//This file holds the old scripts incase we need to use them again. Keep it as a txt file until needing to use the scripts.

// Thaumcraft Scripts

var air = <aspect:aer>;
var earth = <aspect:terra>;
var fire = <aspect:ignis>;
var water = <aspect:aqua>;
var order = <aspect:ordo>;
var chaos = <aspect:perditio>;
var empty = <aspect:vacuos>;
var light = <aspect:lux>;
var motion = <aspect:motus>;
var ice = <aspect:gelum>;
var crystal = <aspect:vitreus>;
var metal = <aspect:metallum>;
var life = <aspect:victus>;
var death = <aspect:mortuus>;
var energy = <aspect:potentia>;
var exchange = <aspect:permutatio>;
var magic = <aspect:praecantatio>;
var aura = <aspect:auram>;
var potion = <aspect:alkimia>;
var taint = <aspect:vitium>;
var darkness = <aspect:tenebrae>;
var alien = <aspect:alienis>;
var feather = <aspect:volatus>;
var plant = <aspect:herba>;
var tool = <aspect:instrumentum>;
var craft = <aspect:fabrico>;
var gear = <aspect:machina>;
var trap = <aspect:vinculum>;
var spirit = <aspect:spiritus>;
var brain = <aspect:cognitio>;
var senses = <aspect:sensus>;
var sword = <aspect:aversio>;
var armor = <aspect:praemunio>;
var greed = <aspect:desiderium>;
var undead = <aspect:exanimis>;
var beast = <aspect:bestia>;
var human = <aspect:humanus>;
var myth = <aspect:mythus>;
var dragon = <aspect:draco>;
//var space = <aspect:spatio>;
//var time = <aspect:tempus>;
//var dye = <aspect:tinctura>;

/**
<iceandfire:manuscript>.setAspects(myth*5, plant*3, brain*2, water*2, air*1);
<iceandfire:dragonegg_red>.setAspects(greed*20, beast*6, dragon*5, fire*5);
<iceandfire:dragonegg_green>.setAspects(greed*20, beast*6, dragon*5, fire*5);
<iceandfire:dragonegg_bronze>.setAspects(greed*20, beast*6, dragon*5, fire*5);
<iceandfire:dragonegg_gray>.setAspects(greed*20, beast*6, dragon*5, fire*5);
<iceandfire:dragonegg_blue>.setAspects(greed*20, beast*6, dragon*5, ice*5);
<iceandfire:dragonegg_white>.setAspects(greed*20, beast*6, dragon*5, ice*5);
<iceandfire:dragonegg_sapphire>.setAspects(greed*20, beast*6, dragon*5, ice*5);
<iceandfire:dragonegg_silver>.setAspects(greed*20, beast*6, dragon*5, ice*5);
<iceandfire:dragonscales_red>.setAspects(greed*20, armor*7, beast*6, dragon*5, fire*5);
<iceandfire:dragonscales_green>.setAspects(greed*20, armor*7, beast*6, dragon*5, fire*5);
<iceandfire:dragonscales_bronze>.setAspects(greed*20, armor*7, beast*6, dragon*5, fire*5);
<iceandfire:dragonscales_gray>.setAspects(greed*20, armor*7, beast*6, dragon*5, fire*5);
<iceandfire:dragonscales_blue>.setAspects(greed*20, armor*7, beast*6, dragon*5, ice*5);
<iceandfire:dragonscales_white>.setAspects(greed*20, armor*7, beast*6, dragon*5, ice*5);
<iceandfire:dragonscales_sapphire>.setAspects(greed*20, armor*7, beast*6, dragon*5, ice*5);
<iceandfire:dragonscales_silver>.setAspects(greed*20, armor*7, beast*6, dragon*5, ice*5);
<iceandfire:dragonbone>.setAspects(death*5, dragon*5, magic*2);
<iceandfire:witherbone>.setAspects(death*6, darkness*5, chaos*5, undead*5, magic*2);
<iceandfire:fishing_spear>.setAspects(water*7, tool*5, plant*2, beast*2);
<iceandfire:wither_shard>.setAspects(chaos*7, death*2, darkness*1);
<iceandfire:fire_dragon_flesh>.setAspects(dragon*15, death*10, beast*10, fire*10, life*3);
<iceandfire:ice_dragon_flesh>.setAspects(dragon*15, death*10, beast*10, fire*10, life*3);
<iceandfire:fire_dragon_heart>.setAspects(spirit*30, dragon*15, life*10, beast*10, fire*10);
<iceandfire:ice_dragon_heart>.setAspects(spirit*30, dragon*15, life*10, beast*10, ice*10);
<iceandfire:fire_dragon_blood>.setAspects(potion*30, dragon*15, life*10, beast*10, fire*10);
<iceandfire:ice_dragon_blood>.setAspects(potion*30, dragon*15, life*10, beast*10, ice*10);
<iceandfire:iron_hippogryph_armor>.setAspects(greed*20, armor*20, crystal*10, myth*10, feather*6);
<iceandfire:gold_hippogryph_armor>.setAspects(greed*20, armor*20, crystal*10, myth*10, feather*6);
<iceandfire:diamond_hippogryph_armor>.setAspects(greed*20, armor*20, crystal*10, myth*10, feather*6);
<iceandfire:gorgon_head>.setAspects(myth*60, death*50, human*20, greed*15, exchange*15, earth*15, chaos*15);
<iceandfire:pixie_dust>.setAspects(magic*30, human*20, life*15, myth*12, greed*5);
<iceandfire:shiny_scales>.setAspects(greed*20, myth*15, water*10, beast*5);
<iceandfire:deathworm_chitin:*>.setAspects(beast*5, myth*5, armor*5);
<iceandfire:iceandfire.deathworm_egg>.setAspects(myth*12, beast*10, life*7, greed*7, armor*7);
<iceandfire:iceandfire.deathworm_egg:1>.setAspects(myth*30, greed*20, armor*20, beast*10, life*10);
<iceandfire:rotten_egg>.setAspects(beast*10, life*5, death*5, undead*5, chaos*5, myth*2);
<iceandfire:stymphalian_bird_feather>.setAspects(myth*15, metal*7, beast*5, greed*5, feather*3);
<iceandfire:troll_tusk>.setAspects(beast*15, myth*10, death*5, magic*5, chaos*5, sword*2);
<iceandfire:troll_weapon.axe>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_weapon.column>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_weapon.column_forest>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_weapon.column_frost>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_weapon.hammer>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_weapon.trunk>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_weapon.trunk_frost>.setAspects(armor*15, beast*10, myth*10, sword*8, death*5, magic*5, chaos*5);
<iceandfire:troll_leather_forest>.setAspects(beast*10, myth*10, armor*5, magic*5, chaos*5, greed*2, plant*7);
<iceandfire:troll_leather_frost>.setAspects(beast*10, myth*10, armor*5, magic*5, chaos*5, greed*2, ice*7);
<iceandfire:troll_leather_mountain>.setAspects(beast*10, myth*10, armor*5, magic*5, chaos*5, greed*2, earth*7);
<iceandfire:lectern>.setAspects(brain*12, myth*10, senses*10, plant*8);
<iceandfire:fire_lily>.setAspects(plant*7, dragon*2, fire*5);
<iceandfire:frost_lily>.setAspects(plant*7, dragon*2, ice*5);
<iceandfire:podium:*>.setAspects(greed*20, plant*7, senses*4, myth*3);
<iceandfire:sapphire_ore>.setAspects(crystal*15, greed*10, earth*5);
<iceandfire:chared_dirt>.setAspects(earth*5, fire*2);
<iceandfire:chared_grass>.setAspects(earth*5, plant*2, fire*2);
<iceandfire:chared_stone>.setAspects(earth*5, fire*2);
<iceandfire:chared_cobblestone>.setAspects(earth*5, fire*2, chaos*1);
<iceandfire:chared_gravel>.setAspects(earth*5, fire*2, chaos*2);
<iceandfire:chared_grass_path>.setAspects(earth*5, order*2, plant*2, fire*2);
<iceandfire:ash>.setAspects(chaos*5, fire*2);
<iceandfire:frozen_dirt>.setAspects(earth*5, ice*2);
<iceandfire:frozen_grass>.setAspects(earth*5, ice*2, plant*2);
<iceandfire:frozen_stone>.setAspects(earth*5, ice*2);
<iceandfire:frozen_cobblestone>.setAspects(earth*5, ice*2, chaos*1);
<iceandfire:frozen_gravel>.setAspects(earth*5, ice*2, chaos*2);
<iceandfire:frozen_grass_path>.setAspects(earth*5, ice*2, order*2, plant*2);
<iceandfire:dragon_ice>.setAspects(ice*5, chaos*2);
<iceandfire:dragon_ice_spikes>.setAspects(chaos*5, death*2, trap*2, ice*2);
<iceandfire:nest>.setAspects(earth*5, life*2, dragon*2);
<iceandfire:pixie_house:*>.setAspects(earth*3, plant*3, magic*3, myth*2, craft*1);
<iceandfire:jar_pixie:*>.setAspects(myth*20, magic*10, air*5, crystal*3);
<iceandfire:bestiary>.setAspects(beast*6, myth*5, brain*4, dragon*2, magic*2, water*2, air*1);
<iceandfire:dragon_skull>.setAspects(dragon*20, death*15, magic*2, fire*5);
<iceandfire:dragon_skull:1>.setAspects(dragon*20, death*15, magic*2, ice*5);
<iceandfire:dragonarmor_iron:*>.setAspects(armor*20, dragon*10, greed*10, metal*25);
<iceandfire:dragonarmor_gold:*>.setAspects(armor*30, dragon*10, greed*20, metal*15);
<iceandfire:dragonarmor_diamond:*>.setAspects(armor*40, dragon*10, greed*30, crystal*30);
<iceandfire:hippogryph_egg:*>.setAspects(greed*20, myth*10, feather*8, beast*6, life*6, air*5);
<iceandfire:egginice>.setAspects(ice*20, greed*20, beast*6, dragon*5);
<iceandfire:stone_statue>.setAspects(beast*20, myth*10, death*10, magic*5, earth*5, chaos*5, sword*2);

// Thanks Ender IO and Natura...
<minecraft:rotten_flesh>.setAspects(human*5, life*5, chaos*5);
<minecraft:log>.setAspects(plant*20);
<minecraft:planks:*>.setAspects(plant*3);
<minecraft:stick>.setAspects(plant*1);
<minecraft:web>.setAspects(trap*5, beast*1);
<minecraft:book>.setAspects(beast*3, armor*3);
**/