DisplayName = 150mm Main Gun [AP]
Type = MachineGun1
ModelBullet = 150mm
Power = 150
Acceleration = 200
AccelerationInWater = 80.0
Explosion = 4
ExplosionBlock = 0
ExplosionInWater = 0
Flaming = false
Sight = None
Delay = 150
ReloadTime = 250
SoundPitch = 0.8
SoundVolume = 5
Sound = ww2tankgun_snd
Gravity = -0.01
DamageFactor = helicopter, 1.5
DamageFactor = plane,      1.5
DamageFactor = vehicle,    1.8
DamageFactor = tank,       1.8
Recoil = 0.375
Group = MainGun


; AddMuzzleFlash = distance, size, life time,  A,  R,  G,  B
AddMuzzleFlash      =           4.7,   2.5,        27,  220,254,159,74
AddMuzzleFlash      =           4.8,   2.0,        20,  220,254,219,104
AddMuzzleFlash      =           4.9,   1.5,        18,  220,254,219,184
AddMuzzleFlash      =           4.6,   1.0,        8,  220,220,219,160
; AddMuzzleFlashSmoke = Distance from source, number of displays, size, range, display time,  A,  R,  G,  B
AddMuzzleFlashSmoke   =             4.6,     30,   5.0,  7.0,       75,  240,160,140,120
AddMuzzleFlashSmoke   =             4.7,     30,   4.0,  4.0,       65,  220,190,170,150
AddMuzzleFlashSmoke   =             4.8,     40,   3.0,  2.0,       85,  200,190,170,150


DisplayMortarDistance = true

; RecoilBufCount = Time to for barrel to get to normal position after recoil
RecoilBufCount = 60, 4

MaxAmmo = 12
SuppliedNum = 1
Item =  2, iron_ingot
Item =  3, gunpowder
