DisplayName = 88mm Shell [AP]
Type = MachineGun1
ModelBullet = 88mm
Power = 80
Acceleration = 150
AccelerationInWater = 90.0
Explosion = 1
ExplosionBlock = 0
ExplosionInWater = 1
Flaming = false
Sight = None
Delay = 88
ReloadTime = 88
SoundPitch = 0.6
SoundVolume = 10
Sound = ww2tankshot_snd
Gravity = -0.05
DamageFactor = helicopter, 2.0
DamageFactor = plane,      2.0
DamageFactor = vehicle,    2.0
DamageFactor = tank,       2.0
Recoil = 2.5
Group = MainGun



SetCartridge = 800mmcartridge, 0.8,  90, 15, 0.11, -0.05, 0.5

; AddMuzzleFlash = distance, size, life time,   A,  R,  G,  B
AddMuzzleFlash   =     4.2, 0.50,        10, 220,254,159, 74
AddMuzzleFlash   =     4.0, 0.75,        6, 220,254,219,104
AddMuzzleFlash   =     3.5, 0.50,        4, 220,254,219,184
AddMuzzleFlash   =     3.3, 0.90,         8, 220,254, 51, 73

; AddMuzzleFlashSmoke = Distance from source, number of displays, size, range, display time,   A,  R,  G,  B
AddMuzzleFlashSmoke   =                 3.6,                 30, 3.0,   4.0,           83, 250, 40, 40, 40
AddMuzzleFlashSmoke   =                 3.7,                 20, 2.0,   7.0,     	 105, 250, 5, 5, 5
AddMuzzleFlashSmoke   =                 3.7,                 40, 4.0,  2.0,           75, 250, 20, 20, 20


DisplayMortarDistance = true

RecoilBufCount = 60, 10

MaxAmmo = 1
SuppliedNum = 1
Item =   1, iron_ingot
Item =  2, gunpowder
Item =   1, redstone
