DisplayName = 38cm Main Gun
Type = MachineGun1
ModelBullet = b1
Power = 380
Acceleration = 380
AccelerationInWater = 120.0
Explosion = 30
ExplosionBlock = 19
ExplosionInWater = 15
Flaming = true
Sight = None
Delay = 0
ReloadTime = 800
SoundPitch = 0.05
SoundVolume = 200
Sound = bismarckmain
Gravity = -0.01
DamageFactor = helicopter, 1.0
DamageFactor = plane,      1.0
DamageFactor = vehicle,    1.0
DamageFactor = tank,       1.0



; AddMuzzleFlash = distance, size, life time,  A,  R,  G,  B
AddMuzzleFlash      =           19.5,   6.10,        27,  250,254,164,62
AddMuzzleFlash      =           17.5,   9.05,        20,  250,254,210,64
AddMuzzleFlash      =           15.5,   4.00,        18,  250,254,190,68
AddMuzzleFlash      =           21.4,   2.0,        8,  250,254,220,65
; AddMuzzleFlashSmoke = Distance from source, number of displays, size, range, display time,  A,  R,  G,  B
AddMuzzleFlashSmoke   =             15.5,     30,   8.0,  7.0,       105,  250,150,150,150
AddMuzzleFlashSmoke   =             17.6,     30,   10.0,  4.0,       115,  250,170,170,170
AddMuzzleFlashSmoke   =             19.2,     40,   11.0,  2.0,       125,  250,160,160,160

DisplayMortarDistance = true

; RecoilBufCount = Back to normal pos time, recoil time
RecoilBufCount = 90, 6

MaxAmmo = 1
SuppliedNum = 1
Item =  4, iron_ingot
Item =  6, gunpowder