs for panels and parquets
			Walls for clapboard and panels, behave like glass panes.
		Marlstone pillars for more decoration.
		Mauve log variants, trunks, ladders  and bookshelves
		Barrels for each wood type, function like vanilla barrels, which will become spruce barrels in the future.
 
	Enchantments
		Detonator - Increases explosion size and power for dynamite guns, 3 levels.
		Carpet Bomber - Incompatible with detonator to prevent overpowering. Similar to multishot, and creates 4 smaller explosions around the main one.
		Curse of Detonation - Has a 10%*level chance for the dynamite stick to detonate where the shooter is when the gun is fired.
	Items
		Drothium bows, more powerful bows with good durability
		Alexandrite dynamite guns - legendary high durability, low power dynamite guns
		Alexandrothian and pieces to put together and use on the center polished pyroxenite in the fortress ground floor.

	 Mobs
		Drothian Fortress General - A boss for the fortress
			Has 500 health
			Has 3 phases of the fight 
			Phase 1 - Easiest, chases and does melee only attacking.
			Phase 2 - Harder, summons 4 fortress guards every 15 seconds which  look like clones of the boss.
			Phase 3 - Hardest, stops summing fortress guards, regenerates health, but can't return to 2nd phase. Also has a thorn-like attack which is unavoidable with any armor.

	Structures
		Drothian Fortress -  A rare, massive, castle-like structure where the boss is spawned and defeated. Has 4 spawners to spawn guards in the corners. After the boss is defeated and the ground floor and basement are cleared, a drothium and vibranium farm is possible through the scrap metal mechanic.
		Brine Ruins - Ocean ruins which are found in the brines, made of brinemud, marlstone, aquastone or pyroxenite. 
 
	World
		Patches of brinemud now generate from sea level down to Y-52 underneath marlstone gravel to make it easier to get the 2nd tier of tools.
 

Snapshot 0909-2020
  
Additions
	Blocks
		Added Drothium Framed Glass 
			Drothium Framed glass comes in 7 frame colors: Regular, Green, Cyan, Blue, Indigo, Violet and Magenta.
			Made with 4 drothium ingots and 4 glass. Green made with aventurine, cyan with brinemud brick, blue with sodalite, indigo with blue sandstone (all variants), purple with vibranium ingot and magenta with feldine gems.
			Has panes, stairs and slabs.
		Added carved brinemud brick wall.
		Added smooth brinemud, slabs stack.
		Added carved brinemud which uses pillar top texture.
		Added stone tiles, mossy and cracked variants for regular, frozen and scorched stone.
		Added  End Stone Pillars.
		Added missing tile walls for granite, diorite, andesite, limestone, basalt, slate, marble, jasper, and chlorite.
 
	Other
		Loot table for upcoming fortress trunk.
 

Snapshot 0902-2020

Additions
	Blocks
		Added mossy variants for linarite and serpentine tiles/bricks, recipes will be in a future snapshot.
			These blocks are for upcoming fortresses.
		Cracked variants of aquastone tiles and polished variants which break if you do not sneak on them and will have recipes in the future.
 
	Sounds
		Added multiple sounds for most mobs and a new music track for the new dimension.
 
Changes
	Sound System
		Drothids now have multiple sounds which will change in a future snapshot.
		Soul stone now has its own step and block sounds.
		Warthogs now use all hoglin sounds.
		Redid the whole sound system.
 
	Creative tabs
		Reordered and sorted the blocks creative tab.
		Moved walls and bars/panes to the decorations tab.
		Reordered the decorations tab.
 
Bug Fixes
		Stairs did not have working blast resistance
		Id of all spawn eggs was mob id for some reason
		Fixed other bugs to improve the mod.


Snapshot 0829-2020

Additions
		Added Aleots, a deer like mob that is fast, spawns in Viridescent/Azuri forest variants and a food source in the dimension
		Added aleinosin, a meat, which can be cooked
		Added aleot hides,  a new item used to be bonded or made into a basic armor
		Added bonded aleot hides, a compressed block
 
Changes
		Trunks now have same storage as a double chest in a single block
		Granite, andesite and diorite variants have improved textures

Bug Fixes
		Sandstone, (red and white) variants took too long to break
		Granite variants took too long to break
		Diorite variants took too long to break
		Andesite  variants took too long to break
		Purpur variants took too long to break, some could not be destroyed by explosions
		All stairs' blast resistance did not work correctly
		Spawn eggs for all mobs did not have proper id
		Fixed various smaller bugs


Snapshot 0817-2020

Additions
		Added compressed crates and stick stacks for viridescent and azuri conifers  for storage or building.
		Added drothian fortress guard to guard the fortress later on in the update.
		Added Vibranium Torches.
		Added feldine tools, sword and armor.
		Added lignite, a magenta coal in the mod for fuel or a new mechanic.
		Added swift, robust, sky and fire gems to buff vibranium tools and drothium armor.
		Added a new gui block for upgrading the tools.

Changes
		Trunks now rotate from player direction.
		Vines now break if the block above them is air.
 

Snapshot 0810-2020

Changes  
		Pyroxenite now generates up to Y=24 in alexandroth.
		Pyroxenite now has a new registered id known as "pyroxenite_droth" to separate it from the one in the ultramarine lands during world generation.
		Basalt now replaces all stone blocks up to Y=24 in the overworld.
 
Bug Fixes
		Vibranium and Drothium ingots did not have “Ingot” in their in-game name.
		Limestone could not be crafted with bone meal and stone in single units.
		Vibranium and Drothium ores dropped nothing/the wrong item.
		Vibranium and Drothium ores did not work with Auto Smelt enchantment
 

Snapshot 0731-2020

Additions
		Added carved bricks for almost all stone types excluding decorative stones. Crafted with 4 chiseled or cut brick variants.
		Added cobble and mossy cobble bricks.
		Added frozen and scorched stone and variants
		Added blue sandstone
		Added alexandroth dimension.
		Added viridescent, azuri and mauve wood fence gates.
		Added Drothid, a small flying mob, but buggy. 

Changes
		Ores now drop base stone material if they don't drop themselves
		Coal and Lapis now have higher drop rates especially with Fortune 3.
		Prismarine pillars, and smooth prismarine now has a new animated texture. Improved prismarine bricks , chiseled and chiseled brick and cut brick textures.
		Improved smooth stone textures for stone, marble, chlorite, basalt, slate and limestone.
		Stones can now be converted to gravel and to cobbles.
		Changed title screen background to alexandroth.
 
Bug Fixes
		Double slabs for polished stones not rendering  properly,
		Fixed X-ray machine bug with several doors.
		Fixed various block names
		Fixed  several other bugs.
		Improved performance in the nether for long periods of time  with infernal creepers not despawning before.
 

Snapshot 0728-2020

Additions/Bug Fixes
		Added 2 new music tracks - Why the file grew 10 MB. One currently plays as the portal ambient sound for a new dimension.
		Added 5 major categories of biomes for Alexandroth, the new dimension.
		Added 25 sub-biomes from the major categories. 
		Added Alexandroth Dimension
		Added Blue Sandstone and Brinemud
		Added Drothids - A new flying mob.
		Fixed several bugs.
 
 
Snapshot 0722-2020

Additions/Changes
		Added viridescent/azuri bookshelves and ladders to make it more like quark
		Resource pack no longer required.
		Altered title screen to look like this mod, and more menu looks like it, but buggy and under development.
		Slab textures, iron bars and prismarine bricks no longer rely on external resource packs.
		Re-Added infernal creepers.
		Infernal Creepers no longer spawn creepers when they explode.
		Added alexandrite tools.
		Added dozens of new tags to make variants of stones be grouped together and work in recipes from other Mods.

Bug Fixes
		Diamond ghast did not render texture properly.
		Malachite brick wall missing stone cutting recipe.
		Fixed several other bugs and improved various features.
 
 
Snapshot 0719-2020

NOTE: Rewrote all of the code completely from scratch because the old computer broke.

		Added wall variants of smooth stones (granite, diorite, andesite, sandstone and soul stone, obsidian, quartz, decorative stones and more!)
		Added chlorite.
		Softened textures of various stones.
		Added chiseled, cracked and cut bricks and tile variants for quartz.
		Added several new stone types for the upcoming dimension: Serpentine, Linarite, Aquastone, Pyroxenite and more!
		Added chlorite which generates between Y-64 and Y-80
		Re-added crafting recipes for limestone, slate, marble and basalt.
		Added more grandidierite variants and retextured.
 
 
Snapshot 0601-2020

Additions
		Added aventurine and sodalite decorative stones and variants.
		Added viridescent and azuri wood blocks for new dimension biomes.
		Fixed various bugs not fixed in 1.1.2
		Added viridescent and azuri fruits and aqua lights.
		Added steel spears.
		Added new smithing table for upgrading netherite, dioptase, tanzanite and alexandrite tools.
 
 
 
 
 
 
 
 

