DisplayName = 88mm Shell [HE]
Type = MachineGun1
ModelBullet = 88mm
Power = 90
Acceleration = 450
AccelerationInWater = 9.0
Explosion = 4
ExplosionBlock = 3
ExplosionInWater = 1
Flaming = false
Sight = None
Delay = 90
ReloadTime = 90
SoundPitch = 1.0
SoundVolume = 10
Sound = ww2tankshot_snd
Gravity = -0.05
DamageFactor = helicopter, 1.5
DamageFactor = plane,      1.5
DamageFactor = vehicle,    1.0
DamageFactor = tank,       1.0
Recoil = 0.80
Group = MainGun

SetCartridge = 800mmcartridge, 0.8,  90, 15, 0.11, -0.05, 0.5


TrajectoryParticle = smoke
TrajectoryParticleStartTick = 0

DisplayMortarDistance = true

; AddMuzzleFlash = distance, size, life time,   A,  R,  G,  B
AddMuzzleFlash   =     5.0, 0.50,        37, 220,254,159, 74
AddMuzzleFlash   =     4.8, 0.75,        30, 220,254,219,104
AddMuzzleFlash   =     4.7, 1.50,        28, 220,254,219,184
AddMuzzleFlash   =     4.5, 0.90,         18, 220,254, 51, 73

; AddMuzzleFlashSmoke = Distance from source, number of displays, size, range, display time, A, R, G, B
AddMuzzleFlashSmoke   = 4.6, 30, 3.0,   4.0, 124, 220, 50, 50, 50
AddMuzzleFlashSmoke   = 4.7, 20, 2.0,   7.0, 110, 200, 10, 10, 10
AddMuzzleFlashSmoke   = 4.7, 40, 4.0,  2.0, 150, 200, 30, 30, 30

RecoilBufCount = 88, 8

MaxAmmo = 20
SuppliedNum = 4
Item =   3, iron_ingot
Item =  4, gunpowder
Item =   2, redstone
